Player Matchup

Nemesis
Nemesis
AquaDiscotekaa
Nemesis
Level 29
God Stats
19W - 16L
1,564 SR
Queue Stats
269W - 290L
1,566 Elo+
Solo
Anubis
Anubis
ExtenddWoodsman
Anubis
Level 28
God Stats
46W - 24L
1,725 SR
Queue Stats
179W - 159L
1,600 Elo+
Solo
Skadi
Skadi
aIllIllllx
Skadi
Level 22
God Stats
6W - 3L
1,747 SR
Queue Stats
61W - 57L
1,608 Elo+
Solo
Khepri
Khepri
piwi1255
Khepri
Level 28
God Stats
23W - 31L
1,433 SR
Queue Stats
247W - 267L
1,522 Elo+
Solo
Ullr
Ullr
zerberor1611
Ullr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,758 Elo+
Solo
Team Averages
Level 25
1,594 SR
1,611 Elo+

VS

Team Averages
Level 16
1,584 SR
1,612 Elo+
Nike
Nike
DuDude16
Nike
Level 6
God Stats
1W - 1L
1,766 SR
Queue Stats
9W - 16L
1,589 Elo+
Solo
Sol
Sol
Remmstein2548
Sol
Level 15
God Stats
20W - 21L
1,491 SR
Queue Stats
95W - 98L
1,605 Elo+
Solo
Medusa
Medusa
Stoker Trillson
Medusa
Level 27
God Stats
22W - 36L
1,692 SR
Queue Stats
226W - 239L
1,621 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vizshyn
Cu Chulainn
Level 26
God Stats
4W - 3L
1,472 SR
Queue Stats
183W - 150L
1,606 Elo+
Solo
Ares
Ares
YisusLiii
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 63L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
6,969
581
4,589
6,833
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
5 / 0 / 1
7,778
648
5,449
5,168
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
10
6 / 2 / 3
6,688
557
7,351
7,069
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
piwi1255
Khepri
8
1 / 1 / 7
5,724
477
2,284
6,348
3,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 6 / 1
4,800
400
1,458
7,137
1,931
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
1 / 2 / 2
5,989
499
2,495
4,785
1,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 2 / 1
6,123
510
4,234
5,582
1,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 4 / 2
5,322
444
4,730
6,552
1,456
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Vizshyn
Cu Chulainn
12
6 / 1 / 2
7,540
628
8,353
8,871
4,815
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
7
0 / 7 / 3
5,213
434
2,557
10,980
4,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
15
Kills
9
9
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Nike
1
2
2
1
W
5
0
1
5.5
L
2
2
1
1.25
L
0
4
2
0.25
L
Cu Chulainn
Vizshyn
Cu Chulainn
6
1
2
7
L
Ares
0
7
3
0.21
W
Skadi
6
2
3
3.75
W
Khepri
piwi1255
Khepri
1
1
7
4.5
W
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,131
Damage
22,369
32,555
Taken
36,770
13,443
Mitigated
14,063
7,264
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,589
1,969
0
552
6,833
2,756
0
842
5,991
0
46,859
L
Nike
2,495
555
0
824
4,785
1,767
0
120
4,665
0
30,731
W
5,449
90
0
3,479
5,168
2,125
583
1,461
3,707
47,617
0
L
4,234
709
0
2,298
5,582
1,290
684
1,797
3,785
32,044
0
L
4,730
1,175
0
1,012
6,552
1,456
363
1,312
5,240
0
24,689
L
Cu Chulainn
Vizshyn
Cu Chulainn
8,353
1,837
0
2,128
8,871
4,815
198
2,451
6,420
7,595
42,226
L
Ares
2,557
268
0
430
10,980
4,735
0
2,053
8,927
8,906
0
W
Skadi
7,351
3,552
0
1,327
7,069
2,749
240
2,285
4,784
0
34,769
W
Khepri
piwi1255
Khepri
2,284
366
0
1,846
6,348
3,882
238
1,655
4,693
9,657
0
W
1,458
613
0
60
7,137
1,931
672
1,890
5,247
0
12,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,959
Gold Earned
30,187
288
Minions Killed
269
0
Camps Cleared
0
1,163,715
Distance Traveled
1,175,829
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,969
581
85
7
0
267,247
1
L
Nike
5,989
499
60
5
0
244,336
1
W
Anubis
7,778
648
104
9
0
221,128
4
L
Sol
6,123
510
48
4
0
236,631
6
L
Medusa
5,322
444
48
4
0
235,130
0
L
Cu Chulainn
7,540
628
98
8
0
232,826
2
L
Ares
5,213
434
15
1
0
226,906
1
W
Skadi
6,688
557
64
5
0
224,503
1
W
Khepri
5,724
477
13
1
0
248,935
3
W
Ullr
4,800
400
22
2
0
201,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role