Player Matchup

Thoth
Thoth
Boingo
Thoth
Level 144
God Stats
0W - 2L
1,315 SR
Queue Stats
69W - 49L
1,690 Elo+
Party 2
Sobek
Sobek
CoIossaI
Sobek
Level 145
God Stats
3W - 1L
2,013 SR
Queue Stats
48W - 33L
1,685 Elo+
Party 2
Cupid
Cupid
DarthRagnos
Cupid
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 37L
1,646 Elo+
Party 2
Fafnir
Fafnir
Omniciide_NN
Fafnir
Level 138
God Stats
0W - 8L
1,236 SR
Queue Stats
256W - 249L
1,531 Elo+
Party 1
Medusa
Medusa
Ryukaza_
Medusa
Level 155
God Stats
3W - 3L
1,453 SR
Queue Stats
246W - 224L
1,542 Elo+
Party 1
Team Averages
Level 142
1,503 SR
1,619 Elo+

VS

Team Averages
Level 147
1,563 SR
1,574 Elo+
Cupid
Cupid
BOLDINBLOOD
Cupid
Level 160
God Stats
4W - 3L
1,688 SR
Queue Stats
271W - 259L
1,572 Elo+
Solo
Chronos
Chronos
Ban_AliA_Plz
Chronos
Level 149
God Stats
2W - 6L
1,415 SR
Queue Stats
180W - 160L
1,569 Elo+
Solo
Nu Wa
Nu Wa
BonoboAbruh
Nu Wa
Level 124
God Stats
3W - 1L
1,698 SR
Queue Stats
87W - 83L
1,568 Elo+
Solo
Vamana
Vamana
Cautsu
Vamana
Level 158
God Stats
1W - 1L
1,246 SR
Queue Stats
205W - 206L
1,589 Elo+
Solo
Ah Puch
Ah Puch
JosePepinoUwU
Ah Puch
Level 143
God Stats
3W - 1L
1,766 SR
Queue Stats
156W - 134L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Boingo
Thoth
16
6 / 5 / 5
9,643
877
15,912
9,020
3,448
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
CoIossaI
Sobek
13
0 / 5 / 10
7,973
725
5,878
18,168
20,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 7 / 8
7,370
670
6,081
11,055
3,973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
16
3 / 3 / 9
8,832
803
4,590
12,175
15,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Ryukaza_
Medusa
16
3 / 4 / 4
9,036
821
10,113
9,865
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 12
10,243
931
13,258
10,416
5,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Ban_AliA_Plz
Chronos
15
2 / 2 / 13
9,012
819
4,520
9,564
3,876
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 3 / 18
9,281
844
14,738
8,720
3,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Cautsu
Vamana
15
4 / 3 / 12
9,328
848
6,842
13,524
14,026
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
17
9 / 2 / 9
10,187
926
14,813
8,684
4,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
88
12
Kills
24
24
Deaths
12
36
Assists
64
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
W
Chronos
Ban_AliA_Plz
Chronos
2
2
13
4.25
L
Thoth
Boingo
Thoth
6
5
5
1.7
W
3
3
18
4
W
Vamana
Cautsu
Vamana
4
3
12
3.33
L
Sobek
CoIossaI
Sobek
0
5
10
1
L
0
7
8
0.57
W
Ah Puch
9
2
9
6.75
L
Fafnir
3
3
9
2.5
L
Medusa
Ryukaza_
Medusa
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,574
Damage
54,171
60,283
Taken
50,908
47,496
Mitigated
30,752
18,080
Healing
18,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,258
7,079
1,257
2,939
10,416
5,258
858
6,452
3,964
0
26,625
W
Chronos
Ban_AliA_Plz
Chronos
4,520
1,010
770
2,108
9,564
3,876
2,109
4,336
5,228
13,837
0
L
Thoth
Boingo
Thoth
15,912
493
1,911
1,104
9,020
3,448
432
4,989
4,031
41,003
0
W
14,738
2,802
1,519
1,780
8,720
3,442
967
5,594
3,126
27,707
0
W
Vamana
Cautsu
Vamana
6,842
1,309
932
3,823
13,524
14,026
648
5,216
8,308
0
15,449
L
Sobek
CoIossaI
Sobek
5,878
133
1,716
3,223
18,168
20,359
88
8,798
9,370
14,815
0
L
6,081
1,687
1,123
1,186
11,055
3,973
495
6,493
4,562
0
15,356
W
Ah Puch
14,813
480
604
2,719
8,684
4,150
969
4,782
3,902
31,770
0
L
Fafnir
4,590
1,125
1,823
4,104
12,175
15,653
204
7,832
4,343
8,700
0
L
Medusa
Ryukaza_
Medusa
10,113
3,764
871
1,019
9,865
4,063
850
5,959
3,906
0
25,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,854
Gold Earned
48,051
146
Minions Killed
123
0
Camps Cleared
0
938,213
Distance Traveled
1,049,199
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,243
931
32
3
0
205,697
0
W
Chronos
9,012
819
13
1
0
233,041
0
L
Thoth
9,643
877
51
5
0
206,813
0
W
Nu Wa
9,281
844
21
2
0
192,052
0
W
Vamana
9,328
848
22
2
0
216,839
2
L
Sobek
7,973
725
11
1
0
188,742
1
L
Cupid
7,370
670
30
3
0
164,047
0
W
Ah Puch
10,187
926
35
3
0
201,570
1
L
Fafnir
8,832
803
15
1
0
187,296
2
L
Medusa
9,036
821
39
4
0
191,315
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role