Player Matchup

Chaac
Chaac
 
Chaac
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Incognitox22
Neith
Level 11
God Stats
8W - 2L
1,719 SR
Queue Stats
9W - 10L
1,328 Elo+
Party 2
Gilgamesh
Gilgamesh
foxikush
Gilgamesh
Level 135
God Stats
4W - 4L
1,488 SR
Queue Stats
85W - 99L
1,387 Elo+
Party 2
Team Averages
Level 97
1,569 SR
1,405 Elo+

VS

Team Averages
Level 68
1,430 SR
1,312 Elo+
Fenrir
Fenrir
Hold_My_Glizzy69
Fenrir
Level 21
God Stats
6W - 11L
1,394 SR
Queue Stats
49W - 70L
1,287 Elo+
Party 1
Jormungandr
Jormungandr
MyDixieErect_
Jormungandr
Level 29
God Stats
21W - 29L
1,434 SR
Queue Stats
113W - 147L
1,397 Elo+
Party 1
Kukulkan
Kukulkan
Raven StormWolf
Kukulkan
Level 153
God Stats
7W - 9L
1,461 SR
Queue Stats
119W - 208L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 5 / 5
10,259
641
13,351
14,665
9,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 4 / 4
10,024
627
5,056
8,559
3,131
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
foxikush
Gilgamesh
15
6 / 1 / 3
10,992
687
13,796
16,362
14,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 5
10,311
644
4,534
12,849
9,484
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
MyDixieErect_
Jormungandr
14
4 / 1 / 6
10,402
650
10,636
16,948
21,693
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
13
3 / 4 / 5
10,111
632
12,737
9,563
4,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
9
Kills
10
10
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
5
5
0.9
L
3
4
5
1.38
W
1
4
4
0.75
L
Jormungandr
MyDixieErect_
Jormungandr
4
1
6
7
L
Kukulkan
3
4
5
1.38
W
Gilgamesh
foxikush
Gilgamesh
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,203
Damage
27,907
39,586
Taken
39,360
26,861
Mitigated
35,721
10,653
Healing
6,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,351
4,143
1,143
5,606
14,665
9,276
770
8,845
5,820
0
35,125
L
4,534
992
460
1,667
12,849
9,484
216
250
12,157
0
9,248
W
5,056
2,520
0
508
8,559
3,131
1,168
5,062
3,497
0
22,168
L
Jormungandr
MyDixieErect_
Jormungandr
10,636
3,020
344
3,016
16,948
21,693
375
173
16,025
26,022
0
L
Kukulkan
12,737
622
389
795
9,563
4,544
824
683
8,747
58,542
0
W
Gilgamesh
foxikush
Gilgamesh
13,796
3,636
0
3,396
16,362
14,454
885
9,902
6,460
0
47,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
30,824
159
Minions Killed
143
8
Camps Cleared
5
816,294
Distance Traveled
865,999
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,259
641
49
3
4
267,240
0
L
Fenrir
10,311
644
8
1
0
289,384
0
W
Neith
10,024
627
38
2
0
221,943
0
L
Jormungandr
10,402
650
36
2
1
294,108
0
L
Kukulkan
10,111
632
99
6
4
282,507
2
W
Gilgamesh
10,992
687
72
5
4
327,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role