Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Rianzinhou
Ah Muzen Cab
Level 69
God Stats
1W - 2L
1,568 SR
Queue Stats
249W - 280L
1,513 Elo+
Solo
Kali
Kali
The_Vladster69
Kali
Level 46
God Stats
5W - 6L
1,465 SR
Queue Stats
286W - 342L
1,258 Elo+
Solo
Ao Kuang
Ao Kuang
davivitor572
Ao Kuang
Level 32
God Stats
0W - 1L
1,635 SR
Queue Stats
26W - 36L
1,517 Elo+
Solo
Hel
Hel
gds_ibra45
Hel
Level 55
God Stats
19W - 28L
1,509 SR
Queue Stats
51W - 74L
1,293 Elo+
Solo
Freya
Freya
xxLiEUTENANTxx_
Freya
Level 33
God Stats
40W - 72L
1,258 SR
Queue Stats
834W - 967L
1,348 Elo+
Solo
Team Averages
Level 47
1,487 SR
1,386 Elo+

VS

Team Averages
Level 65
1,460 SR
1,409 Elo+
Achilles
Achilles
BlinKfiRe71
Achilles
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,543 Elo+
Solo
Danzaburou
Danzaburou
I_amNock
Danzaburou
Level 43
God Stats
35W - 46L
1,392 SR
Queue Stats
216W - 243L
1,375 Elo+
Solo
Jormungandr
Jormungandr
PregnantPancake
Jormungandr
Level 118
God Stats
3W - 2L
1,500 SR
Queue Stats
265W - 261L
1,493 Elo+
Solo
Neith
Neith
TheFearlessTrash
Neith
Level 76
God Stats
78W - 95L
1,403 SR
Queue Stats
234W - 276L
1,323 Elo+
Solo
Da Ji
Da Ji
TheShadowKing167
Da Ji
Level 46
God Stats
2W - 1L
1,507 SR
Queue Stats
18W - 25L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Rianzinhou
Ah Muzen Cab
10
0 / 1 / 0
5,209
521
1,149
4,966
1,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

4
0 / 2 / 0
3,838
384
1,033
2,649
589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
davivitor572
Ao Kuang
7
0 / 2 / 1
4,536
454
2,081
7,378
2,885
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
0 / 0 / 1
4,380
438
378
4,154
917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 2
4,662
466
2,931
6,738
1,783
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlinKfiRe71
Achilles
12
1 / 0 / 1
6,608
661
3,528
7,007
2,697
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
I_amNock
Danzaburou
10
4 / 3 / 1
6,359
636
4,797
8,369
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
PregnantPancake
Jormungandr
9
1 / 0 / 3
5,423
542
2,490
4,325
2,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 0 / 1
5,521
552
399
3,787
1,079
Short Bow

Short Bow

+15%
Attack Speed

10
5 / 0 / 4
6,510
651
4,028
4,535
2,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
0
Kills
11
11
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
BlinKfiRe71
Achilles
1
0
1
1.5
W
Danzaburou
I_amNock
Danzaburou
4
3
1
1.5
W
Jormungandr
PregnantPancake
Jormungandr
1
0
3
2.5
L
Ah Muzen Cab
Rianzinhou
Ah Muzen Cab
0
1
0
0
W
0
0
1
0.5
W
5
0
4
7
L
0
2
0
0
L
Ao Kuang
davivitor572
Ao Kuang
0
2
1
0.25
L
0
0
1
0.5
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,572
Damage
15,242
25,885
Taken
28,023
7,582
Mitigated
11,723
6,201
Healing
8,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BlinKfiRe71
Achilles
3,528
567
0
3,021
7,007
2,697
188
1,408
5,599
0
33,222
W
Danzaburou
I_amNock
Danzaburou
4,797
2,582
0
2,372
8,369
2,987
699
2,741
5,628
0
33,987
W
Jormungandr
PregnantPancake
Jormungandr
2,490
811
0
490
4,325
2,860
270
969
3,356
18,324
0
L
Ah Muzen Cab
Rianzinhou
Ah Muzen Cab
1,149
143
0
1,923
4,966
1,408
0
1,017
3,949
0
28,694
W
399
0
0
2,312
3,787
1,079
160
0
3,787
0
30,412
W
4,028
985
0
708
4,535
2,100
496
272
4,263
0
28,075
L
1,033
535
0
217
2,649
589
0
0
2,649
0
4,725
L
Ao Kuang
davivitor572
Ao Kuang
2,081
481
0
1,673
7,378
2,885
0
460
6,918
15,094
0
L
378
35
451
1,415
4,154
917
0
574
3,580
12,990
0
L
2,931
808
0
522
6,738
1,783
0
439
6,299
14,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,625
Gold Earned
30,421
165
Minions Killed
326
0
Camps Cleared
0
817,016
Distance Traveled
946,184
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,608
661
80
8
0
221,629
2
W
Danzaburou
6,359
636
58
6
0
173,785
2
W
Jormungandr
5,423
542
54
5
0
188,619
1
L
Ah Muzen Cab
5,209
521
60
6
0
190,936
1
W
Neith
5,521
552
76
8
0
163,991
2
W
Da Ji
6,510
651
58
6
0
198,160
0
L
Kali
3,838
384
12
1
0
77,532
0
L
Ao Kuang
4,536
454
33
3
0
198,040
2
L
Hel
4,380
438
32
3
0
194,966
0
L
Freya
4,662
466
28
3
0
155,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role