Player Matchup

Merlin
Merlin
Apaulos
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,386 Elo+
Party 1
Hercules
Hercules
Danny10278
Hercules
Level 102
God Stats
0W - 2L
1,278 SR
Queue Stats
70W - 68L
1,508 Elo+
Party 1
Yemoja
Yemoja
FananaDeBanana
Yemoja
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,340 Elo+
Party 1
Bakasura
Bakasura
FokJaDoode
Bakasura
Level 28
God Stats
28W - 31L
1,594 SR
Queue Stats
61W - 74L
1,570 Elo+
Solo
Artemis
Artemis
themightythore
Artemis
Level 25
God Stats
0W - 2L
1,283 SR
Queue Stats
64W - 77L
1,523 Elo+
Solo
Team Averages
Level 34
1,431 SR
1,465 Elo+

VS

Team Averages
Level 19
1,485 SR
1,425 Elo+
Charybdis
Charybdis
EqualToNone
Charybdis
Level 23
God Stats
6W - 10L
1,377 SR
Queue Stats
57W - 63L
1,460 Elo+
Solo
Kukulkan
Kukulkan
GDFNWolf
Kukulkan
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 24L
1,340 Elo+
Solo
Xing Tian
Xing Tian
ImKloetsch
Xing Tian
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 87L
1,366 Elo+
Party 2
Sol
Sol
K6789up
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,493 Elo+
Solo
Arachne
Arachne
Pieopian
Arachne
Level 29
God Stats
9W - 10L
1,549 SR
Queue Stats
134W - 158L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Apaulos
Merlin
10
1 / 8 / 2
6,584
412
3,232
7,249
2,536
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hercules
Danny10278
Hercules
13
7 / 3 / 1
8,807
550
15,469
14,332
11,655
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 5
6,160
385
3,230
10,763
8,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bakasura
FokJaDoode
Bakasura
13
3 / 6 / 2
7,915
495
3,763
12,099
5,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 11 / 4
7,065
442
7,274
16,564
4,213
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EqualToNone
Charybdis
14
8 / 4 / 6
9,405
588
11,908
17,002
6,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
GDFNWolf
Kukulkan
13
3 / 1 / 3
8,723
545
4,969
5,061
1,908
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xing Tian
ImKloetsch
Xing Tian
11
2 / 3 / 11
8,246
515
4,126
11,435
5,523
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
14
1 / 3 / 2
8,720
545
4,706
10,471
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Arachne
Pieopian
Arachne
17
17 / 0 / 4
11,438
715
16,790
11,656
6,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
11
Kills
31
31
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
Apaulos
Merlin
1
8
2
0.25
L
Hercules
Danny10278
Hercules
7
3
1
2.5
W
Charybdis
EqualToNone
Charybdis
8
4
6
2.75
L
0
3
5
0.83
L
Bakasura
FokJaDoode
Bakasura
3
6
2
0.67
W
Kukulkan
GDFNWolf
Kukulkan
3
1
3
4.5
W
Xing Tian
ImKloetsch
Xing Tian
2
3
11
2.5
W
Sol
1
3
2
0.67
W
Arachne
Pieopian
Arachne
17
0
4
19
L
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,968
Damage
42,499
61,007
Taken
55,625
32,326
Mitigated
22,849
12,207
Healing
25,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Apaulos
Merlin
3,232
937
0
549
7,249
2,536
0
2,713
4,536
21,647
0
L
Hercules
Danny10278
Hercules
15,469
3,303
0
1,948
14,332
11,655
86
4,721
9,611
9,484
38,563
W
Charybdis
EqualToNone
Charybdis
11,908
7,287
0
10,166
17,002
6,010
2,340
2,411
14,511
0
64,199
L
3,230
664
668
556
10,763
8,353
0
3,997
6,766
12,783
0
L
Bakasura
FokJaDoode
Bakasura
3,763
2,260
143
3,211
12,099
5,569
275
1,522
10,577
0
40,888
W
Kukulkan
GDFNWolf
Kukulkan
4,969
565
0
127
5,061
1,908
1,344
1,475
3,558
39,894
0
W
Xing Tian
ImKloetsch
Xing Tian
4,126
337
183
1,967
11,435
5,523
212
2,532
8,892
13,770
0
W
Sol
4,706
1,680
0
6,462
10,471
3,254
1,957
1,354
9,092
40,975
0
W
Arachne
Pieopian
Arachne
16,790
10,126
0
6,631
11,656
6,154
0
2,262
9,268
0
82,425
L
7,274
3,424
0
5,132
16,564
4,213
0
848
15,716
0
49,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,531
Gold Earned
46,532
296
Minions Killed
409
0
Camps Cleared
0
1,371,598
Distance Traveled
1,500,168
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,584
412
43
3
0
257,388
0
L
Hercules
8,807
550
64
4
0
299,130
3
W
Charybdis
9,405
588
105
7
0
244,018
3
L
Yemoja
6,160
385
19
1
0
300,713
0
L
Bakasura
7,915
495
89
6
0
301,029
7
W
Kukulkan
8,723
545
93
6
0
296,652
3
W
Xing Tian
8,246
515
12
1
0
272,713
0
W
Sol
8,720
545
83
5
0
289,133
3
W
Arachne
11,438
715
116
7
0
397,652
7
L
Artemis
7,065
442
81
5
0
213,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role