Player Matchup

Hel
Hel
 
Hel
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
EnemyHitman67
Kumbhakarna
Level 69
God Stats
7W - 11L
1,531 SR
Queue Stats
478W - 438L
1,401 Elo+
Party 2
Sun Wukong
Sun Wukong
NiceGuy420
Sun Wukong
Level 118
God Stats
1W - 2L
1,287 SR
Queue Stats
171W - 168L
1,475 Elo+
Solo
Hera
Hera
SmokeInTheTrees
Hera
Level 125
God Stats
4W - 4L
1,522 SR
Queue Stats
432W - 440L
1,445 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheOGHaze
Morgan Le Fay
Level 66
God Stats
3W - 4L
1,449 SR
Queue Stats
183W - 189L
1,392 Elo+
Party 2
Team Averages
Level 104
1,458 SR
1,443 Elo+

VS

Team Averages
Level 98
1,557 SR
1,472 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ErrantSancta
Baron Samedi
Level 64
God Stats
2W - 1L
1,582 SR
Queue Stats
35W - 49L
1,370 Elo+
Party 1
Fenrir
Fenrir
That Guy9800
Fenrir
Level 147
God Stats
3W - 1L
1,708 SR
Queue Stats
106W - 110L
1,565 Elo+
Party 1
Hachiman
Hachiman
avooss
Hachiman
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,551 Elo+
Party 1
Cu Chulainn
Cu Chulainn
fabiancito2
Cu Chulainn
Level 126
God Stats
13W - 10L
1,495 SR
Queue Stats
946W - 1,043L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 7 / 22
10,327
645
12,027
23,698
12,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kumbhakarna
EnemyHitman67
Kumbhakarna
19
7 / 3 / 18
11,653
728
10,612
25,853
33,543
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
NiceGuy420
Sun Wukong
17
3 / 7 / 15
10,805
675
12,687
21,045
22,637
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
11 / 6 / 15
13,083
818
26,700
17,739
8,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
TheOGHaze
Morgan Le Fay
19
6 / 5 / 18
11,822
739
26,328
20,139
10,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
6 / 4 / 14
12,076
755
25,833
32,556
39,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
ErrantSancta
Baron Samedi
19
8 / 4 / 9
12,443
778
12,814
17,719
9,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
19
8 / 6 / 12
12,198
762
20,715
17,798
10,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
avooss
Hachiman
17
2 / 8 / 16
11,298
706
13,983
17,163
7,085
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
fabiancito2
Cu Chulainn
18
4 / 6 / 12
11,882
743
13,532
21,369
26,813
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
91
28
Kills
28
28
Deaths
28
88
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
22
1.71
W
Cthulhu
 
Cthulhu
6
4
14
3.25
L
Kumbhakarna
EnemyHitman67
Kumbhakarna
7
3
18
5.33
W
Baron Samedi
ErrantSancta
Baron Samedi
8
4
9
3.13
L
Sun Wukong
NiceGuy420
Sun Wukong
3
7
15
1.5
L
11
6
15
3.08
W
Fenrir
8
6
12
2.33
L
Morgan Le Fay
TheOGHaze
Morgan Le Fay
6
5
18
3
W
Hachiman
avooss
Hachiman
2
8
16
1.25
W
Cu Chulainn
fabiancito2
Cu Chulainn
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,354
Damage
86,877
108,474
Taken
106,605
87,894
Mitigated
93,475
52,195
Healing
45,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
12,027
974
15,132
10,548
23,698
12,438
230
9,235
14,463
23,829
0
W
Cthulhu
 
Cthulhu
25,833
1,771
4,770
14,097
32,556
39,498
598
20,161
12,067
53,242
0
L
Kumbhakarna
EnemyHitman67
Kumbhakarna
10,612
1,309
2,069
5,204
25,853
33,543
503
10,682
14,923
19,037
0
W
Baron Samedi
ErrantSancta
Baron Samedi
12,814
176
7,510
6,517
17,719
9,140
1,372
14,120
3,324
29,340
0
L
Sun Wukong
NiceGuy420
Sun Wukong
12,687
2,405
2,207
4,390
21,045
22,637
1,060
6,775
14,251
0
20,217
L
26,700
7,987
3,696
3,512
17,739
8,698
1,389
5,277
12,462
52,014
0
W
Fenrir
20,715
6,664
2,665
3,889
17,798
10,939
2,570
12,533
5,079
0
32,718
L
Morgan Le Fay
TheOGHaze
Morgan Le Fay
26,328
2,237
960
4,477
20,139
10,578
1,520
6,411
13,728
39,577
0
W
Hachiman
avooss
Hachiman
13,983
8,352
721
2,040
17,163
7,085
1,137
13,861
3,161
0
22,648
W
Cu Chulainn
fabiancito2
Cu Chulainn
13,532
1,121
1,923
1,605
21,369
26,813
441
14,992
6,294
0
26,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,690
Gold Earned
59,897
126
Minions Killed
125
0
Camps Cleared
0
1,330,958
Distance Traveled
1,378,498
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,327
645
26
2
0
269,293
1
W
Cthulhu
12,076
755
35
2
0
319,783
1
L
Kumbhakarna
11,653
728
12
1
0
278,256
0
W
Baron Samedi
12,443
778
25
2
0
276,332
0
L
Sun Wukong
10,805
675
15
1
0
241,934
0
L
Hera
13,083
818
52
3
0
237,417
1
W
Fenrir
12,198
762
21
1
0
264,918
0
L
Morgan Le Fay
11,822
739
21
1
0
304,058
0
W
Hachiman
11,298
706
21
1
0
246,689
0
W
Cu Chulainn
11,882
743
23
1
0
270,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role