Player Matchup

Thoth
Thoth
 
Thoth
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Ciuneshot
Da Ji
Level 9
God Stats
0W - 5L
1,067 SR
Queue Stats
10W - 26L
1,357 Elo+
Solo
Ymir
Ymir
Cwispysox69
Ymir
Level 5
God Stats
2W - 3L
1,485 SR
Queue Stats
2W - 3L
1,520 Elo+
Party 2
Medusa
Medusa
Rennocavlis
Medusa
Level 26
God Stats
2W - 3L
1,601 SR
Queue Stats
2W - 3L
1,520 Elo+
Party 2
Horus
Horus
Rockhard77
Horus
Level 4
God Stats
0W - 3L
1,187 SR
Queue Stats
1W - 3L
1,471 Elo+
Party 2
Team Averages
Level 30
1,368 SR
1,474 Elo+

VS

Team Averages
Level 20
1,564 SR
1,384 Elo+
Danzaburou
Danzaburou
CAROLOS26
Danzaburou
Level 23
God Stats
8W - 6L
1,439 SR
Queue Stats
58W - 59L
1,366 Elo+
Party 1
Zeus
Zeus
DidierSA7
Zeus
Level 26
God Stats
16W - 13L
1,556 SR
Queue Stats
106W - 120L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
RinTheDestroyer
Gilgamesh
Level 18
God Stats
3W - 2L
1,510 SR
Queue Stats
28W - 25L
1,426 Elo+
Solo
Hades
Hades
TheAdeptOne
Hades
Level 18
God Stats
11W - 8L
1,579 SR
Queue Stats
111W - 91L
1,372 Elo+
Solo
Vamana
Vamana
wenextamer
Vamana
Level 16
God Stats
10W - 3L
1,736 SR
Queue Stats
47W - 39L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
2 / 3 / 0
8,693
483
7,403
8,676
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Ciuneshot
Da Ji
6
0 / 8 / 0
5,459
303
1,368
7,697
1,686
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 10 / 2
7,128
396
5,843
18,827
6,908
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
13
3 / 10 / 0
8,148
453
3,934
11,542
2,869
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
13
2 / 5 / 1
7,582
421
5,692
10,777
6,491
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CAROLOS26
Danzaburou
18
15 / 0 / 7
12,934
719
15,111
13,187
5,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
16
6 / 2 / 4
10,897
605
11,383
7,995
2,591
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
RinTheDestroyer
Gilgamesh
18
3 / 0 / 5
11,302
628
3,040
12,829
6,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 2 / 15
9,817
545
6,216
13,019
11,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
wenextamer
Vamana
17
7 / 4 / 7
11,890
661
9,952
13,579
9,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
7
Kills
34
36
Deaths
8
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
3
0
0.67
W
Danzaburou
CAROLOS26
Danzaburou
15
0
7
18.5
L
Da Ji
Ciuneshot
Da Ji
0
8
0
0
L
0
10
2
0.1
W
Zeus
6
2
4
4
L
Medusa
3
10
0
0.3
W
Gilgamesh
RinTheDestroyer
Gilgamesh
3
0
5
5.5
L
Horus
2
5
1
0.5
W
3
2
15
5.25
W
Vamana
wenextamer
Vamana
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,240
Damage
45,702
57,519
Taken
60,609
20,746
Mitigated
35,272
5,209
Healing
20,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,403
304
0
1,987
8,676
2,792
0
4,608
4,068
56,575
0
W
Danzaburou
CAROLOS26
Danzaburou
15,111
7,538
0
8,529
13,187
5,495
3,995
2,364
10,823
0
116,184
L
Da Ji
Ciuneshot
Da Ji
1,368
154
0
0
7,697
1,686
0
2,316
5,381
0
12,667
L
5,843
1,035
45
934
18,827
6,908
0
5,857
12,832
33,516
0
W
Zeus
11,383
1,018
363
2,028
7,995
2,591
2,335
4,788
3,207
60,485
0
L
Medusa
3,934
1,745
247
351
11,542
2,869
308
3,294
8,248
0
27,265
W
Gilgamesh
RinTheDestroyer
Gilgamesh
3,040
898
0
3,831
12,829
6,340
2,306
1,641
11,188
0
79,263
L
Horus
5,692
3,055
108
1,537
10,777
6,491
0
1,386
9,391
0
30,119
W
6,216
1,413
196
2,268
13,019
11,604
1,041
2,036
10,983
34,767
0
W
Vamana
wenextamer
Vamana
9,952
3,869
0
3,684
13,579
9,242
1,849
2,417
11,162
0
65,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,010
Gold Earned
56,840
298
Minions Killed
546
0
Camps Cleared
0
1,374,633
Distance Traveled
1,676,877
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,693
483
105
6
0
334,162
4
W
Danzaburou
12,934
719
138
8
0
325,864
2
L
Da Ji
5,459
303
13
1
0
142,341
0
L
Ymir
7,128
396
54
3
0
290,878
6
W
Zeus
10,897
605
103
6
0
300,731
0
L
Medusa
8,148
453
51
3
0
322,902
0
W
Gilgamesh
11,302
628
125
7
0
381,176
0
L
Horus
7,582
421
75
4
0
284,350
0
W
Hades
9,817
545
51
3
0
349,709
3
W
Vamana
11,890
661
129
7
0
319,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role