Player Matchup

Izanami
Izanami
Hydrozax
Izanami
Level 122
God Stats
7W - 9L
1,511 SR
Queue Stats
689W - 676L
1,517 Elo+
Party 1
Neith
Neith
Sheerfall3
Neith
Level 105
God Stats
2W - 1L
1,550 SR
Queue Stats
106W - 85L
1,555 Elo+
Party 3
Athena
Athena
Subtle Sabotage
Athena
Level 154
God Stats
11W - 12L
1,584 SR
Queue Stats
840W - 845L
1,551 Elo+
Party 1
Ah Puch
Ah Puch
blbeer
Ah Puch
Level 69
God Stats
5W - 5L
1,430 SR
Queue Stats
183W - 198L
1,482 Elo+
Solo
Horus
Horus
sergeantserg98
Horus
Level 147
God Stats
4W - 2L
1,649 SR
Queue Stats
151W - 121L
1,561 Elo+
Party 3
Team Averages
Level 119
1,545 SR
1,533 Elo+

VS

Team Averages
Level 118
1,514 SR
1,511 Elo+
Nu Wa
Nu Wa
DAkine808hawaii
Nu Wa
Level 116
God Stats
1W - 2L
1,558 SR
Queue Stats
130W - 143L
1,483 Elo+
Solo
Guan Yu
Guan Yu
ENENVY
Guan Yu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
Lazy Boy Xav
Sol
Level 125
God Stats
20W - 15L
1,655 SR
Queue Stats
333W - 337L
1,503 Elo+
Party 2
Arachne
Arachne
MrSatoru
Arachne
Level 124
God Stats
0W - 1L
1,424 SR
Queue Stats
80W - 64L
1,519 Elo+
Solo
Charybdis
Charybdis
N0ZER0
Charybdis
Level 102
God Stats
0W - 4L
1,432 SR
Queue Stats
76W - 79L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hydrozax
Izanami
18
6 / 2 / 22
10,779
829
16,126
10,647
4,193
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Neith
17
7 / 3 / 13
10,268
790
19,371
12,053
4,797
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
5 / 4 / 17
10,401
800
6,817
19,164
19,658
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
blbeer
Ah Puch
17
7 / 1 / 14
10,447
804
21,403
10,076
4,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 2 / 19
10,076
775
11,299
19,032
19,910
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
9,500
731
15,265
12,794
4,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
ENENVY
Guan Yu
14
1 / 6 / 5
8,582
660
3,741
24,668
19,207
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 3 / 6
9,416
724
15,963
12,339
4,879
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
MrSatoru
Arachne
13
0 / 9 / 5
7,754
596
4,526
14,834
5,419
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
N0ZER0
Charybdis
17
4 / 5 / 4
9,401
723
13,781
14,919
6,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
39
28
Kills
11
12
Deaths
28
85
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
L
Guan Yu
ENENVY
Guan Yu
1
6
5
0.58
W
Izanami
Hydrozax
Izanami
6
2
22
8.5
L
3
3
6
2
L
Arachne
MrSatoru
Arachne
0
9
5
0.28
L
Charybdis
N0ZER0
Charybdis
4
5
4
1.2
W
Neith
7
3
13
4.5
W
5
4
17
3.38
W
Ah Puch
blbeer
Ah Puch
7
1
14
14
W
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,016
Damage
53,276
70,972
Taken
79,554
53,197
Mitigated
41,003
40,537
Healing
24,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,265
5,304
1,588
1,131
12,794
4,953
0
4,336
8,312
28,565
0
L
Guan Yu
ENENVY
Guan Yu
3,741
487
7,408
5,779
24,668
19,207
0
10,158
14,228
0
10,020
W
Izanami
Hydrozax
Izanami
16,126
8,401
914
1,277
10,647
4,193
2,570
5,185
5,260
0
47,117
L
15,963
2,645
839
4,019
12,339
4,879
0
4,141
7,982
31,509
0
L
Arachne
MrSatoru
Arachne
4,526
3,358
489
1,531
14,834
5,419
0
3,971
10,508
0
8,466
L
Charybdis
N0ZER0
Charybdis
13,781
4,564
600
810
14,919
6,545
0
5,614
9,042
0
27,040
W
Neith
19,371
6,510
512
2,658
12,053
4,797
1,359
4,667
7,234
0
42,762
W
6,817
1,762
4,181
4,232
19,164
19,658
254
6,934
11,906
13,123
0
W
Ah Puch
blbeer
Ah Puch
21,403
575
1,843
4,102
10,076
4,639
788
5,773
4,051
50,348
0
W
11,299
3,943
10,353
10,465
19,032
19,910
482
7,524
11,293
0
17,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,971
Gold Earned
44,653
189
Minions Killed
137
0
Camps Cleared
0
1,191,721
Distance Traveled
957,201
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,500
731
42
3
0
189,802
3
L
Guan Yu
8,582
660
12
1
0
233,222
0
W
Izanami
10,779
829
59
5
0
223,056
2
L
Sol
9,416
724
42
3
0
147,059
0
L
Arachne
7,754
596
11
1
0
207,656
0
L
Charybdis
9,401
723
30
2
0
179,462
1
W
Neith
10,268
790
57
4
0
213,429
0
W
Athena
10,401
800
11
1
0
241,060
4
W
Ah Puch
10,447
804
49
4
0
241,020
0
W
Horus
10,076
775
13
1
0
273,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role