Player Matchup

Fenrir
Fenrir
Giotto
Fenrir
Level 160
God Stats
3W - 0L
1,911 SR
Queue Stats
556W - 207L
1,797 Elo+
Party 2
Artemis
Artemis
MikPablo
Artemis
Level 160
God Stats
47W - 13L
1,795 SR
Queue Stats
265W - 104L
1,735 Elo+
Party 2
Nox
Nox
RedLabel8
Nox
Level 160
God Stats
17W - 11L
1,780 SR
Queue Stats
342W - 137L
1,746 Elo+
Party 2
Team Averages
Level 160
1,828 SR
1,760 Elo+

VS

Team Averages
Level 88
1,564 SR
1,423 Elo+
Merlin
Merlin
Gury838
Merlin
Level 128
God Stats
6W - 2L
1,884 SR
Queue Stats
123W - 112L
1,460 Elo+
Party 1
Ymir
Ymir
NanoICostantini
Ymir
Level 23
God Stats
28W - 31L
1,497 SR
Queue Stats
35W - 41L
1,389 Elo+
Party 1
Chiron
Chiron
julianDR
Chiron
Level 112
God Stats
3W - 4L
1,311 SR
Queue Stats
69W - 76L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Giotto
Fenrir
15
8 / 1 / 14
11,569
723
19,837
21,345
18,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
MikPablo
Artemis
17
10 / 0 / 12
12,202
763
23,087
9,024
3,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 0 / 15
11,560
723
12,487
8,522
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gury838
Merlin
13
0 / 4 / 0
8,829
552
12,026
15,896
7,598
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 13 / 0
8,737
546
3,435
29,653
29,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
julianDR
Chiron
13
1 / 7 / 0
9,583
599
8,653
12,998
4,415
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
1
24
Kills
1
1
Deaths
24
41
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Giotto
Fenrir
8
1
14
15
L
Merlin
Gury838
Merlin
0
4
0
0
W
Artemis
MikPablo
Artemis
10
0
12
16
L
0
13
0
0
W
6
0
15
13.5
L
Chiron
julianDR
Chiron
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,411
Damage
24,114
38,891
Taken
58,547
25,163
Mitigated
41,288
15,885
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Giotto
Fenrir
19,837
4,390
575
8,850
21,345
18,173
765
6,487
14,564
1,202
37,496
L
Merlin
Gury838
Merlin
12,026
363
0
3,679
15,896
7,598
0
3,554
12,092
52,068
0
W
Artemis
MikPablo
Artemis
23,087
12,444
0
4,031
9,024
3,619
2,698
4,953
4,071
0
80,239
L
3,435
276
0
1,500
29,653
29,275
0
5,919
22,800
7,858
0
W
12,487
762
0
2,429
8,522
3,371
361
4,624
3,898
36,224
0
L
Chiron
julianDR
Chiron
8,653
3,280
1,267
1,991
12,998
4,415
0
3,251
9,354
0
29,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,331
Gold Earned
27,149
206
Minions Killed
163
13
Camps Cleared
1
975,516
Distance Traveled
787,679
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,569
723
24
2
2
352,149
4
L
Merlin
8,829
552
98
6
1
286,539
5
W
Artemis
12,202
763
124
8
9
305,420
4
L
Ymir
8,737
546
12
1
0
234,908
5
W
Nox
11,560
723
58
4
2
317,947
3
L
Chiron
9,583
599
53
3
0
266,232
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role