Player Matchup

Sol
Sol
Masters
Swaitis
Sol
Masters
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
2,370 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 109
1,500 SR
2,370 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 55
1,547 SR
1,182 MMR
Sol
Sol
Silver IV
bryanpm
Sol
Silver IV
Level 55
God Stats
5W - 9L
1,547 SR
Queue Stats
31W - 40L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
3 / 0 / 0
8,039
1,005
6,908
8,563
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Ah Muzen CabKaliTiamatSetAnhur

VS

Bans
GilgameshIzanamiHe BoChronosBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 3 / 0
6,069
759
4,097
9,755
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
3
0
0
3
L
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,908
Damage
4,097
8,563
Taken
9,755
4,572
Mitigated
3,945
5,559
Healing
2,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
6,908
3,595
0
5,559
8,563
4,572
2,146
4,337
4,226
49,189
6,632
L
Sol
4,097
861
0
2,245
9,755
3,945
0
5,892
3,863
29,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,039
Gold Earned
6,069
96
Minions Killed
50
7
Camps Cleared
0
165,096
Distance Traveled
174,878
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,039
1,005
96
12
7
165,096
0
L
Sol
6,069
759
50
6
0
174,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role