Player Matchup

Cthulhu
Cthulhu
GhostxX4
Cthulhu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,560 Elo+
Party 2
Merlin
Merlin
Ko0lhoboe
Merlin
Level 156
God Stats
7W - 6L
1,547 SR
Queue Stats
414W - 386L
1,470 Elo+
Solo
Ganesha
Ganesha
KreamyCenters
Ganesha
Level 157
God Stats
1W - 1L
1,789 SR
Queue Stats
248W - 194L
1,588 Elo+
Party 2
Fenrir
Fenrir
Lunartic
Fenrir
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 80L
1,549 Elo+
Solo
Hera
Hera
fohrestte
Hera
Level 156
God Stats
8W - 4L
1,640 SR
Queue Stats
273W - 240L
1,550 Elo+
Party 2
Team Averages
Level 148
1,595 SR
1,543 Elo+

VS

Team Averages
Level 126
1,387 SR
1,500 Elo+
Olorun
Olorun
 
Olorun
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
ForgottenVoyage
Tiamat
Level 123
God Stats
0W - 1L
1,467 SR
Queue Stats
44W - 40L
1,556 Elo+
Party 1
Anhur
Anhur
MKZJ
Anhur
Level 114
God Stats
2W - 5L
1,364 SR
Queue Stats
304W - 291L
1,442 Elo+
Solo
Artemis
Artemis
Mike_Hawk1992
Artemis
Level 143
God Stats
1W - 2L
1,232 SR
Queue Stats
95W - 103L
1,506 Elo+
Party 1
Camazotz
Camazotz
Paladin Allama
Camazotz
Level 107
God Stats
2W - 4L
1,372 SR
Queue Stats
228W - 255L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GhostxX4
Cthulhu
18
5 / 1 / 17
10,812
1,081
14,551
12,199
15,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Ko0lhoboe
Merlin
17
12 / 1 / 12
10,722
1,072
14,249
6,016
2,565
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
16
0 / 2 / 25
9,433
943
8,169
10,777
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Lunartic
Fenrir
14
9 / 6 / 8
9,492
949
8,997
9,987
4,891
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
14
3 / 3 / 11
8,654
865
3,756
6,463
2,599
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 6 / 5
7,684
768
8,068
9,468
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 4 / 6
8,187
819
8,793
8,563
4,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
MKZJ
Anhur
14
3 / 7 / 4
7,598
760
5,913
11,198
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
11
0 / 7 / 4
6,357
636
5,535
9,133
2,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
15
3 / 5 / 7
7,887
789
2,417
14,765
5,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
39
29
Kills
13
13
Deaths
29
73
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
6
5
0.75
L
5
4
6
2
W
Cthulhu
GhostxX4
Cthulhu
5
1
17
13.5
W
Merlin
Ko0lhoboe
Merlin
12
1
12
18
W
Ganesha
0
2
25
6.25
W
Fenrir
Lunartic
Fenrir
9
6
8
2.17
L
Anhur
MKZJ
Anhur
3
7
4
0.71
L
Artemis
0
7
4
0.29
L
Camazotz
3
5
7
1.3
W
Hera
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,722
Damage
30,726
45,442
Taken
53,127
39,024
Mitigated
18,514
18,958
Healing
12,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,068
3,533
1,511
2,667
9,468
2,927
0
7,597
1,871
16,798
0
L
8,793
436
0
1,710
8,563
4,022
0
6,629
1,934
16,085
0
W
Cthulhu
GhostxX4
Cthulhu
14,551
106
1,767
4,097
12,199
15,068
564
5,709
6,490
29,047
0
W
Merlin
Ko0lhoboe
Merlin
14,249
787
2,451
2,241
6,016
2,565
986
1,413
4,603
27,830
0
W
Ganesha
8,169
270
1,196
2,612
10,777
13,901
528
4,163
6,614
17,882
0
W
Fenrir
Lunartic
Fenrir
8,997
3,068
0
720
9,987
4,891
465
3,192
6,795
0
10,354
L
Anhur
MKZJ
Anhur
5,913
1,846
255
1,101
11,198
3,598
0
8,270
2,928
0
17,666
L
Artemis
5,535
2,339
142
1,174
9,133
2,372
0
6,691
2,442
0
11,211
L
Camazotz
2,417
123
273
4,163
14,765
5,595
0
11,538
3,227
0
8,967
W
Hera
3,756
1,165
2,213
1,661
6,463
2,599
1,729
2,384
4,079
11,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,113
Gold Earned
37,713
105
Minions Killed
81
0
Camps Cleared
0
1,077,400
Distance Traveled
831,511
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,684
768
24
2
0
159,907
0
L
Tiamat
8,187
819
10
1
0
173,924
0
W
Cthulhu
10,812
1,081
30
3
0
238,323
0
W
Merlin
10,722
1,072
43
4
0
215,513
2
W
Ganesha
9,433
943
0
0
0
201,431
0
W
Fenrir
9,492
949
8
1
0
200,698
2
L
Anhur
7,598
760
26
3
0
156,524
1
L
Artemis
6,357
636
9
1
0
142,662
0
L
Camazotz
7,887
789
12
1
0
198,494
0
W
Hera
8,654
865
24
2
0
221,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role