Player Matchup

Hel
Hel
EXTREMEEEE
Hel
Level 18
God Stats
1W - 1L
1,536 SR
Queue Stats
16W - 10L
1,469 Elo+
Party 3
Thoth
Thoth
HisokaMorow28
Thoth
Level 29
God Stats
33W - 23L
1,602 SR
Queue Stats
112W - 96L
1,439 Elo+
Solo
Khepri
Khepri
PoachedEgg99
Khepri
Level 16
God Stats
17W - 18L
1,463 SR
Queue Stats
189W - 225L
1,371 Elo+
Solo
Fenrir
Fenrir
TheBlack06Ninja
Fenrir
Level 13
God Stats
10W - 15L
1,579 SR
Queue Stats
49W - 61L
1,235 Elo+
Solo
Danzaburou
Danzaburou
loganbner1003
Danzaburou
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,469 Elo+
Party 3
Team Averages
Level 20
1,536 SR
1,396 Elo+

VS

Team Averages
Level 15
1,497 SR
1,389 Elo+
Loki
Loki
 
Loki
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Aucrez
Charybdis
Level 17
God Stats
15W - 17L
1,463 SR
Queue Stats
144W - 154L
1,293 Elo+
Party 1
Cthulhu
Cthulhu
Mutant117
Cthulhu
Level 24
God Stats
12W - 12L
1,489 SR
Queue Stats
62W - 83L
1,293 Elo+
Party 1
Sun Wukong
Sun Wukong
SIlverJart
Sun Wukong
Level 6
God Stats
6W - 3L
1,530 SR
Queue Stats
30W - 31L
1,359 Elo+
Party 2
Sol
Sol
XxlolmaxX
Sol
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 11
13,621
568
21,524
19,198
14,034
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 0 / 13
12,794
533
19,935
8,692
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
15
0 / 2 / 14
10,610
442
2,321
12,646
12,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 3 / 1
9,115
380
3,498
6,193
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
loganbner1003
Danzaburou
20
12 / 1 / 2
14,141
589
16,473
13,270
6,321
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
1 / 7 / 2
9,881
412
4,200
20,369
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Aucrez
Charybdis
16
1 / 7 / 1
10,040
418
6,893
17,506
5,383
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Mutant117
Cthulhu
14
2 / 8 / 1
9,241
385
10,448
17,361
10,256
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
SIlverJart
Sun Wukong
13
0 / 3 / 1
8,410
350
3,447
14,935
12,276
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
2 / 10 / 4
9,986
416
8,173
16,329
4,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
35
Kills
6
7
Deaths
35
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
7
2
0.29
L
Charybdis
Aucrez
Charybdis
1
7
1
0.21
W
12
1
11
17.5
W
8
0
13
14.5
L
Cthulhu
Mutant117
Cthulhu
2
8
1
0.31
W
Khepri
0
2
14
3.5
L
Sun Wukong
SIlverJart
Sun Wukong
0
3
1
0.17
W
3
3
1
1.17
L
2
10
4
0.4
W
Danzaburou
loganbner1003
Danzaburou
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,751
Damage
33,161
59,999
Taken
86,500
37,589
Mitigated
39,337
31,633
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,200
680
0
1,612
20,369
6,727
0
7,241
13,128
0
77,225
L
Charybdis
Aucrez
Charybdis
6,893
4,135
0
1,820
17,506
5,383
0
10,174
7,231
0
64,306
W
21,524
2,987
7,163
15,350
19,198
14,034
3,096
7,245
11,813
92,627
0
W
19,935
902
0
2,634
8,692
3,183
6,237
3,386
5,230
92,374
0
L
Cthulhu
Mutant117
Cthulhu
10,448
649
0
1,521
17,361
10,256
0
9,227
8,112
34,795
0
W
Khepri
2,321
222
0
218
12,646
12,137
232
3,513
9,055
21,709
0
L
Sun Wukong
SIlverJart
Sun Wukong
3,447
790
0
2,542
14,935
12,276
459
6,482
8,453
0
43,089
W
3,498
897
0
336
6,193
1,914
380
1,206
4,913
0
24,529
L
8,173
2,525
0
2,392
16,329
4,695
0
10,533
5,796
48,712
0
W
Danzaburou
loganbner1003
Danzaburou
16,473
7,569
0
5,932
13,270
6,321
1,214
3,013
10,219
0
119,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,281
Gold Earned
47,558
517
Minions Killed
452
0
Camps Cleared
0
2,010,675
Distance Traveled
1,921,174
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,881
412
111
5
0
395,453
0
L
Charybdis
10,040
418
120
5
0
390,192
0
W
Hel
13,621
568
142
6
0
440,276
4
W
Thoth
12,794
533
136
6
0
451,828
4
L
Cthulhu
9,241
385
41
2
0
356,160
3
W
Khepri
10,610
442
36
2
0
484,110
0
L
Sun Wukong
8,410
350
80
3
0
404,553
0
W
Fenrir
9,115
380
42
2
0
228,083
2
L
Sol
9,986
416
100
4
0
374,816
0
W
Danzaburou
14,141
589
161
7
0
406,378
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role