Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Ace93467956
Achilles
Level 26
God Stats
6W - 5L
1,739 SR
Queue Stats
201W - 70L
1,728 Elo+
Party 3
Artemis
Artemis
SupremeClutch41
Artemis
Level 37
God Stats
13W - 16L
1,542 SR
Queue Stats
256W - 286L
1,488 Elo+
Party 3
Hera
Hera
Thriftybarley0
Hera
Level 111
God Stats
5W - 0L
1,839 SR
Queue Stats
182W - 140L
1,560 Elo+
Party 3
Ymir
Ymir
Vinum5966
Ymir
Level 136
God Stats
2W - 1L
1,819 SR
Queue Stats
308W - 290L
1,562 Elo+
Party 3
Team Averages
Level 79
1,688 SR
1,568 Elo+

VS

Team Averages
Level 62
1,577 SR
1,521 Elo+
Serqet
Serqet
 
Serqet
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dude I Shoot
Nu Wa
Level 124
God Stats
95W - 87L
1,635 SR
Queue Stats
202W - 207L
1,542 Elo+
Party 2
Artemis
Artemis
IegIess
Artemis
Level 61
God Stats
13W - 9L
1,686 SR
Queue Stats
110W - 88L
1,562 Elo+
Party 1
Izanami
Izanami
YOU NOT TUFF
Izanami
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Awilix
Awilix
lince-austero496
Awilix
Level 48
God Stats
20W - 19L
1,563 SR
Queue Stats
168W - 159L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 3 / 6
6,759
520
5,855
7,696
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Ace93467956
Achilles
10
2 / 2 / 3
6,320
486
5,388
9,256
3,957
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 3
6,331
487
4,646
5,809
1,735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
6 / 0 / 3
8,017
617
8,399
4,130
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
13
6 / 0 / 1
7,747
596
6,174
8,746
6,249
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
1 / 5 / 2
5,790
445
2,892
12,072
4,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 4 / 2
6,287
484
6,084
7,901
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
IegIess
Artemis
12
1 / 2 / 1
6,567
505
3,465
6,175
1,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
YOU NOT TUFF
Izanami
10
1 / 6 / 0
5,968
459
2,934
6,888
2,465
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 3 / 0
6,895
530
4,693
9,915
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
20
Kills
7
7
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
3
6
2.33
L
Serqet
 
Serqet
1
5
2
0.4
W
Achilles
Ace93467956
Achilles
2
2
3
1.75
L
1
4
2
0.5
L
Artemis
IegIess
Artemis
1
2
1
0.75
W
2
2
3
1.75
W
6
0
3
7.5
W
Ymir
6
0
1
6.5
L
Izanami
YOU NOT TUFF
Izanami
1
6
0
0.17
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,462
Damage
20,068
35,637
Taken
42,951
16,616
Mitigated
13,611
8,385
Healing
11,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,855
1,545
0
923
7,696
3,350
24
1,331
6,365
0
29,794
L
Serqet
 
Serqet
2,892
351
0
2,574
12,072
4,729
0
2,443
9,501
0
11,562
W
Achilles
Ace93467956
Achilles
5,388
1,873
0
2,695
9,256
3,957
0
1,215
7,949
0
29,279
L
6,084
1,711
0
2,706
7,901
1,923
0
4,544
3,185
41,021
0
L
Artemis
IegIess
Artemis
3,465
1,348
0
2,196
6,175
1,582
0
646
5,469
0
43,017
W
4,646
1,616
0
1,532
5,809
1,735
0
1,228
4,581
0
28,515
W
8,399
1,281
0
1,025
4,130
1,325
0
1,590
2,492
60,552
0
W
Ymir
6,174
1,645
0
2,210
8,746
6,249
0
720
7,882
44,433
0
L
Izanami
YOU NOT TUFF
Izanami
2,934
1,677
29
238
6,888
2,465
144
4,590
2,298
0
24,657
L
4,693
1,731
0
3,792
9,915
2,912
0
2,198
7,633
0
41,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,174
Gold Earned
31,507
365
Minions Killed
297
0
Camps Cleared
0
1,275,631
Distance Traveled
1,169,218
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,759
520
57
4
0
252,703
1
L
Serqet
5,790
445
20
2
0
235,311
1
W
Achilles
6,320
486
39
3
0
263,884
8
L
Nu Wa
6,287
484
67
5
0
237,461
3
L
Artemis
6,567
505
80
6
0
235,117
1
W
Artemis
6,331
487
56
4
0
238,791
1
W
Hera
8,017
617
123
9
0
272,731
5
W
Ymir
7,747
596
90
7
0
247,522
6
L
Izanami
5,968
459
50
4
0
190,497
0
L
Awilix
6,895
530
80
6
0
270,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role