Player Matchup

Ares
Ares
Bretherezen
Ares
Level 159
God Stats
42W - 8L
1,914 SR
Queue Stats
283W - 123L
1,574 Elo+
Party 1
Susano
Susano
FLCLCrimson
Susano
Level 153
God Stats
72W - 22L
1,563 SR
Queue Stats
200W - 91L
1,521 Elo+
Party 1
Tiamat
Tiamat
S1L3NT x ECHO
Tiamat
Level 25
God Stats
14W - 11L
1,205 SR
Queue Stats
272W - 68L
1,652 Elo+
Party 1
Jormungandr
Jormungandr
TRAVIX 110 PR
Jormungandr
Level 153
God Stats
18W - 11L
1,534 SR
Queue Stats
340W - 188L
1,536 Elo+
Party 1
Odin
Odin
xSupremeGalaxyx
Odin
Level 159
God Stats
2W - 0L
1,643 SR
Queue Stats
35W - 13L
1,662 Elo+
Party 1
Team Averages
Level 130
1,572 SR
1,589 Elo+

VS

Team Averages
Level 101
1,609 SR
1,467 Elo+
Charybdis
Charybdis
Biznessmane
Charybdis
Level 122
God Stats
12W - 14L
1,523 SR
Queue Stats
348W - 326L
1,471 Elo+
Party 2
Fafnir
Fafnir
CyborgObsidian
Fafnir
Level 103
God Stats
14W - 12L
1,500 SR
Queue Stats
485W - 503L
1,469 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DamLegend
Morgan Le Fay
Level 152
God Stats
10W - 8L
1,633 SR
Queue Stats
371W - 366L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
JKR0876
Cthulhu
Level 49
God Stats
1W - 1L
1,834 SR
Queue Stats
1W - 3L
1,474 Elo+
Solo
Nemesis
Nemesis
andioooooop
Nemesis
Level 80
God Stats
4W - 6L
1,557 SR
Queue Stats
101W - 104L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 19
11,583
1,158
8,689
9,824
15,018
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
17
8 / 0 / 16
11,483
1,148
16,925
4,511
2,518
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 1 / 15
9,735
974
12,463
5,595
7,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
TRAVIX 110 PR
Jormungandr
16
7 / 1 / 17
10,114
1,011
16,924
12,247
14,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
5 / 1 / 22
10,315
1,032
13,022
10,412
14,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

326

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Biznessmane
Charybdis
15
0 / 3 / 2
9,049
905
9,733
10,294
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 5 / 2
9,793
979
4,453
24,207
21,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
DamLegend
Morgan Le Fay
14
1 / 11 / 0
8,676
868
10,156
18,628
7,176
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
JKR0876
Cthulhu
14
0 / 8 / 0
7,897
790
2,728
12,569
11,264
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
andioooooop
Nemesis
14
2 / 6 / 0
9,256
926
7,211
14,096
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
7
33
Kills
3
3
Deaths
33
89
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Biznessmane
Charybdis
0
3
2
0.33
W
8
0
19
17.5
L
0
5
2
0.2
L
Morgan Le Fay
DamLegend
Morgan Le Fay
1
11
0
0.09
W
Susano
8
0
16
16
L
Cthulhu
JKR0876
Cthulhu
0
8
0
0
W
5
1
15
12.5
W
Jormungandr
TRAVIX 110 PR
Jormungandr
7
1
17
15.5
L
Nemesis
andioooooop
Nemesis
2
6
0
0.33
W
5
1
22
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,023
Damage
34,281
42,589
Taken
79,794
53,601
Mitigated
50,807
5,635
Healing
11,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Biznessmane
Charybdis
9,733
4,404
0
1,210
10,294
4,399
0
4,930
5,328
0
42,817
W
8,689
361
0
1,394
9,824
15,018
0
4,954
4,870
11,697
0
L
4,453
1,631
0
5,941
24,207
21,384
0
11,705
12,182
11,791
0
L
Morgan Le Fay
DamLegend
Morgan Le Fay
10,156
1,460
227
1,632
18,628
7,176
0
9,665
8,873
30,389
0
W
Susano
16,925
3,075
0
460
4,511
2,518
0
2,067
2,444
0
39,387
L
Cthulhu
JKR0876
Cthulhu
2,728
569
0
0
12,569
11,264
0
5,962
6,333
7,059
0
W
12,463
531
0
1,005
5,595
7,724
0
1,810
3,785
27,139
0
W
Jormungandr
TRAVIX 110 PR
Jormungandr
16,924
4,829
0
560
12,247
14,126
0
4,315
7,932
28,191
0
L
Nemesis
andioooooop
Nemesis
7,211
2,345
0
2,390
14,096
6,584
0
7,468
6,377
0
21,928
W
13,022
2,943
449
1,767
10,412
14,215
0
4,191
6,221
3,940
22,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,230
Gold Earned
44,671
153
Minions Killed
150
10
Camps Cleared
8
1,026,947
Distance Traveled
775,857
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,049
905
77
8
0
148,104
0
W
Ares
11,583
1,158
4
0
0
201,278
0
L
Fafnir
9,793
979
9
1
0
172,040
1
L
Morgan Le Fay
8,676
868
35
4
0
152,048
0
W
Susano
11,483
1,148
47
5
7
223,058
0
L
Cthulhu
7,897
790
7
1
0
108,134
0
W
Tiamat
9,735
974
39
4
1
202,485
0
W
Jormungandr
10,114
1,011
23
2
1
192,266
1
L
Nemesis
9,256
926
22
2
8
195,531
0
W
Odin
10,315
1,032
40
4
1
207,860
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role