Player Matchup

Fenrir
Fenrir
CrazyGamEr_001
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,413 Elo+
Party 1
Hel
Hel
Sleep_Tec
Hel
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,458 Elo+
Party 1
Neith
Neith
adrian_boss456
Neith
Level 5
God Stats
1W - 1L
1,830 SR
Queue Stats
8W - 5L
1,539 Elo+
Party 1
Team Averages
Level 42
1,610 SR
1,470 Elo+

VS

Team Averages
Level 81
1,481 SR
1,425 Elo+
Cupid
Cupid
SHARKBOY016
Cupid
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,232 Elo+
Party 2
Hades
Hades
SimulatedMars1
Hades
Level 88
God Stats
3W - 2L
1,509 SR
Queue Stats
57W - 52L
1,508 Elo+
Party 2
Mulan
Mulan
yessthekiller
Mulan
Level 138
God Stats
3W - 4L
1,433 SR
Queue Stats
50W - 51L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 8 / 6
11,469
717
13,437
20,968
16,179
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 6 / 6
11,928
746
9,080
12,243
10,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 10 / 3
10,160
635
7,530
17,145
7,113
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 8
9,875
617
3,521
9,480
2,321
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 6 / 12
12,003
750
22,680
18,390
14,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
16 / 1 / 6
12,956
810
16,607
15,187
19,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
13
Kills
24
24
Deaths
13
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
6
8
6
1.13
W
1
6
8
0.83
W
7
6
12
2.17
L
4
6
6
1.17
L
3
10
3
0.45
W
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,047
Damage
42,808
50,356
Taken
43,057
33,782
Mitigated
35,813
10,464
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,437
2,580
0
2,048
20,968
16,179
0
8,255
11,908
0
29,767
W
3,521
2,077
1,066
124
9,480
2,321
586
985
8,495
0
15,141
W
22,680
1,192
574
4,594
18,390
14,039
388
5,262
13,128
62,038
0
L
9,080
541
3,927
2,894
12,243
10,490
125
8,059
3,985
33,525
0
L
7,530
2,788
0
1,595
17,145
7,113
316
6,971
9,709
0
26,219
W
16,607
2,767
736
3,895
15,187
19,453
528
3,082
12,105
0
35,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,557
Gold Earned
34,834
128
Minions Killed
178
5
Camps Cleared
8
785,186
Distance Traveled
750,530
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,469
717
42
3
4
290,761
0
W
Cupid
9,875
617
30
2
0
217,174
0
W
Hades
12,003
750
86
5
4
262,764
4
L
Hel
11,928
746
54
3
1
274,899
0
L
Neith
10,160
635
32
2
0
219,526
1
W
Mulan
12,956
810
62
4
4
270,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role