Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
N4t5uF0rC3
Janus
Level 159
God Stats
3W - 6L
1,553 SR
Queue Stats
358W - 176L
1,680 Elo+
Party 1
Heimdallr
Heimdallr
UmbreK
Heimdallr
Level 156
God Stats
9W - 10L
1,611 SR
Queue Stats
117W - 114L
1,618 Elo+
Solo
Team Averages
Level 145
1,533 SR
1,559 Elo+

VS

Team Averages
Level 145
1,553 SR
1,607 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Cremosinhø
Hercules
Level 101
God Stats
1W - 0L
1,537 SR
Queue Stats
9W - 1L
1,859 Elo+
Party 2
Fenrir
Fenrir
CrøwnlessKing
Fenrir
Level 157
God Stats
17W - 23L
1,402 SR
Queue Stats
413W - 368L
1,605 Elo+
Solo
Cthulhu
Cthulhu
N3towar
Cthulhu
Level 157
God Stats
7W - 11L
1,572 SR
Queue Stats
878W - 954L
1,543 Elo+
Solo
Chronos
Chronos
Wisaa
Chronos
Level 148
God Stats
1W - 0L
1,753 SR
Queue Stats
74W - 96L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 2 / 1
6,931
630
5,566
6,283
4,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
 
Da Ji
9
1 / 3 / 1
5,344
486
1,726
7,263
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
 
Sylvanus
8
0 / 1 / 1
4,805
437
2,689
4,885
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
11
1 / 3 / 2
6,116
556
4,019
4,816
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
UmbreK
Heimdallr
11
3 / 3 / 1
6,237
567
6,017
7,864
2,546
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 1 / 3
7,176
652
4,360
5,192
3,589
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
Cremosinhø
Hercules
11
3 / 1 / 3
6,754
614
3,914
6,458
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 3
6,797
618
6,385
8,026
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
N3towar
Cthulhu
13
2 / 1 / 1
6,876
625
2,692
6,351
4,007
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
Wisaa
Chronos
11
0 / 2 / 2
6,404
582
3,391
7,548
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
12
12
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
1
0.75
L
Da Ji
 
Da Ji
1
3
1
0.5
L
Sylvanus
 
Sylvanus
0
1
1
0.5
W
Tiamat
 
Tiamat
3
1
3
4.5
W
Hercules
Cremosinhø
Hercules
3
1
3
4.5
W
4
1
3
5.5
W
Cthulhu
N3towar
Cthulhu
2
1
1
2.5
L
Janus
1
3
2
0.67
L
Heimdallr
UmbreK
Heimdallr
3
3
1
1.17
W
Chronos
Wisaa
Chronos
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,017
Damage
20,742
31,111
Taken
33,575
13,315
Mitigated
17,161
10,845
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,566
919
0
3,472
6,283
4,020
0
2,509
3,774
48,646
0
L
Da Ji
 
Da Ji
1,726
302
0
2,058
7,263
2,200
0
1,259
6,004
0
19,907
L
Sylvanus
 
Sylvanus
2,689
882
723
2,315
4,885
3,174
0
2,236
2,649
15,241
7,631
W
Tiamat
 
Tiamat
4,360
640
0
2,477
5,192
3,589
340
1,705
3,368
49,672
0
W
Hercules
Cremosinhø
Hercules
3,914
1,704
0
2,596
6,458
4,010
0
2,999
3,308
0
13,354
W
6,385
1,530
0
3,337
8,026
3,567
0
2,521
5,431
0
39,670
W
Cthulhu
N3towar
Cthulhu
2,692
356
0
2,542
6,351
4,007
0
3,867
2,484
39,811
0
L
Janus
4,019
696
0
807
4,816
1,375
0
1,313
3,503
36,757
0
L
Heimdallr
UmbreK
Heimdallr
6,017
3,204
0
1,470
7,864
2,546
0
3,126
4,738
0
32,765
W
Chronos
Wisaa
Chronos
3,391
1,096
0
4,007
7,548
1,988
1,127
415
7,091
42,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,433
Gold Earned
34,007
353
Minions Killed
404
0
Camps Cleared
0
1,022,341
Distance Traveled
1,182,168
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,931
630
114
10
0
208,793
3
L
Da Ji
5,344
486
51
5
0
230,859
1
L
Sylvanus
4,805
437
41
4
0
152,354
1
W
Tiamat
7,176
652
112
10
0
213,531
1
W
Hercules
6,754
614
20
2
0
240,210
2
W
Fenrir
6,797
618
76
7
0
253,941
5
W
Cthulhu
6,876
625
102
9
0
232,050
2
L
Janus
6,116
556
88
8
0
219,757
3
L
Heimdallr
6,237
567
59
5
0
210,578
3
W
Chronos
6,404
582
94
9
0
242,436
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role