Player Matchup

Ymir
Ymir
BlaseSole12
Ymir
Level 78
God Stats
4W - 2L
1,636 SR
Queue Stats
210W - 215L
1,466 Elo+
Party 1
Izanami
Izanami
SoftAnarchistTTV
Izanami
Level 66
God Stats
6W - 8L
1,413 SR
Queue Stats
151W - 158L
1,506 Elo+
Party 1
Bellona
Bellona
TTVDekuBandit
Bellona
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
bshorts2628
Ne Zha
Level 25
God Stats
5W - 6L
1,503 SR
Queue Stats
16W - 15L
1,414 Elo+
Solo
Yemoja
Yemoja
sightlyleaf0936
Yemoja
Level 5
God Stats
8W - 5L
1,681 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 1
Team Averages
Level 35
1,546 SR
1,477 Elo+

VS

Team Averages
Level 29
1,414 SR
1,323 Elo+
Cthulhu
Cthulhu
EshaaysBruh
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
FortuneFaded93
Kukulkan
Level 16
God Stats
7W - 13L
1,521 SR
Queue Stats
36W - 50L
1,301 Elo+
Solo
Mulan
Mulan
Fugggettt
Mulan
Level 75
God Stats
4W - 10L
1,322 SR
Queue Stats
100W - 185L
1,229 Elo+
Party 2
Hachiman
Hachiman
RussstyKnucks
Hachiman
Level 29
God Stats
1W - 7L
1,267 SR
Queue Stats
114W - 145L
1,412 Elo+
Solo
Neith
Neith
mrMustacioso
Neith
Level 6
God Stats
0W - 2L
1,460 SR
Queue Stats
1W - 2L
1,171 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 5
11,715
617
13,745
15,914
9,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 2 / 1
10,874
572
11,815
11,890
4,159
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
13
4 / 4 / 4
9,055
477
6,219
15,226
13,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
15
2 / 3 / 10
9,793
515
7,631
10,117
4,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 7
8,949
471
3,668
11,671
10,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EshaaysBruh
Cthulhu
10
0 / 6 / 3
7,241
381
5,493
13,377
9,453
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
15
4 / 4 / 2
9,974
525
12,849
10,618
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Fugggettt
Mulan
12
1 / 5 / 2
7,918
417
6,538
13,245
9,138
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
RussstyKnucks
Hachiman
16
3 / 5 / 1
9,242
486
8,382
13,700
4,464
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 6 / 2
8,189
431
4,679
8,787
3,094
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
26
Kills
11
12
Deaths
26
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
L
Cthulhu
EshaaysBruh
Cthulhu
0
6
3
0.25
L
Kukulkan
4
4
2
1.25
L
Mulan
Fugggettt
Mulan
1
5
2
0.4
L
Hachiman
RussstyKnucks
Hachiman
3
5
1
0.7
W
10
2
1
5.25
W
Bellona
4
4
4
1.5
W
Ne Zha
2
3
10
2.33
L
3
6
2
0.67
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,078
Damage
37,941
64,818
Taken
59,727
41,736
Mitigated
30,450
14,317
Healing
8,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,745
3,512
136
4,531
15,914
9,741
2,540
5,983
9,931
77,854
3,701
L
Cthulhu
EshaaysBruh
Cthulhu
5,493
497
73
920
13,377
9,453
108
4,721
8,656
23,394
0
L
Kukulkan
12,849
1,219
0
1,714
10,618
4,301
265
2,742
7,876
62,379
0
L
Mulan
Fugggettt
Mulan
6,538
908
0
1,148
13,245
9,138
0
2,955
10,290
0
40,270
L
Hachiman
RussstyKnucks
Hachiman
8,382
4,190
0
3,319
13,700
4,464
0
3,237
10,463
0
57,786
W
11,815
7,288
0
3,360
11,890
4,159
2,349
2,444
9,446
0
78,643
W
Bellona
6,219
2,310
0
2,247
15,226
13,372
250
6,453
8,773
4,925
33,941
W
Ne Zha
7,631
1,999
0
846
10,117
4,282
1,853
1,407
8,710
0
43,549
L
4,679
2,297
0
1,709
8,787
3,094
309
3,737
5,050
0
26,856
W
3,668
1,105
1,241
1,956
11,671
10,182
541
2,055
9,616
25,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,386
Gold Earned
42,564
445
Minions Killed
354
0
Camps Cleared
0
1,809,307
Distance Traveled
1,602,209
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,715
617
148
8
0
359,503
1
L
Cthulhu
7,241
381
39
2
0
327,652
4
L
Kukulkan
9,974
525
105
6
0
339,213
4
L
Mulan
7,918
417
76
4
0
317,118
0
L
Hachiman
9,242
486
103
5
0
334,497
1
W
Izanami
10,874
572
122
6
0
335,279
0
W
Bellona
9,055
477
63
3
0
384,466
0
W
Ne Zha
9,793
515
71
4
0
367,594
1
L
Neith
8,189
431
31
2
0
283,729
3
W
Yemoja
8,949
471
41
2
0
362,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role