Player Matchup

Artio
Artio
Platinum V
JEDAiV1095
Artio
Platinum V
Level 134
God Stats
1W - 1L
1,661 SR
Queue Stats
77W - 60L
1,662 MMR
Party 1
Sol
Sol
Platinum I
esmaltiano
Sol
Platinum I
Level 109
God Stats
10W - 5L
1,806 SR
Queue Stats
54W - 35L
2,027 MMR
Party 1
Cupid
Cupid
Platinum III
sebtugo
Cupid
Platinum III
Level 127
God Stats
4W - 3L
1,623 SR
Queue Stats
116W - 93L
2,017 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,696 SR
1,902 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 95
1,473 SR
1,777 MMR
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Platinum II
Tato-Barros
Medusa
Platinum II
Level 88
God Stats
4W - 1L
1,635 SR
Queue Stats
74W - 55L
2,064 MMR
Party 2
Vulcan
Vulcan
Gold III
dsleite360asia
Vulcan
Gold III
Level 40
God Stats
3W - 0L
1,285 SR
Queue Stats
24W - 9L
1,769 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
1 / 2 / 1
7,442
677
2,823
11,645
9,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 1
6,410
583
7,875
8,414
2,929
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cupid
sebtugo
Cupid
10
1 / 3 / 1
6,889
626
6,680
7,970
2,640
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
GilgameshMorgan Le FayAthenaTiamatPersephone

VS

Bans
AphroditeAnhurGaneshaOdinCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 0 / 6
8,604
782
5,088
9,186
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
11
2 / 2 / 1
7,524
684
4,010
7,587
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 4
8,165
742
14,409
5,471
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
9
9
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
6
6
L
Artio
1
2
1
0.75
W
Medusa
2
2
1
1.25
W
4
0
4
6
L
0
4
1
0.13
L
Cupid
sebtugo
Cupid
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,378
Damage
23,507
28,029
Taken
22,244
14,627
Mitigated
12,472
9,703
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,088
82
0
5,220
9,186
7,567
150
3,472
5,714
10,079
0
L
Artio
2,823
219
460
3,961
11,645
9,058
0
7,261
4,384
6,844
0
W
Medusa
4,010
1,281
0
1,204
7,587
2,905
371
3,620
3,967
0
30,314
W
14,409
8,932
0
2,069
5,471
2,000
743
4,042
1,429
42,756
0
L
7,875
2,692
0
2,235
8,414
2,929
0
6,944
1,470
31,566
0
L
Cupid
sebtugo
Cupid
6,680
3,891
479
2,568
7,970
2,640
0
5,493
2,477
0
27,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,741
Gold Earned
24,293
122
Minions Killed
127
4
Camps Cleared
5
625,741
Distance Traveled
682,935
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,604
782
7
1
0
227,589
4
L
Artio
7,442
677
5
0
1
215,797
3
W
Medusa
7,524
684
45
4
4
216,956
3
W
Vulcan
8,165
742
75
7
1
238,390
4
L
Sol
6,410
583
51
5
2
203,267
3
L
Cupid
6,889
626
66
6
1
206,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role