Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
Atkinson VII
Chang'e
Gold V
Level 146
God Stats
48W - 24L
1,643 SR
Queue Stats
138W - 143L
1,175 MMR
Party 1
Artio
Artio
Silver V
BrawlthaBear
Artio
Silver V
Level 142
God Stats
4W - 1L
1,642 SR
Queue Stats
16W - 23L
1,141 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
DJRobRock
Sun Wukong
Gold V
Level 159
God Stats
23W - 26L
1,539 SR
Queue Stats
584W - 589L
1,229 MMR
Solo
Arachne
Arachne
Gold V
davidreadfiel
Arachne
Gold V
Level 123
God Stats
43W - 36L
1,528 SR
Queue Stats
214W - 203L
1,332 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 145
1,570 SR
1,275 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,491 SR
1,204 MMR
Odin
Odin
Silver V
Bad Motivation
Odin
Silver V
Level 33
God Stats
2W - 2L
1,720 SR
Queue Stats
10W - 32L
1,276 MMR
Solo
Thor
Thor
Silver II
BeardedBudman
Thor
Silver II
Level 122
God Stats
0W - 8L
1,384 SR
Queue Stats
462W - 469L
1,087 MMR
Solo
Scylla
Scylla
Gold V
CoRRuPTeDxBEaST_
Scylla
Gold V
Level 99
God Stats
3W - 7L
1,562 SR
Queue Stats
151W - 164L
1,245 MMR
Solo
Geb
Geb
Silver I
NzTom1
Geb
Silver I
Level 129
God Stats
26W - 20L
1,592 SR
Queue Stats
193W - 200L
1,217 MMR
Solo
Heimdallr
Heimdallr
Silver II
normitajuanita11
Heimdallr
Silver II
Level 67
God Stats
0W - 3L
1,196 SR
Queue Stats
15W - 29L
1,196 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 3 / 2
10,900
495
8,398
9,110
3,060
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Atkinson VII
Chang'e
18
6 / 0 / 10
12,446
566
14,771
18,576
8,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 2 / 16
10,722
487
6,912
19,349
14,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
DJRobRock
Sun Wukong
20
5 / 1 / 10
13,039
593
11,604
17,827
13,586
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
19
12 / 2 / 11
13,504
614
14,449
20,037
11,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
FenrirMorgan Le FayHeraGilgameshAthena

VS

Bans
SetKhepriArtemisTiamatCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
9,327
424
4,598
14,071
4,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 6 / 1
9,909
450
9,216
16,276
10,595
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 6 / 2
8,876
403
10,636
14,774
6,710
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
NzTom1
Geb
13
0 / 5 / 2
8,673
394
5,787
16,934
16,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
16
3 / 4 / 0
9,301
423
10,772
14,816
6,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
14
26
Kills
8
8
Deaths
26
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
3
2
0.67
W
Chang'e
Atkinson VII
Chang'e
6
0
10
11
L
1
5
1
0.3
L
4
6
1
0.75
W
2
2
16
5
L
0
6
2
0.17
W
Sun Wukong
DJRobRock
Sun Wukong
5
1
10
10
L
Geb
NzTom1
Geb
0
5
2
0.2
W
Arachne
12
2
11
8.75
L
Heimdallr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,134
Damage
41,009
84,899
Taken
76,871
51,157
Mitigated
44,479
49,587
Healing
16,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,398
3,667
0
2,464
9,110
3,060
4,629
1,975
7,134
0
71,497
W
Chang'e
Atkinson VII
Chang'e
14,771
1,408
4,408
13,616
18,576
8,551
1,838
5,281
13,295
85,420
0
L
4,598
2,254
0
3,288
14,071
4,647
0
2,799
11,272
0
57,649
L
9,216
1,541
0
3,414
16,276
10,595
0
4,004
12,272
0
61,642
W
6,912
293
2,575
9,072
19,349
14,375
885
4,903
14,446
34,149
0
L
10,636
966
0
2,775
14,774
6,710
0
7,568
7,206
65,251
0
W
Sun Wukong
DJRobRock
Sun Wukong
11,604
2,521
0
6,641
17,827
13,586
1,634
1,067
16,760
7,642
82,257
L
Geb
NzTom1
Geb
5,787
480
0
2,851
16,934
16,447
0
5,543
11,391
20,910
0
W
Arachne
14,449
10,330
0
10,811
20,037
11,585
2,143
3,271
16,766
0
100,307
L
Heimdallr
10,772
5,852
0
4,109
14,816
6,080
0
3,389
11,427
0
73,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,611
Gold Earned
46,086
603
Minions Killed
514
0
Camps Cleared
0
2,172,069
Distance Traveled
1,860,362
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,900
495
147
7
0
380,336
2
W
Chang'e
12,446
566
121
6
0
432,948
3
L
Odin
9,327
424
115
5
0
408,278
5
L
Thor
9,909
450
131
6
0
316,155
5
W
Artio
10,722
487
36
2
0
458,626
6
L
Scylla
8,876
403
131
6
0
365,173
4
W
Sun Wukong
13,039
593
180
8
0
415,723
8
L
Geb
8,673
394
7
0
0
398,554
8
W
Arachne
13,504
614
119
5
0
484,436
1
L
Heimdallr
9,301
423
130
6
0
372,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role