Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
SirPenn
Bellona
Level 28
God Stats
4W - 6L
1,636 SR
Queue Stats
271W - 284L
1,618 Elo+
Party 1
Artemis
Artemis
TinySquidCheeks
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 261L
1,612 Elo+
Party 1
Fenrir
Fenrir
mightyjp
Fenrir
Level 24
God Stats
3W - 5L
1,663 SR
Queue Stats
71W - 71L
1,610 Elo+
Party 1
Bacchus
Bacchus
smitesimon2008
Bacchus
Level 26
God Stats
5W - 2L
1,508 SR
Queue Stats
54W - 44L
1,585 Elo+
Solo
Team Averages
Level 26
1,561 SR
1,585 Elo+

VS

Team Averages
Level 23
1,501 SR
1,642 Elo+
Tyr
Tyr
DeLaNasa
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,710 Elo+
Solo
Cernunnos
Cernunnos
Lol1sB3Eter
Cernunnos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,630 Elo+
Solo
Rama
Rama
Mookman11
Rama
Level 29
God Stats
1W - 3L
1,260 SR
Queue Stats
104W - 104L
1,571 Elo+
Solo
He Bo
He Bo
genitallwarrior
He Bo
Level 18
God Stats
7W - 5L
1,500 SR
Queue Stats
77W - 43L
1,684 Elo+
Solo
Fafnir
Fafnir
sugmamama
Fafnir
Level 29
God Stats
4W - 1L
1,746 SR
Queue Stats
187W - 184L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
1 / 5 / 5
8,241
515
7,232
11,887
7,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
SirPenn
Bellona
13
1 / 4 / 1
7,775
486
3,213
11,168
7,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 4 / 4
7,944
497
7,986
8,775
3,934
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
mightyjp
Fenrir
12
6 / 7 / 2
7,919
495
6,906
12,815
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 7
6,876
430
5,492
12,909
13,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 5
8,956
560
10,301
9,156
10,094
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
Lol1sB3Eter
Cernunnos
9
1 / 5 / 6
6,262
391
2,491
4,744
934
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rama
15
4 / 4 / 7
9,072
567
8,603
9,507
3,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
14 / 1 / 6
10,342
646
16,070
10,862
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
sugmamama
Fafnir
11
0 / 3 / 7
7,326
458
4,144
10,858
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
14
Kills
23
23
Deaths
14
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
5
5
0.7
W
4
1
5
6.5
W
Cernunnos
Lol1sB3Eter
Cernunnos
1
5
6
0.8
W
Rama
4
4
7
1.88
L
Bellona
SirPenn
Bellona
1
4
1
0.38
L
5
4
4
1.75
W
14
1
6
17
L
Fenrir
mightyjp
Fenrir
6
7
2
1
L
1
3
7
1.5
W
Fafnir
sugmamama
Fafnir
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,829
Damage
41,609
57,554
Taken
45,127
37,258
Mitigated
25,585
16,975
Healing
8,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,232
247
2,655
6,667
11,887
7,437
0
5,141
6,697
49,256
0
W
10,301
458
0
5,152
9,156
10,094
0
2,221
6,935
0
51,407
W
Cernunnos
Lol1sB3Eter
Cernunnos
2,491
1,208
0
163
4,744
934
180
764
3,980
0
12,143
W
Rama
8,603
5,302
0
250
9,507
3,345
442
3,727
5,780
0
65,028
L
Bellona
SirPenn
Bellona
3,213
400
0
2,982
11,168
7,824
0
2,112
8,669
3,095
42,714
L
7,986
3,207
0
1,861
8,775
3,934
588
3,108
5,619
0
45,550
W
16,070
758
0
619
10,862
3,727
282
3,068
7,794
71,870
0
L
Fenrir
mightyjp
Fenrir
6,906
1,430
0
508
12,815
4,930
0
5,730
6,894
0
41,374
L
5,492
1,139
0
2,302
12,909
13,133
31
4,064
8,637
13,908
0
W
Fafnir
sugmamama
Fafnir
4,144
1,129
0
2,538
10,858
7,485
124
3,103
7,755
24,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,755
Gold Earned
41,958
369
Minions Killed
412
0
Camps Cleared
0
1,455,388
Distance Traveled
1,481,145
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,241
515
100
6
0
300,110
6
W
Tyr
8,956
560
100
6
0
355,689
7
W
Cernunnos
6,262
391
18
1
0
224,314
0
W
Rama
9,072
567
135
8
0
278,393
2
L
Bellona
7,775
486
113
7
0
294,227
5
L
Artemis
7,944
497
77
5
0
246,257
4
W
He Bo
10,342
646
109
7
0
327,540
1
L
Fenrir
7,919
495
70
4
0
304,680
1
L
Bacchus
6,876
430
9
1
0
310,114
7
W
Fafnir
7,326
458
50
3
0
295,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role