Player Matchup

Sol
Sol
Hoppoi-
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,202 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Leoamazo
Ah Muzen Cab
Level 25
God Stats
2W - 0L
1,701 SR
Queue Stats
40W - 48L
1,271 Elo+
Solo
Izanami
Izanami
Melonshake
Izanami
Level 7
God Stats
1W - 0L
1,200 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ares
Ares
cubo2406
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
duber_duber
Jormungandr
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
97W - 131L
1,226 Elo+
Solo
Team Averages
Level 14
1,480 SR
1,340 Elo+

VS

Team Averages
Level 6
1,403 SR
1,425 Elo+
Ra
Ra
Battlegurl23
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Honest 100
Bellona
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Jamesross2011
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
Roxiolord
Fenrir
Level 11
God Stats
0W - 1L
1,144 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
leemry
Cthulhu
Level 12
God Stats
1W - 2L
1,370 SR
Queue Stats
3W - 11L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
12 / 5 / 8
11,322
666
11,366
13,472
4,115
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
Leoamazo
Ah Muzen Cab
11
2 / 3 / 4
8,656
509
1,460
7,929
2,451
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
Melonshake
Izanami
15
11 / 1 / 5
10,545
620
13,149
8,563
3,029
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
12
1 / 2 / 4
8,876
522
2,098
8,656
5,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
duber_duber
Jormungandr
12
7 / 4 / 14
9,559
562
7,191
9,600
5,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 3
7,708
453
4,451
11,495
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Honest 100
Bellona
4
1 / 7 / 1
5,471
322
1,916
8,180
3,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
7
4 / 6 / 3
6,929
408
2,346
5,427
1,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Roxiolord
Fenrir
9
2 / 8 / 2
6,465
380
3,828
13,599
4,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
leemry
Cthulhu
12
2 / 3 / 1
7,319
431
1,306
13,630
10,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
21
33
Kills
11
15
Deaths
36
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
12
3
0.29
L
Bellona
Honest 100
Bellona
1
7
1
0.21
W
Sol
12
5
8
3.2
L
Nemesis
4
6
3
0.92
W
Ah Muzen Cab
Leoamazo
Ah Muzen Cab
2
3
4
1.33
W
Izanami
Melonshake
Izanami
11
1
5
13.5
L
Fenrir
Roxiolord
Fenrir
2
8
2
0.38
W
Ares
1
2
4
1.5
W
Jormungandr
duber_duber
Jormungandr
7
4
14
3.5
L
Cthulhu
leemry
Cthulhu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,264
Damage
13,847
48,220
Taken
52,331
20,221
Mitigated
23,524
9,840
Healing
2,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,451
1,369
0
452
11,495
3,805
0
6,909
4,586
29,518
0
L
Bellona
Honest 100
Bellona
1,916
1,060
0
420
8,180
3,805
15
1,965
6,215
0
5,081
W
Sol
11,366
5,856
0
6,090
13,472
4,115
6,211
1,687
11,785
60,184
0
L
Nemesis
2,346
1,443
0
403
5,427
1,350
0
2,021
3,406
0
4,722
W
Ah Muzen Cab
Leoamazo
Ah Muzen Cab
1,460
801
281
904
7,929
2,451
2,127
431
7,498
0
40,284
W
Izanami
Melonshake
Izanami
13,149
9,947
0
1,775
8,563
3,029
4,696
1,020
7,543
0
57,290
L
Fenrir
Roxiolord
Fenrir
3,828
1,373
0
1,269
13,599
4,414
0
4,723
8,876
0
15,936
W
Ares
2,098
322
0
671
8,656
5,100
839
421
8,235
13,506
0
W
Jormungandr
duber_duber
Jormungandr
7,191
1,706
0
119
9,600
5,526
1,158
2,198
7,402
28,756
0
L
Cthulhu
leemry
Cthulhu
1,306
151
0
0
13,630
10,150
0
5,037
8,593
24,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,958
Gold Earned
33,892
342
Minions Killed
118
0
Camps Cleared
0
1,447,972
Distance Traveled
1,023,555
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,708
453
53
3
0
221,645
2
L
Bellona
5,471
322
2
0
0
112,404
0
W
Sol
11,322
666
108
6
0
305,361
1
L
Nemesis
6,929
408
3
0
0
152,192
2
W
Ah Muzen Cab
8,656
509
76
4
0
296,692
0
W
Izanami
10,545
620
91
5
0
310,111
1
L
Fenrir
6,465
380
22
1
0
241,786
0
W
Ares
8,876
522
22
1
0
242,478
1
W
Jormungandr
9,559
562
45
3
0
293,330
0
L
Cthulhu
7,319
431
38
2
0
295,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role