Player Matchup

Fenrir
Fenrir
Blowin_Sour
Fenrir
Level 27
God Stats
40W - 31L
1,560 SR
Queue Stats
248W - 248L
1,392 Elo+
Party 1
Set
Set
Ryujin_X10
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 230L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
Shinobi_jose
Kukulkan
Level 15
God Stats
0W - 4L
1,294 SR
Queue Stats
129W - 166L
1,363 Elo+
Party 1
Gilgamesh
Gilgamesh
lAced__l
Gilgamesh
Level 25
God Stats
31W - 21L
1,557 SR
Queue Stats
263W - 263L
1,358 Elo+
Party 1
Kuzenbo
Kuzenbo
playboiiblurry
Kuzenbo
Level 13
God Stats
5W - 3L
1,500 SR
Queue Stats
29W - 54L
1,458 Elo+
Party 1
Team Averages
Level 21
1,482 SR
1,400 Elo+

VS

Team Averages
Level 21
1,501 SR
1,473 Elo+
Medusa
Medusa
IVIACDADDY
Medusa
Level 22
God Stats
46W - 55L
1,481 SR
Queue Stats
57W - 62L
1,362 Elo+
Solo
Bakasura
Bakasura
Thesekidsbro
Bakasura
Level 10
God Stats
2W - 3L
1,426 SR
Queue Stats
21W - 14L
1,515 Elo+
Solo
Danzaburou
Danzaburou
WearyJoey648924
Danzaburou
Level 26
God Stats
14W - 7L
1,500 SR
Queue Stats
63W - 59L
1,547 Elo+
Solo
Olorun
Olorun
jcurrshadow
Olorun
Level 25
God Stats
32W - 38L
1,470 SR
Queue Stats
195W - 223L
1,465 Elo+
Solo
Fenrir
Fenrir
rraenst
Fenrir
Level 23
God Stats
5W - 4L
1,625 SR
Queue Stats
44W - 44L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
6 / 2 / 0
6,919
577
4,185
7,082
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 0
6,015
501
6,406
8,160
2,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Shinobi_jose
Kukulkan
9
0 / 3 / 1
5,121
427
1,126
3,356
997
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
lAced__l
Gilgamesh
10
1 / 4 / 2
5,906
492
3,964
7,588
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

7
0 / 2 / 2
4,901
408
1,547
7,142
6,777
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IVIACDADDY
Medusa
10
2 / 2 / 0
6,317
526
3,394
6,502
1,744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Thesekidsbro
Bakasura
11
4 / 0 / 5
7,059
588
5,404
7,636
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
WearyJoey648924
Danzaburou
12
1 / 2 / 2
6,978
582
3,925
6,771
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
11
2 / 3 / 1
6,577
548
4,036
7,295
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
rraenst
Fenrir
12
6 / 2 / 1
7,152
596
4,456
7,750
6,189
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
9
Kills
15
15
Deaths
9
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
2
0
3
W
Medusa
IVIACDADDY
Medusa
2
2
0
1
L
2
4
0
0.5
L
Kukulkan
Shinobi_jose
Kukulkan
0
3
1
0.17
W
Bakasura
Thesekidsbro
Bakasura
4
0
5
6.5
W
Danzaburou
WearyJoey648924
Danzaburou
1
2
2
1
W
Olorun
2
3
1
0.83
L
Gilgamesh
lAced__l
Gilgamesh
1
4
2
0.5
L
0
2
2
0.5
W
Fenrir
rraenst
Fenrir
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,228
Damage
21,215
33,328
Taken
35,954
15,823
Mitigated
15,483
4,129
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,185
372
0
0
7,082
2,519
0
105
6,696
0
24,950
W
Medusa
IVIACDADDY
Medusa
3,394
1,572
0
1,165
6,502
1,744
3,596
815
5,687
0
27,875
L
6,406
1,815
0
1,645
8,160
2,538
0
1,380
6,615
0
37,546
L
Kukulkan
Shinobi_jose
Kukulkan
1,126
377
0
0
3,356
997
0
1,575
1,751
9,893
0
W
Bakasura
Thesekidsbro
Bakasura
5,404
3,119
0
3,178
7,636
3,197
18
341
7,295
0
36,096
W
Danzaburou
WearyJoey648924
Danzaburou
3,925
1,667
0
2,856
6,771
1,878
192
599
6,172
0
42,070
W
Olorun
4,036
2,001
0
2,440
7,295
2,475
1,226
918
6,377
33,377
0
L
Gilgamesh
lAced__l
Gilgamesh
3,964
1,150
0
2,109
7,588
2,992
0
60
7,100
0
20,325
L
1,547
666
0
375
7,142
6,777
0
916
6,226
8,496
0
W
Fenrir
rraenst
Fenrir
4,456
1,634
0
2,228
7,750
6,189
139
0
7,750
0
24,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,862
Gold Earned
34,083
183
Minions Killed
337
0
Camps Cleared
0
1,126,542
Distance Traveled
1,140,018
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,919
577
48
4
0
250,032
0
W
Medusa
6,317
526
52
4
0
212,867
0
L
Set
6,015
501
55
5
0
248,743
0
L
Kukulkan
5,121
427
23
2
0
185,447
0
W
Bakasura
7,059
588
77
6
0
290,600
1
W
Danzaburou
6,978
582
78
7
0
203,389
0
W
Olorun
6,577
548
73
6
0
207,769
1
L
Gilgamesh
5,906
492
42
4
0
233,409
3
L
Kuzenbo
4,901
408
15
1
0
208,911
0
W
Fenrir
7,152
596
57
5
0
225,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role