Player Matchup

Chernobog
Chernobog
BrazenTony
Chernobog
Level 110
God Stats
2W - 3L
1,506 SR
Queue Stats
208W - 219L
1,408 Elo+
Solo
Heimdallr
Heimdallr
Luvmeifuwnt2
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,292 Elo+
Party 2
Awilix
Awilix
PharoahPhantasma
Awilix
Level 152
God Stats
0W - 3L
1,452 SR
Queue Stats
67W - 58L
1,454 Elo+
Party 2
Yemoja
Yemoja
cookies4charzrd
Yemoja
Level 46
God Stats
0W - 2L
1,408 SR
Queue Stats
55W - 53L
1,455 Elo+
Party 2
Chaac
Chaac
howlingcomet
Chaac
Level 141
God Stats
1W - 1L
1,328 SR
Queue Stats
53W - 45L
1,454 Elo+
Party 2
Team Averages
Level 93
1,439 SR
1,412 Elo+

VS

Team Averages
Level 95
1,517 SR
1,491 Elo+
Hera
Hera
 
Hera
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
HeartlessShadow9
Agni
Level 124
God Stats
2W - 1L
1,712 SR
Queue Stats
200W - 204L
1,506 Elo+
Party 1
Olorun
Olorun
Osmitus
Olorun
Level 102
God Stats
2W - 1L
1,455 SR
Queue Stats
182W - 188L
1,446 Elo+
Solo
Medusa
Medusa
Tymisniclez
Medusa
Level 81
God Stats
19W - 9L
1,419 SR
Queue Stats
522W - 514L
1,465 Elo+
Solo
Cu Chulainn
Cu Chulainn
luis-Bebo21
Cu Chulainn
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BrazenTony
Chernobog
2
0 / 0 / 0
4,168
298
0
0
0
Heimdallr
Luvmeifuwnt2
Heimdallr
18
3 / 8 / 13
10,968
783
12,043
17,786
8,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
13 / 7 / 2
12,107
865
13,143
17,765
10,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

20
3 / 4 / 16
11,870
848
8,719
20,607
23,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
4 / 4 / 11
10,739
767
14,172
30,818
41,223
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
1 / 3 / 20
11,146
796
9,489
11,127
7,459
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 6 / 15
11,332
809
20,309
11,233
5,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
Osmitus
Olorun
18
8 / 4 / 5
11,452
818
13,838
13,327
7,763
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
20
6 / 7 / 11
11,689
835
18,161
13,495
6,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
luis-Bebo21
Cu Chulainn
19
6 / 4 / 14
11,725
838
11,243
15,119
18,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
88
23
Kills
23
23
Deaths
24
42
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
3
20
3.67
L
Chernobog
BrazenTony
Chernobog
0
0
0
0
W
2
6
15
1.58
L
Heimdallr
Luvmeifuwnt2
Heimdallr
3
8
13
1.19
W
Olorun
Osmitus
Olorun
8
4
5
2.63
L
13
7
2
2
W
Medusa
6
7
11
1.64
L
3
4
16
2.75
L
4
4
11
2.38
W
Cu Chulainn
luis-Bebo21
Cu Chulainn
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,077
Damage
73,040
86,976
Taken
64,301
83,501
Mitigated
46,007
37,068
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,489
4,041
506
1,186
11,127
7,459
991
1,452
9,675
20,151
0
L
Chernobog
BrazenTony
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
20,309
1,655
447
673
11,233
5,250
1,099
1,954
9,279
38,421
0
L
Heimdallr
Luvmeifuwnt2
Heimdallr
12,043
5,149
0
1,290
17,786
8,980
1,829
9,349
8,437
0
26,221
W
Olorun
Osmitus
Olorun
13,838
8,656
4,194
5,944
13,327
7,763
1,760
1,682
11,645
27,143
0
L
13,143
5,395
2,989
2,340
17,765
10,155
920
7,952
9,813
0
23,998
W
Medusa
18,161
8,038
1,382
1,537
13,495
6,882
153
1,096
12,399
0
30,925
L
8,719
1,445
10,271
4,518
20,607
23,143
306
12,621
7,986
29,492
0
L
14,172
2,332
2,265
13,395
30,818
41,223
280
13,714
17,104
0
29,197
W
Cu Chulainn
luis-Bebo21
Cu Chulainn
11,243
3,491
396
1,019
15,119
18,653
1,218
2,535
12,584
0
25,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,852
Gold Earned
57,344
108
Minions Killed
144
0
Camps Cleared
0
884,104
Distance Traveled
1,328,375
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,146
796
17
1
0
247,282
0
L
Chernobog
4,168
298
0
0
0
0
0
W
Agni
11,332
809
45
3
0
233,916
0
L
Heimdallr
10,968
783
27
2
0
178,907
0
W
Olorun
11,452
818
41
3
0
221,103
0
L
Awilix
12,107
865
22
2
0
233,443
1
W
Medusa
11,689
835
23
2
0
313,031
1
L
Yemoja
11,870
848
36
3
0
218,721
0
L
Chaac
10,739
767
23
2
0
253,033
1
W
Cu Chulainn
11,725
838
18
1
0
313,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role