Player Matchup

Cthulhu
Cthulhu
Luciax
Cthulhu
Level 29
God Stats
5W - 1L
1,782 SR
Queue Stats
161W - 41L
1,919 Elo+
Party 1
Baba Yaga
Baba Yaga
ObitusMors
Baba Yaga
Level 147
God Stats
3W - 1L
1,736 SR
Queue Stats
227W - 115L
1,816 Elo+
Party 1
Bastet
Bastet
Spitdiggedy
Bastet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 36L
1,627 Elo+
Party 1
Team Averages
Level 73
1,673 SR
1,787 Elo+

VS

Team Averages
Level 94
1,493 SR
1,563 Elo+
Hercules
Hercules
C3THEGOAT
Hercules
Level 26
God Stats
1W - 3L
1,081 SR
Queue Stats
39W - 58L
1,405 Elo+
Solo
Hachiman
Hachiman
H8JewishPeople
Hachiman
Level 95
God Stats
16W - 22L
1,473 SR
Queue Stats
196W - 273L
1,422 Elo+
Solo
Olorun
Olorun
TigerMax
Olorun
Level 160
God Stats
5W - 0L
1,924 SR
Queue Stats
375W - 81L
1,862 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Luciax
Cthulhu
13
5 / 4 / 5
9,526
733
10,887
16,302
18,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baba Yaga
ObitusMors
Baba Yaga
13
2 / 4 / 6
8,860
682
6,714
10,183
3,996
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
11
3 / 6 / 5
8,993
692
11,525
12,776
4,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
C3THEGOAT
Hercules
12
3 / 6 / 7
9,154
704
10,708
15,697
13,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
13
2 / 2 / 6
9,026
694
7,088
10,173
2,846
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
TigerMax
Olorun
15
9 / 2 / 2
10,487
807
16,703
12,604
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
10
Kills
14
14
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
C3THEGOAT
Hercules
3
6
7
1.08
W
Hachiman
2
2
6
2.5
L
Cthulhu
Luciax
Cthulhu
5
4
5
1.88
L
Baba Yaga
ObitusMors
Baba Yaga
2
4
6
1.25
L
Bastet
3
6
5
0.92
W
Olorun
TigerMax
Olorun
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,126
Damage
34,499
39,261
Taken
38,474
26,986
Mitigated
20,949
5,805
Healing
15,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
C3THEGOAT
Hercules
10,708
3,046
0
3,694
15,697
13,478
189
7,077
8,620
0
20,083
W
Hachiman
7,088
3,806
602
4,349
10,173
2,846
1,076
5,195
4,978
0
29,562
L
Cthulhu
Luciax
Cthulhu
10,887
1,076
344
2,394
16,302
18,129
0
6,490
9,812
26,106
0
L
Baba Yaga
ObitusMors
Baba Yaga
6,714
621
0
1,662
10,183
3,996
0
4,483
5,700
39,019
0
L
Bastet
11,525
3,844
0
1,405
12,776
4,861
0
3,818
8,958
0
19,455
W
Olorun
TigerMax
Olorun
16,703
9,091
375
6,881
12,604
4,625
2,011
5,740
6,864
57,645
5,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,379
Gold Earned
28,667
118
Minions Killed
182
2
Camps Cleared
9
734,793
Distance Traveled
671,691
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,154
704
28
2
2
227,867
1
W
Hachiman
9,026
694
42
3
4
228,835
1
L
Cthulhu
9,526
733
30
2
0
266,220
2
L
Baba Yaga
8,860
682
70
5
2
215,030
1
L
Bastet
8,993
692
18
1
0
253,543
4
W
Olorun
10,487
807
112
9
3
214,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role