Player Matchup

Osiris
Osiris
 
Osiris
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
 
Yemoja
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
JoeCid0
Danzaburou
Level 80
God Stats
28W - 25L
1,631 SR
Queue Stats
234W - 246L
1,517 Elo+
Party 3
Cerberus
Cerberus
Skryder
Cerberus
Level 144
God Stats
14W - 13L
1,430 SR
Queue Stats
214W - 249L
1,440 Elo+
Party 3
Team Averages
Level 113
1,512 SR
1,491 Elo+

VS

Team Averages
Level 93
1,577 SR
1,543 Elo+
Heimdallr
Heimdallr
A5Warrior
Heimdallr
Level 83
God Stats
14W - 27L
1,356 SR
Queue Stats
430W - 433L
1,558 Elo+
Party 2
Pele
Pele
BizonXTP
Pele
Level 66
God Stats
4W - 3L
1,883 SR
Queue Stats
316W - 328L
1,528 Elo+
Party 1
Gilgamesh
Gilgamesh
Luxcet
Gilgamesh
Level 106
God Stats
13W - 12L
1,535 SR
Queue Stats
398W - 353L
1,545 Elo+
Solo
Sylvanus
Sylvanus
SimDaGuy2
Sylvanus
Level 124
God Stats
5W - 5L
1,609 SR
Queue Stats
423W - 402L
1,568 Elo+
Party 2
Anubis
Anubis
YTAQwertBro
Anubis
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
378W - 381L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
3 / 2 / 12
10,757
538
10,845
17,446
13,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
 
Janus
16
6 / 6 / 6
10,690
535
15,124
14,253
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
 
Yemoja
15
1 / 1 / 20
10,320
516
7,581
15,651
18,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
JoeCid0
Danzaburou
18
8 / 2 / 6
11,634
582
23,901
15,011
5,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Skryder
Cerberus
18
7 / 1 / 10
12,075
604
11,209
12,787
15,451
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
A5Warrior
Heimdallr
14
3 / 4 / 3
8,720
436
8,885
14,674
5,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Pele
15
3 / 6 / 3
9,478
474
8,780
18,694
10,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Luxcet
Gilgamesh
13
2 / 4 / 6
8,661
433
7,101
16,677
10,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
SimDaGuy2
Sylvanus
13
1 / 5 / 6
7,536
377
8,017
21,814
18,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
15
3 / 6 / 3
9,508
475
15,075
15,402
8,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
25
Kills
12
12
Deaths
25
54
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
2
12
4.5
W
Janus
 
Janus
6
6
6
1.5
W
Yemoja
 
Yemoja
1
1
20
11
L
Heimdallr
A5Warrior
Heimdallr
3
4
3
1.13
L
Pele
3
6
3
0.75
W
Danzaburou
JoeCid0
Danzaburou
8
2
6
5.5
L
Gilgamesh
Luxcet
Gilgamesh
2
4
6
1.25
L
Sylvanus
SimDaGuy2
Sylvanus
1
5
6
0.8
W
Cerberus
Skryder
Cerberus
7
1
10
12
L
Anubis
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,660
Damage
47,858
75,148
Taken
87,261
57,620
Mitigated
53,930
25,108
Healing
26,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,845
3,760
0
3,637
17,446
13,107
212
4,695
12,751
0
69,609
W
Janus
 
Janus
15,124
1,421
0
1,247
14,253
4,705
231
5,081
9,172
79,052
0
W
Yemoja
 
Yemoja
7,581
2,263
6,129
3,777
15,651
18,693
353
6,382
9,269
23,381
0
L
Heimdallr
A5Warrior
Heimdallr
8,885
3,393
0
1,190
14,674
5,498
614
5,529
9,145
0
58,900
L
Pele
8,780
1,921
0
5,450
18,694
10,975
206
5,866
12,828
0
56,351
W
Danzaburou
JoeCid0
Danzaburou
23,901
10,516
0
6,354
15,011
5,664
2,646
4,682
10,329
0
108,025
L
Gilgamesh
Luxcet
Gilgamesh
7,101
1,452
0
4,792
16,677
10,094
242
6,938
9,739
0
44,688
L
Sylvanus
SimDaGuy2
Sylvanus
8,017
2,443
4,803
6,431
21,814
18,717
54
7,370
14,444
23,173
0
W
Cerberus
Skryder
Cerberus
11,209
303
0
3,964
12,787
15,451
813
2,301
10,486
70,526
0
L
Anubis
15,075
824
0
4,012
15,402
8,646
127
8,512
6,890
67,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,476
Gold Earned
43,903
555
Minions Killed
445
0
Camps Cleared
0
1,997,286
Distance Traveled
1,778,732
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,757
538
96
5
0
453,631
0
W
Janus
10,690
535
129
6
0
375,571
2
W
Yemoja
10,320
516
33
2
0
357,145
12
L
Heimdallr
8,720
436
110
6
0
351,841
5
L
Pele
9,478
474
112
6
0
383,664
12
W
Danzaburou
11,634
582
146
7
0
409,651
3
L
Gilgamesh
8,661
433
76
4
0
392,025
9
L
Sylvanus
7,536
377
28
1
0
323,666
2
W
Cerberus
12,075
604
151
8
0
401,288
6
L
Anubis
9,508
475
119
6
0
327,536
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role