Player Matchup

Awilix
Awilix
CommanderCIit
Awilix
Level 68
God Stats
6W - 3L
1,559 SR
Queue Stats
256W - 276L
1,362 Elo+
Party 2
Ah Puch
Ah Puch
DishonerabIe
Ah Puch
Level 67
God Stats
1W - 1L
1,703 SR
Queue Stats
128W - 128L
1,452 Elo+
Party 2
Cerberus
Cerberus
HempBenny
Cerberus
Level 7
God Stats
6W - 10L
1,293 SR
Queue Stats
6W - 11L
1,203 Elo+
Party 2
Cabrakan
Cabrakan
NoPopcorn
Cabrakan
Level 69
God Stats
7W - 7L
1,373 SR
Queue Stats
289W - 316L
1,401 Elo+
Party 2
Heimdallr
Heimdallr
ZatIey
Heimdallr
Level 86
God Stats
3W - 5L
1,378 SR
Queue Stats
235W - 241L
1,443 Elo+
Party 2
Team Averages
Level 59
1,461 SR
1,372 Elo+

VS

Team Averages
Level 68
1,568 SR
1,384 Elo+
Hachiman
Hachiman
Bad Santa119
Hachiman
Level 15
God Stats
5W - 5L
1,681 SR
Queue Stats
35W - 31L
1,294 Elo+
Party 1
Janus
Janus
Satanael332
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 88L
1,416 Elo+
Party 3
Nemesis
Nemesis
Tejumingo
Nemesis
Level 25
God Stats
0W - 2L
1,498 SR
Queue Stats
34W - 38L
1,406 Elo+
Party 3
Chang'e
Chang'e
Tire Wheelson
Chang'e
Level 106
God Stats
4W - 6L
1,635 SR
Queue Stats
295W - 263L
1,414 Elo+
Party 1
Sobek
Sobek
W0lf1859
Sobek
Level 70
God Stats
8W - 11L
1,525 SR
Queue Stats
166W - 165L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 2
10,795
491
4,045
17,725
6,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
DishonerabIe
Ah Puch
19
13 / 3 / 6
12,540
570
27,954
11,511
4,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cerberus
HempBenny
Cerberus
14
0 / 2 / 8
9,959
453
2,483
11,566
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
NoPopcorn
Cabrakan
19
9 / 3 / 6
13,005
591
10,007
17,644
12,362
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
ZatIey
Heimdallr
16
4 / 4 / 7
10,424
474
14,471
16,213
6,426
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bad Santa119
Hachiman
11
0 / 5 / 1
7,685
349
4,197
12,661
3,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 6 / 9
9,699
441
12,011
14,226
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Tejumingo
Nemesis
15
6 / 9 / 3
10,061
457
8,795
18,718
9,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
20
10 / 5 / 0
13,388
609
16,137
15,618
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
W0lf1859
Sobek
12
0 / 4 / 8
8,086
368
2,951
19,336
17,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
29
Kills
18
19
Deaths
29
29
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bad Santa119
Hachiman
0
5
1
0.1
W
3
7
2
0.57
W
Ah Puch
DishonerabIe
Ah Puch
13
3
6
5.33
W
Cerberus
HempBenny
Cerberus
0
2
8
2
W
Cabrakan
NoPopcorn
Cabrakan
9
3
6
4
L
2
6
9
1.08
L
Nemesis
Tejumingo
Nemesis
6
9
3
0.83
L
Chang'e
10
5
0
2
L
Sobek
W0lf1859
Sobek
0
4
8
1
W
Heimdallr
ZatIey
Heimdallr
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,960
Damage
44,091
74,659
Taken
80,559
39,850
Mitigated
39,203
16,593
Healing
22,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bad Santa119
Hachiman
4,197
2,505
0
2,733
12,661
3,136
183
5,553
6,914
0
33,689
W
4,045
1,962
0
1,225
17,725
6,769
751
6,954
10,351
0
71,402
W
Ah Puch
DishonerabIe
Ah Puch
27,954
856
36
4,923
11,511
4,617
919
6,678
4,393
82,189
0
W
Cerberus
HempBenny
Cerberus
2,483
206
0
2,192
11,566
9,676
0
2,912
8,456
25,307
0
W
Cabrakan
NoPopcorn
Cabrakan
10,007
1,211
0
4,051
17,644
12,362
1,959
7,777
9,352
85,506
0
L
12,011
198
0
1,921
14,226
4,136
188
9,462
4,176
46,461
0
L
Nemesis
Tejumingo
Nemesis
8,795
3,836
0
3,445
18,718
9,214
0
7,529
10,987
0
64,567
L
Chang'e
16,137
670
1,501
7,664
15,618
5,635
1,275
8,330
7,202
87,928
0
L
Sobek
W0lf1859
Sobek
2,951
176
407
4,955
19,336
17,082
31
8,462
10,573
15,922
0
W
Heimdallr
ZatIey
Heimdallr
14,471
6,700
0
4,166
16,213
6,426
747
4,939
11,008
0
84,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,723
Gold Earned
48,919
549
Minions Killed
425
0
Camps Cleared
0
1,970,524
Distance Traveled
2,165,704
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,685
349
57
3
0
403,817
2
W
Awilix
10,795
491
121
6
0
411,688
2
W
Ah Puch
12,540
570
122
6
0
397,681
5
W
Cerberus
9,959
453
58
3
0
416,161
5
W
Cabrakan
13,005
591
143
7
0
367,653
2
L
Janus
9,699
441
96
4
0
440,972
2
L
Nemesis
10,061
457
87
4
0
434,615
4
L
Chang'e
13,388
609
159
7
0
416,174
0
L
Sobek
8,086
368
26
1
0
470,126
3
W
Heimdallr
10,424
474
105
5
0
377,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role