Player Matchup

Apollo
Apollo
 
Apollo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
CerealMarble878
Chang'e
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,735 Elo+
Party 1
Danzaburou
Danzaburou
Hail-Ceasar-
Danzaburou
Level 35
God Stats
3W - 1L
1,743 SR
Queue Stats
117W - 120L
1,439 Elo+
Solo
Chaac
Chaac
LionOlivera
Chaac
Level 116
God Stats
44W - 30L
1,591 SR
Queue Stats
66W - 50L
1,585 Elo+
Party 1
Team Averages
Level 92
1,567 SR
1,552 Elo+

VS

Team Averages
Level 85
1,494 SR
1,535 Elo+
Mulan
Mulan
 
Mulan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Bakasura3715
Tsukuyomi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 13L
1,664 Elo+
Party 2
Chronos
Chronos
Dkjoker69
Chronos
Level 145
God Stats
2W - 5L
1,527 SR
Queue Stats
277W - 228L
1,575 Elo+
Party 2
Ra
Ra
byP4CO
Ra
Level 105
God Stats
6W - 5L
1,658 SR
Queue Stats
416W - 367L
1,490 Elo+
Party 2
Apollo
Apollo
zRG Recluse
Apollo
Level 34
God Stats
12W - 46L
1,284 SR
Queue Stats
38W - 81L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
1 / 0 / 1
4,279
713
1,200
2,783
909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
 
Sylvanus
5
0 / 1 / 1
3,472
579
1,787
3,049
1,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 0 / 1
4,024
671
1,473
3,025
732
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
Hail-Ceasar-
Danzaburou
8
2 / 0 / 0
4,289
715
1,210
2,926
635
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
0 / 1 / 0
3,873
646
1,748
5,019
2,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
0 / 2 / 0
3,733
622
1,583
3,764
1,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
Bakasura3715
Tsukuyomi
7
0 / 1 / 0
4,002
667
1,369
3,850
1,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Dkjoker69
Chronos
8
2 / 0 / 0
4,836
806
3,538
3,206
710
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
7
0 / 1 / 0
3,970
662
1,092
2,203
552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
1
0 / 0 / 0
2,706
451
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
2
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
0
1
1.5
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Mulan
 
Mulan
0
2
0
0
L
Tsukuyomi
Bakasura3715
Tsukuyomi
0
1
0
0
W
1
0
1
1.5
L
Chronos
Dkjoker69
Chronos
2
0
0
2
W
Danzaburou
Hail-Ceasar-
Danzaburou
2
0
0
2
W
0
1
0
0
L
Ra
0
1
0
0
L
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,418
Damage
7,582
16,802
Taken
13,023
6,581
Mitigated
4,334
8,896
Healing
5,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,200
720
0
1,122
2,783
909
0
149
2,582
0
20,831
W
Sylvanus
 
Sylvanus
1,787
721
432
798
3,049
1,743
443
927
2,100
8,465
3,037
L
Mulan
 
Mulan
1,583
89
0
636
3,764
1,747
0
673
3,091
0
15,235
L
Tsukuyomi
Bakasura3715
Tsukuyomi
1,369
153
0
1,692
3,850
1,325
0
992
2,858
0
19,306
W
1,473
135
494
1,762
3,025
732
0
666
2,239
18,111
0
L
Chronos
Dkjoker69
Chronos
3,538
1,594
0
1,797
3,206
710
0
532
2,328
23,737
0
W
Danzaburou
Hail-Ceasar-
Danzaburou
1,210
576
0
1,226
2,926
635
202
0
2,926
0
15,834
W
1,748
74
0
3,062
5,019
2,562
0
2,694
2,325
0
15,273
L
Ra
1,092
41
29
1,082
2,203
552
0
759
1,444
19,131
0
L
Apollo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,937
Gold Earned
19,247
177
Minions Killed
171
0
Camps Cleared
0
551,330
Distance Traveled
488,445
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,279
713
49
8
0
110,113
3
W
Sylvanus
3,472
579
22
4
0
107,876
0
L
Mulan
3,733
622
28
5
0
119,340
0
L
Tsukuyomi
4,002
667
45
8
0
131,521
0
W
Chang'e
4,024
671
40
7
0
115,556
1
L
Chronos
4,836
806
51
9
0
109,191
0
W
Danzaburou
4,289
715
32
5
0
110,141
0
W
Chaac
3,873
646
34
6
0
107,644
2
L
Ra
3,970
662
47
8
0
128,393
0
L
Apollo
2,706
451
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role