Player Matchup

Danzaburou
Danzaburou
LALO HALO 12
Danzaburou
Level 9
God Stats
18W - 13L
1,502 SR
Queue Stats
40W - 57L
1,345 Elo+
Party 2
Jing Wei
Jing Wei
Likelyz009
Jing Wei
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
xXKevinXx7280
Arachne
Level 60
God Stats
8W - 9L
1,554 SR
Queue Stats
58W - 66L
1,380 Elo+
Party 2
Team Averages
Level 24
1,519 SR
1,408 Elo+

VS

Team Averages
Level 76
1,485 SR
1,401 Elo+
Vulcan
Vulcan
ChozenLasagna06
Vulcan
Level 98
God Stats
1W - 4L
1,204 SR
Queue Stats
156W - 179L
1,396 Elo+
Party 1
Achilles
Achilles
DaTrxshPanda
Achilles
Level 66
God Stats
3W - 3L
1,683 SR
Queue Stats
210W - 218L
1,341 Elo+
Party 1
Fenrir
Fenrir
Joeymandela92
Fenrir
Level 63
God Stats
2W - 2L
1,567 SR
Queue Stats
101W - 111L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LALO HALO 12
Danzaburou
16
10 / 5 / 4
10,638
818
8,069
9,761
3,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Likelyz009
Jing Wei
3
0 / 0 / 0
6,610
508
0
0
0
Arachne
14
4 / 4 / 5
9,350
719
10,547
16,764
6,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
9,850
758
9,720
7,204
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
DaTrxshPanda
Achilles
11
1 / 2 / 4
8,382
645
5,184
6,370
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

13
4 / 8 / 5
10,163
782
6,814
13,403
6,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
14
Kills
9
9
Deaths
14
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
L
Achilles
DaTrxshPanda
Achilles
1
2
4
1.5
L
4
8
5
0.81
W
Danzaburou
LALO HALO 12
Danzaburou
10
5
4
2.4
W
Jing Wei
Likelyz009
Jing Wei
0
0
0
0
W
Arachne
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,616
Damage
21,718
26,525
Taken
26,977
9,894
Mitigated
12,078
7,985
Healing
3,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,720
1,440
92
527
7,204
2,707
677
92
7,112
41,200
0
L
Achilles
DaTrxshPanda
Achilles
5,184
1,569
0
497
6,370
3,040
371
294
6,076
0
24,671
L
6,814
1,246
132
2,558
13,403
6,331
1,032
0
13,403
53
16,577
W
Danzaburou
LALO HALO 12
Danzaburou
8,069
2,640
0
1,936
9,761
3,856
930
3,241
6,520
0
25,684
W
Jing Wei
Likelyz009
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
10,547
7,568
0
6,049
16,764
6,038
130
6,941
9,823
0
34,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,598
Gold Earned
28,395
90
Minions Killed
158
4
Camps Cleared
7
461,873
Distance Traveled
736,336
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,850
758
83
6
0
240,146
0
L
Achilles
8,382
645
41
3
4
268,749
2
L
Fenrir
10,163
782
34
3
3
227,441
2
W
Danzaburou
10,638
818
44
3
0
200,586
1
W
Jing Wei
6,610
508
0
0
0
4,022
0
W
Arachne
9,350
719
46
4
4
257,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role