Player Matchup

Scylla
Scylla
BooUS
Scylla
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 11L
1,672 Elo+
Party 2
Cthulhu
Cthulhu
N0RAGAMl
Cthulhu
Level 128
God Stats
55W - 26L
1,823 SR
Queue Stats
438W - 273L
1,704 Elo+
Party 2
Medusa
Medusa
TricupidBrute27
Medusa
Level 97
God Stats
1W - 2L
1,492 SR
Queue Stats
37W - 26L
1,498 Elo+
Party 2
Team Averages
Level 98
1,605 SR
1,624 Elo+

VS

Team Averages
Level 64
1,544 SR
1,439 Elo+
Terra
Terra
 
Terra
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Holy CzT
Rama
Level 106
God Stats
2W - 4L
1,472 SR
Queue Stats
246W - 214L
1,483 Elo+
Party 1
Ra
Ra
KangGhidorah
Ra
Level 21
God Stats
7W - 19L
1,659 SR
Queue Stats
231W - 242L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BooUS
Scylla
13
3 / 1 / 9
9,133
703
6,894
3,519
1,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
N0RAGAMl
Cthulhu
14
7 / 2 / 7
10,780
829
11,314
10,852
9,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
4 / 2 / 7
9,292
715
12,451
8,001
2,733
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 4 / 5
7,507
577
5,086
15,790
17,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
12
3 / 4 / 2
8,303
639
7,752
10,482
4,927
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 6 / 2
8,087
622
4,138
10,248
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
5
5
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
5
0.63
W
Scylla
BooUS
Scylla
3
1
9
7.5
L
Rama
3
4
2
1
L
2
6
2
0.5
W
Cthulhu
N0RAGAMl
Cthulhu
7
2
7
5.25
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
16,976
22,372
Taken
36,520
13,739
Mitigated
26,685
2,906
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,086
1,005
1,249
2,170
15,790
17,372
0
7,286
8,504
11,848
0
W
Scylla
BooUS
Scylla
6,894
706
294
412
3,519
1,087
1,080
2,512
1,007
19,705
0
L
Rama
7,752
5,178
0
1,432
10,482
4,927
387
5,841
4,641
0
31,278
L
4,138
483
1,295
1,588
10,248
4,386
156
5,294
4,954
22,398
0
W
Cthulhu
N0RAGAMl
Cthulhu
11,314
341
829
942
10,852
9,919
34
3,070
7,782
27,880
0
W
12,451
4,010
0
429
8,001
2,733
1,527
4,352
3,649
0
40,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,205
Gold Earned
23,897
141
Minions Killed
124
6
Camps Cleared
4
651,028
Distance Traveled
659,401
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,507
577
19
1
0
236,782
4
W
Scylla
9,133
703
36
3
1
203,050
1
L
Rama
8,303
639
64
5
2
210,054
6
L
Ra
8,087
622
41
3
2
212,565
3
W
Cthulhu
10,780
829
45
3
0
219,750
1
W
Medusa
9,292
715
60
5
5
228,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role