Player Matchup

Kuzenbo
Kuzenbo
Gold II
korber
Kuzenbo
Gold II
Level 126
God Stats
150W - 154L
1,558 SR
Queue Stats
367W - 404L
1,611 MMR
Party 1
Chiron
Chiron
Platinum V
ubNoXiouZ
Chiron
Platinum V
Level 119
God Stats
83W - 88L
1,612 SR
Queue Stats
594W - 669L
1,769 MMR
Party 1
Merlin
Merlin
Gold IV
xId1otk1llerxx
Merlin
Gold IV
Level 37
God Stats
0W - 2L
1,552 SR
Queue Stats
12W - 17L
1,727 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 94
1,574 SR
1,702 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 119
1,433 SR
1,711 MMR
Medusa
Medusa
Platinum IV
DontBanMedusa
Medusa
Platinum IV
Level 126
God Stats
128W - 151L
1,537 SR
Queue Stats
145W - 169L
1,722 MMR
Solo
Sobek
Sobek
Platinum IV
Th3 Grindfather
Sobek
Platinum IV
Level 108
God Stats
91W - 85L
1,582 SR
Queue Stats
636W - 642L
1,685 MMR
Solo
Tiamat
Tiamat
Platinum IV
t3amwrestling
Tiamat
Platinum IV
Level 123
God Stats
1W - 5L
1,180 SR
Queue Stats
269W - 323L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
korber
Kuzenbo
15
3 / 3 / 2
13,423
639
14,045
21,309
23,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chiron
ubNoXiouZ
Chiron
15
0 / 5 / 3
11,194
533
14,319
13,688
4,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 2 / 2
11,665
555
15,515
8,427
3,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayAthenaGilgameshZeusAphrodite

VS

Bans
CthulhuAresKumbhakarnaChaacBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 2
14,044
669
19,346
16,134
6,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
1 / 2 / 8
13,517
644
9,117
26,244
38,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 1 / 5
12,298
586
9,499
11,750
7,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
5
Kills
10
10
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
W
1
2
8
2.5
L
Kuzenbo
korber
Kuzenbo
3
3
2
1.33
W
2
1
5
4.5
L
Chiron
ubNoXiouZ
Chiron
0
5
3
0.3
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,879
Damage
37,962
43,424
Taken
54,128
31,991
Mitigated
52,419
13,901
Healing
15,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,346
6,453
0
2,464
16,134
6,298
2,472
9,777
6,357
0
118,013
W
9,117
588
0
11,309
26,244
38,511
192
11,708
14,536
21,383
0
L
Kuzenbo
korber
Kuzenbo
14,045
4,139
470
5,758
21,309
23,757
30
9,081
11,599
27,065
0
W
9,499
613
0
1,434
11,750
7,610
231
8,461
3,289
37,107
0
L
Chiron
ubNoXiouZ
Chiron
14,319
5,018
1,229
2,546
13,688
4,878
0
6,080
7,239
0
53,722
L
15,515
493
595
3,303
8,427
3,356
0
3,147
5,168
62,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,282
Gold Earned
39,859
230
Minions Killed
307
8
Camps Cleared
10
1,129,773
Distance Traveled
1,194,824
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,044
669
212
10
8
399,729
1
W
Sobek
13,517
644
21
1
1
415,353
7
L
Kuzenbo
13,423
639
25
1
2
404,984
2
W
Tiamat
12,298
586
74
4
1
379,742
2
L
Chiron
11,194
533
92
4
1
340,061
6
L
Merlin
11,665
555
113
5
5
384,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role