Player Matchup

Fenrir
Fenrir
The-Moinux
Fenrir
Level 29
God Stats
3W - 6L
1,327 SR
Queue Stats
159W - 224L
1,297 Elo+
Solo
Nu Wa
Nu Wa
Y are wehear
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 27L
1,502 Elo+
Solo
Ra
Ra
bathroom121
Ra
Level 17
God Stats
0W - 1L
1,273 SR
Queue Stats
3W - 12L
1,105 Elo+
Solo
Hercules
Hercules
docGrYh
Hercules
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 130L
1,359 Elo+
Solo
Chaac
Chaac
ps oogway
Chaac
Level 17
God Stats
4W - 5L
1,625 SR
Queue Stats
104W - 185L
1,136 Elo+
Solo
Team Averages
Level 19
1,445 SR
1,280 Elo+

VS

Team Averages
Level 31
1,444 SR
1,367 Elo+
Arachne
Arachne
BxMr_1
Arachne
Level 27
God Stats
19W - 20L
1,382 SR
Queue Stats
28W - 35L
1,338 Elo+
Party 1
Hou Yi
Hou Yi
Jarcorr-
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
1,566 Elo+
Solo
Hades
Hades
KKRFL
Hades
Level 66
God Stats
34W - 29L
1,550 SR
Queue Stats
205W - 247L
1,341 Elo+
Party 1
Nike
Nike
Q14Ii-
Nike
Level 8
God Stats
8W - 11L
1,387 SR
Queue Stats
42W - 42L
1,336 Elo+
Party 1
Sobek
Sobek
crockshot67
Sobek
Level 25
God Stats
26W - 28L
1,400 SR
Queue Stats
202W - 262L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
The-Moinux
Fenrir
15
7 / 13 / 1
10,700
428
9,349
22,050
12,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 6 / 4
11,444
458
27,873
17,940
6,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 9 / 4
9,277
371
6,535
13,196
5,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
docGrYh
Hercules
15
3 / 8 / 5
10,454
418
10,377
28,507
32,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chaac
ps oogway
Chaac
8
0 / 2 / 3
7,409
296
1,690
4,353
1,482
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BxMr_1
Arachne
15
7 / 6 / 11
11,314
453
10,685
19,730
8,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hou Yi
Jarcorr-
Hou Yi
20
18 / 0 / 5
14,816
593
28,029
18,910
8,800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hades
KKRFL
Hades
18
8 / 5 / 11
12,061
482
16,095
21,963
9,487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nike
Q14Ii-
Nike
17
4 / 5 / 10
11,584
463
8,874
18,777
8,081
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 1 / 13
10,490
420
6,213
21,425
20,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
88
15
Kills
38
38
Deaths
17
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Arachne
BxMr_1
Arachne
7
6
11
2.08
W
Hou Yi
Jarcorr-
Hou Yi
18
0
5
20.5
W
Hades
KKRFL
Hades
8
5
11
2.7
W
Nike
Q14Ii-
Nike
4
5
10
1.8
L
Fenrir
The-Moinux
Fenrir
7
13
1
0.58
L
4
6
4
1
L
1
9
4
0.33
W
1
1
13
7.5
L
Hercules
docGrYh
Hercules
3
8
5
0.69
L
Chaac
ps oogway
Chaac
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,824
Damage
69,896
86,046
Taken
100,805
59,184
Mitigated
55,033
8,752
Healing
27,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BxMr_1
Arachne
10,685
6,245
0
4,360
19,730
8,400
522
7,513
11,707
0
47,158
W
Hou Yi
Jarcorr-
Hou Yi
28,029
19,256
0
6,529
18,910
8,800
2,696
5,861
12,595
0
164,985
W
Hades
KKRFL
Hades
16,095
980
392
6,510
21,963
9,487
2,439
9,663
11,161
64,809
0
W
Nike
Q14Ii-
Nike
8,874
1,635
129
1,287
18,777
8,081
887
4,334
14,097
0
56,642
L
Fenrir
The-Moinux
Fenrir
9,349
2,134
0
824
22,050
12,958
0
6,745
15,305
0
34,844
L
27,873
4,022
0
1,871
17,940
6,628
446
7,094
10,846
96,047
0
L
6,535
44
742
1,216
13,196
5,866
0
3,705
9,491
36,453
0
W
6,213
154
360
8,033
21,425
20,265
1,186
5,359
15,514
25,545
0
L
Hercules
docGrYh
Hercules
10,377
2,205
0
3,714
28,507
32,250
0
3,386
25,121
1,186
41,024
L
Chaac
ps oogway
Chaac
1,690
528
0
385
4,353
1,482
24
1,378
2,975
0
11,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,284
Gold Earned
60,265
311
Minions Killed
531
0
Camps Cleared
0
1,688,979
Distance Traveled
2,357,639
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,314
453
67
3
0
529,207
0
W
Hou Yi
14,816
593
222
9
0
426,083
0
W
Hades
12,061
482
104
4
0
401,397
0
W
Nike
11,584
463
88
4
0
506,616
0
L
Fenrir
10,700
428
42
2
0
362,425
0
L
Nu Wa
11,444
458
143
6
0
399,824
4
L
Ra
9,277
371
44
2
0
338,589
3
W
Sobek
10,490
420
50
2
0
494,336
0
L
Hercules
10,454
418
63
3
0
416,478
1
L
Chaac
7,409
296
19
1
0
171,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role