Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Deequill
Hun Batz
Level 95
God Stats
12W - 4L
1,831 SR
Queue Stats
212W - 196L
1,533 Elo+
Party 2
Izanami
Izanami
T4Hunter
Izanami
Level 144
God Stats
7W - 8L
1,358 SR
Queue Stats
88W - 72L
1,572 Elo+
Party 2
Ra
Ra
UchihaMad
Ra
Level 156
God Stats
14W - 18L
1,502 SR
Queue Stats
313W - 299L
1,540 Elo+
Party 2
Sol
Sol
xXSamuelGibsonXx
Sol
Level 65
God Stats
25W - 20L
1,500 SR
Queue Stats
279W - 314L
1,430 Elo+
Solo
Team Averages
Level 124
1,538 SR
1,515 Elo+

VS

Team Averages
Level 116
1,563 SR
1,498 Elo+
Cthulhu
Cthulhu
DarkOmega2236
Cthulhu
Level 55
God Stats
22W - 19L
1,551 SR
Queue Stats
145W - 138L
1,425 Elo+
Party 3
Thor
Thor
Escaryon
Thor
Level 122
God Stats
3W - 1L
1,528 SR
Queue Stats
131W - 121L
1,518 Elo+
Party 1
Janus
Janus
Madrrack
Janus
Level 128
God Stats
0W - 3L
1,218 SR
Queue Stats
52W - 54L
1,571 Elo+
Solo
Zhong Kui
Zhong Kui
Ultimaterager21
Zhong Kui
Level 128
God Stats
8W - 5L
1,837 SR
Queue Stats
297W - 282L
1,433 Elo+
Party 3
Mulan
Mulan
eggarson
Mulan
Level 149
God Stats
10W - 9L
1,683 SR
Queue Stats
193W - 161L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 0 / 12
7,252
659
5,903
8,482
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Deequill
Hun Batz
11
4 / 1 / 2
6,611
601
5,654
7,013
1,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
T4Hunter
Izanami
12
8 / 1 / 7
7,539
685
12,850
7,013
2,334
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 0 / 4
7,131
648
4,692
4,038
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 0 / 1
6,039
549
4,206
4,236
1,467
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 7 / 1
5,295
481
4,295
9,281
1,397
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thor
8
0 / 2 / 0
5,310
483
1,934
6,791
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Madrrack
Janus
10
0 / 5 / 0
6,188
563
2,903
6,879
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Ultimaterager21
Zhong Kui
8
2 / 6 / 0
5,541
504
5,260
13,551
4,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mulan
eggarson
Mulan
11
0 / 0 / 0
6,205
564
4,812
9,973
5,492
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
20
Kills
2
2
Deaths
20
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
12
10
L
Cthulhu
0
7
1
0.07
W
Hun Batz
Deequill
Hun Batz
4
1
2
5
L
Thor
0
2
0
0
L
Janus
Madrrack
Janus
0
5
0
0
W
Izanami
T4Hunter
Izanami
8
1
7
11.5
W
4
0
4
6
L
Zhong Kui
Ultimaterager21
Zhong Kui
2
6
0
0.33
L
Mulan
eggarson
Mulan
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,305
Damage
19,204
30,782
Taken
46,475
13,873
Mitigated
15,141
9,530
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,903
1,197
0
2,335
8,482
6,568
0
4,924
3,410
19,815
0
L
Cthulhu
4,295
596
405
879
9,281
1,397
0
2,996
6,285
24,828
0
W
Hun Batz
Deequill
Hun Batz
5,654
1,193
0
540
7,013
1,980
0
1,787
5,096
0
37,930
L
Thor
1,934
355
0
798
6,791
1,731
0
1,311
5,480
0
25,663
L
Janus
Madrrack
Janus
2,903
245
0
500
6,879
1,640
0
2,619
4,260
41,228
0
W
Izanami
T4Hunter
Izanami
12,850
9,813
0
2,691
7,013
2,334
44
4,945
2,056
0
53,024
W
4,692
316
402
903
4,038
1,524
0
581
3,251
46,703
0
L
Zhong Kui
Ultimaterager21
Zhong Kui
5,260
1,224
559
2,957
13,551
4,881
0
3,280
10,271
18,930
0
L
Mulan
eggarson
Mulan
4,812
520
0
5,110
9,973
5,492
310
4,595
5,378
0
31,529
W
4,206
1,157
0
2,659
4,236
1,467
0
0
3,949
27,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,572
Gold Earned
28,539
356
Minions Killed
291
0
Camps Cleared
0
1,171,224
Distance Traveled
1,048,174
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,252
659
38
3
0
222,612
7
L
Cthulhu
5,295
481
44
4
0
213,181
0
W
Hun Batz
6,611
601
69
6
0
225,336
0
L
Thor
5,310
483
58
5
0
220,367
7
L
Janus
6,188
563
91
8
0
205,669
6
W
Izanami
7,539
685
89
8
0
224,646
3
W
Ra
7,131
648
96
9
0
260,874
5
L
Zhong Kui
5,541
504
19
2
0
188,778
1
L
Mulan
6,205
564
79
7
0
220,179
4
W
Sol
6,039
549
64
6
0
237,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role