Player Matchup

Cthulhu
Cthulhu
Je_Force
Cthulhu
Level 145
God Stats
2W - 2L
1,392 SR
Queue Stats
43W - 74L
1,371 Elo+
Party 2
Nu Wa
Nu Wa
ces_br_falco
Nu Wa
Level 131
God Stats
1W - 6L
1,354 SR
Queue Stats
61W - 114L
1,297 Elo+
Party 2
Charybdis
Charybdis
zoneemecee
Charybdis
Level 32
God Stats
2W - 7L
1,332 SR
Queue Stats
24W - 41L
1,469 Elo+
Party 2
Team Averages
Level 103
1,359 SR
1,379 Elo+

VS

Team Averages
Level 102
1,477 SR
1,516 Elo+
Hera
Hera
SombodyGotaDoIT
Hera
Level 135
God Stats
4W - 1L
1,570 SR
Queue Stats
318W - 376L
1,482 Elo+
Party 1
Chiron
Chiron
Team_Crank
Chiron
Level 155
God Stats
37W - 43L
1,555 SR
Queue Stats
766W - 917L
1,505 Elo+
Party 1
Xing Tian
Xing Tian
Veneno_triplo
Xing Tian
Level 16
God Stats
1W - 0L
1,305 SR
Queue Stats
4W - 2L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Je_Force
Cthulhu
13
1 / 6 / 1
10,474
551
8,275
18,605
13,867
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 9 / 1
10,303
542
7,388
13,564
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
zoneemecee
Charybdis
14
2 / 4 / 1
10,483
552
9,215
13,845
4,119
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 15
11,916
627
14,787
7,949
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Team_Crank
Chiron
17
15 / 1 / 2
13,664
719
24,348
19,150
6,334
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Veneno_triplo
Xing Tian
14
1 / 0 / 8
10,926
575
2,641
6,847
7,389
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
19
19
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Je_Force
Cthulhu
1
6
1
0.25
W
3
3
15
3.5
W
Chiron
Team_Crank
Chiron
15
1
2
16
W
Xing Tian
Veneno_triplo
Xing Tian
1
0
8
5
L
1
9
1
0.17
L
Charybdis
zoneemecee
Charybdis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,878
Damage
41,776
46,014
Taken
33,946
21,363
Mitigated
16,522
3,815
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Je_Force
Cthulhu
8,275
288
266
0
18,605
13,867
0
6,065
12,100
28,050
0
W
14,787
3,448
0
250
7,949
2,799
714
3,247
4,596
51,485
0
W
Chiron
Team_Crank
Chiron
24,348
8,453
496
5,759
19,150
6,334
2,326
8,800
10,016
0
73,848
W
Xing Tian
Veneno_triplo
Xing Tian
2,641
67
0
256
6,847
7,389
0
3,767
2,790
21,743
0
L
7,388
2,461
417
951
13,564
3,377
551
5,377
7,887
24,111
0
L
Charybdis
zoneemecee
Charybdis
9,215
5,104
437
1,744
13,845
4,119
603
5,318
8,363
0
38,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,260
Gold Earned
36,506
173
Minions Killed
225
5
Camps Cleared
7
935,950
Distance Traveled
968,033
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,474
551
52
3
2
321,360
8
W
Hera
11,916
627
75
4
1
301,349
5
W
Chiron
13,664
719
114
6
3
346,871
3
W
Xing Tian
10,926
575
36
2
3
319,813
2
L
Nu Wa
10,303
542
31
2
2
285,008
4
L
Charybdis
10,483
552
90
5
1
329,582
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role