Player Matchup

Ra
Ra
IntensePlague00
Ra
Level 86
God Stats
4W - 9L
1,593 SR
Queue Stats
223W - 201L
1,475 Elo+
Party 1
Charybdis
Charybdis
LORD LETUM
Charybdis
Level 102
God Stats
1W - 1L
1,696 SR
Queue Stats
68W - 74L
1,416 Elo+
Party 1
Jormungandr
Jormungandr
Titankillx
Jormungandr
Level 124
God Stats
11W - 4L
1,668 SR
Queue Stats
157W - 190L
1,461 Elo+
Party 1
Team Averages
Level 104
1,652 SR
1,451 Elo+

VS

Team Averages
Level 69
1,560 SR
1,462 Elo+
King Arthur
King Arthur
FluxSol
King Arthur
Level 119
God Stats
3W - 4L
1,350 SR
Queue Stats
132W - 153L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
ItsPerspctiv
Baron Samedi
Level 36
God Stats
13W - 7L
1,604 SR
Queue Stats
90W - 108L
1,379 Elo+
Party 2
Ullr
Ullr
frostrags
Ullr
Level 53
God Stats
14W - 7L
1,727 SR
Queue Stats
71W - 65L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
10,617
590
9,228
12,289
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
LORD LETUM
Charybdis
13
1 / 7 / 4
10,188
566
6,943
11,104
4,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Titankillx
Jormungandr
13
4 / 6 / 2
11,086
616
18,379
19,987
8,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FluxSol
King Arthur
15
3 / 2 / 10
11,128
618
7,509
18,894
13,626
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
ItsPerspctiv
Baron Samedi
14
2 / 3 / 12
11,048
614
8,674
9,840
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
17
13 / 2 / 5
13,420
746
24,218
18,433
6,995
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
7
Kills
18
18
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FluxSol
King Arthur
3
2
10
4
L
2
5
2
0.6
W
Baron Samedi
ItsPerspctiv
Baron Samedi
2
3
12
2.67
L
Charybdis
LORD LETUM
Charybdis
1
7
4
0.43
L
Jormungandr
Titankillx
Jormungandr
4
6
2
0.83
W
Ullr
13
2
5
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,550
Damage
40,401
43,380
Taken
47,167
17,877
Mitigated
24,537
9,937
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FluxSol
King Arthur
7,509
931
0
6,186
18,894
13,626
262
9,650
8,273
0
40,475
L
9,228
693
3,004
4,327
12,289
4,940
0
1,478
10,811
48,877
0
W
Baron Samedi
ItsPerspctiv
Baron Samedi
8,674
768
1,739
2,830
9,840
3,916
1,382
6,090
3,253
29,047
0
L
Charybdis
LORD LETUM
Charybdis
6,943
4,087
0
323
11,104
4,149
0
2,371
8,733
0
18,695
L
Jormungandr
Titankillx
Jormungandr
18,379
2,322
0
2,283
19,987
8,788
0
5,171
14,816
33,791
0
W
Ullr
24,218
14,401
0
2,834
18,433
6,995
1,151
11,095
6,508
0
71,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,891
Gold Earned
35,596
183
Minions Killed
205
6
Camps Cleared
9
904,689
Distance Traveled
986,238
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,128
618
46
3
4
336,910
0
L
Ra
10,617
590
117
7
3
327,413
1
W
Baron Samedi
11,048
614
43
2
1
305,838
3
L
Charybdis
10,188
566
37
2
0
270,630
5
L
Jormungandr
11,086
616
29
2
3
306,646
6
W
Ullr
13,420
746
116
6
4
343,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role