Player Matchup

Fenrir
Fenrir
Silver III
 
Fenrir
Silver III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
ImVenturaa
Bellona
Bronze III
Level 47
God Stats
1W - 2L
1,759 SR
Queue Stats
2W - 3L
1,492 MMR
Party 2
Scylla
Scylla
Bronze III
MarkBrunswick
Scylla
Bronze III
Level 50
God Stats
2W - 1L
1,771 SR
Queue Stats
2W - 3L
1,492 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 63
1,677 SR
1,494 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,677 SR
1,501 MMR
Vulcan
Vulcan
Gold I
MonsterL1u
Vulcan
Gold I
Level 145
God Stats
10W - 13L
1,560 SR
Queue Stats
52W - 48L
1,483 MMR
Party 1
Cerberus
Cerberus
Gold III
TheDragonsKills
Cerberus
Gold III
Level 126
God Stats
2W - 2L
1,736 SR
Queue Stats
65W - 69L
1,450 MMR
Party 1
Neith
Neith
Bronze III
fabu22
Neith
Bronze III
Level 95
God Stats
1W - 1L
1,737 SR
Queue Stats
1W - 3L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 1 / 7
9,661
690
7,511
11,683
8,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bellona
ImVenturaa
Bellona
13
1 / 1 / 9
8,917
637
8,845
10,608
8,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 0 / 6
10,239
731
12,481
7,061
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Morgan Le FayGilgameshZeusAphroditeCthulhu

VS

Bans
RaHou YiCupidGebHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
MonsterL1u
Vulcan
11
1 / 4 / 1
8,197
586
8,020
9,246
5,060
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
12
1 / 2 / 1
8,173
584
7,378
15,054
17,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
fabu22
Neith
9
0 / 6 / 1
7,609
544
4,293
7,902
2,789
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
7
8.5
W
Bellona
ImVenturaa
Bellona
1
1
9
5.5
W
6
0
6
9
L
Vulcan
MonsterL1u
Vulcan
1
4
1
0.38
L
Cerberus
1
2
1
0.75
L
Neith
fabu22
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,837
Damage
19,691
29,352
Taken
32,202
19,872
Mitigated
24,853
5,916
Healing
3,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,511
956
0
1,793
11,683
8,591
744
6,230
4,548
0
14,282
W
Bellona
ImVenturaa
Bellona
8,845
1,651
0
1,258
10,608
8,660
994
5,209
5,101
31
32,354
W
12,481
1,791
198
2,667
7,061
2,621
778
3,943
2,943
66,931
0
L
Vulcan
MonsterL1u
Vulcan
8,020
1,483
0
1,433
9,246
5,060
0
2,700
6,546
34,054
0
L
Cerberus
7,378
257
0
1,976
15,054
17,004
0
6,358
8,696
17,794
0
L
Neith
fabu22
Neith
4,293
1,834
0
449
7,902
2,789
0
3,581
4,321
0
19,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,817
Gold Earned
23,979
186
Minions Killed
148
10
Camps Cleared
3
844,592
Distance Traveled
738,158
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,661
690
14
1
2
288,218
8
W
Bellona
8,917
637
42
3
3
283,403
5
W
Scylla
10,239
731
130
9
5
272,971
3
L
Vulcan
8,197
586
62
4
1
236,641
4
L
Cerberus
8,173
584
41
3
1
268,667
2
L
Neith
7,609
544
45
3
1
232,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role