Player Matchup

Xing Tian
Xing Tian
Gold IV
CallMeCHINO6755
Xing Tian
Gold IV
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 34L
1,503 MMR
Solo
Scylla
Scylla
Gold III
CaptainUsurper
Scylla
Gold III
Level 119
God Stats
6W - 8L
1,411 SR
Queue Stats
268W - 260L
1,465 MMR
Solo
Odin
Odin
Gold IV
FIRE GENERAL918
Odin
Gold IV
Level 90
God Stats
14W - 9L
1,854 SR
Queue Stats
225W - 217L
1,467 MMR
Solo
Nemesis
Nemesis
Gold V
Ghost Renegader
Nemesis
Gold V
Level 109
God Stats
15W - 10L
1,578 SR
Queue Stats
125W - 128L
1,464 MMR
Solo
Izanami
Izanami
Gold V
The Gods Lord
Izanami
Gold V
Level 87
God Stats
5W - 5L
1,700 SR
Queue Stats
152W - 149L
1,465 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,608 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,568 SR
1,473 MMR
Hercules
Hercules
Gold IV
Alonsko
Hercules
Gold IV
Level 83
God Stats
6W - 8L
1,566 SR
Queue Stats
93W - 106L
1,438 MMR
Solo
Tiamat
Tiamat
Gold IV
AnthonyKingATA
Tiamat
Gold IV
Level 128
God Stats
7W - 11L
1,488 SR
Queue Stats
181W - 186L
1,493 MMR
Solo
Cabrakan
Cabrakan
Gold III
ExtraOrdinaryLow
Cabrakan
Gold III
Level 147
God Stats
4W - 8L
1,601 SR
Queue Stats
296W - 295L
1,483 MMR
Solo
Awilix
Awilix
Silver III
WizardOfSh4dows
Awilix
Silver III
Level 111
God Stats
4W - 2L
1,584 SR
Queue Stats
18W - 18L
1,451 MMR
Solo
Cernunnos
Cernunnos
Gold III
menacing-cupola
Cernunnos
Gold III
Level 87
God Stats
4W - 7L
1,601 SR
Queue Stats
97W - 111L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CallMeCHINO6755
Xing Tian
16
4 / 1 / 8
12,025
573
8,833
19,071
12,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 0 / 12
13,476
642
11,577
6,777
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
10 / 2 / 7
13,625
649
12,984
19,525
14,178
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 3 / 11
12,499
595
8,495
18,126
7,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
20
10 / 0 / 4
14,466
689
13,455
10,017
3,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ArtemisGilgameshAthenaCu ChulainnDanzaburou

VS

Bans
ArachneSolCerberusBakasuraMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alonsko
Hercules
16
2 / 7 / 0
9,812
467
9,050
16,610
13,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
0 / 6 / 1
10,223
487
6,331
15,720
10,478
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 1
8,164
389
3,352
14,905
11,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 6 / 2
9,607
457
9,708
15,570
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
menacing-cupola
Cernunnos
15
0 / 8 / 0
9,254
441
4,085
19,863
6,604
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
10
33
Kills
6
6
Deaths
33
42
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alonsko
Hercules
2
7
0
0.29
L
0
6
1
0.08
W
Xing Tian
CallMeCHINO6755
Xing Tian
4
1
8
8
W
6
0
12
12
L
1
6
1
0.25
W
10
2
7
6.75
W
3
3
11
2.83
W
Izanami
10
0
4
12
L
3
6
2
0.67
L
Cernunnos
menacing-cupola
Cernunnos
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,344
Damage
32,526
73,516
Taken
82,668
40,663
Mitigated
47,592
24,419
Healing
16,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alonsko
Hercules
9,050
2,735
0
3,572
16,610
13,375
962
3,690
12,920
0
58,881
L
6,331
319
0
4,746
15,720
10,478
4
5,903
9,817
74,416
0
W
Xing Tian
CallMeCHINO6755
Xing Tian
8,833
960
0
6,866
19,071
12,949
831
1,705
17,141
44,082
0
W
11,577
914
0
2,424
6,777
2,148
1,880
3,408
3,369
87,313
0
L
3,352
355
0
1,170
14,905
11,402
28
4,054
10,851
21,797
0
W
12,984
4,936
0
7,255
19,525
14,178
3,193
3,365
15,579
418
85,494
W
8,495
4,253
0
4,213
18,126
7,688
3,393
4,013
14,023
0
81,756
W
Izanami
13,455
8,743
0
3,661
10,017
3,700
6,662
2,005
7,753
0
132,082
L
9,708
3,272
0
474
15,570
5,733
0
2,938
12,632
0
65,220
L
Cernunnos
menacing-cupola
Cernunnos
4,085
2,168
0
6,455
19,863
6,604
917
4,099
15,764
0
71,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,091
Gold Earned
47,060
627
Minions Killed
490
0
Camps Cleared
0
2,128,920
Distance Traveled
1,856,067
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,812
467
105
5
0
352,773
2
L
Tiamat
10,223
487
145
7
0
369,060
3
W
Xing Tian
12,025
573
40
2
0
412,513
3
W
Scylla
13,476
642
151
7
0
431,625
9
L
Cabrakan
8,164
389
29
1
0
389,641
8
W
Odin
13,625
649
127
6
0
382,135
4
W
Nemesis
12,499
595
112
5
0
470,899
2
W
Izanami
14,466
689
197
9
0
431,748
9
L
Awilix
9,607
457
84
4
0
420,436
3
L
Cernunnos
9,254
441
127
6
0
324,157
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role