Player Matchup

Ares
Ares
Loko peu3184
Ares
Level 29
God Stats
7W - 3L
1,766 SR
Queue Stats
154W - 214L
1,219 Elo+
Party 1
Bastet
Bastet
Mmercadante
Bastet
Level 60
God Stats
19W - 28L
1,433 SR
Queue Stats
145W - 184L
1,254 Elo+
Party 1
Ra
Ra
ST0N3KIL3R
Ra
Level 50
God Stats
1W - 1L
1,752 SR
Queue Stats
54W - 76L
1,306 Elo+
Solo
Team Averages
Level 46
1,650 SR
1,260 Elo+

VS

Team Averages
Level 64
1,386 SR
1,223 Elo+
Hel
Hel
Kreeth
Hel
Level 65
God Stats
15W - 18L
1,460 SR
Queue Stats
75W - 109L
1,250 Elo+
Solo
Cthulhu
Cthulhu
OGN illusion
Cthulhu
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 112L
1,201 Elo+
Party 2
Pele
Pele
XGN JBreezzy
Pele
Level 78
God Stats
31W - 31L
1,196 SR
Queue Stats
134W - 191L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
11,573
609
10,939
24,825
18,148
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
15
5 / 8 / 4
11,538
607
17,812
19,350
7,897
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 8 / 7
11,947
629
19,017
23,940
8,644
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Kreeth
Hel
16
6 / 4 / 12
12,761
672
23,848
21,149
8,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
OGN illusion
Cthulhu
16
7 / 2 / 15
13,448
708
14,310
28,236
35,063
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 5 / 9
13,604
716
18,763
16,131
6,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
11
Kills
21
22
Deaths
11
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hel
Kreeth
Hel
6
4
12
3
L
3
6
2
0.67
L
Bastet
5
8
4
0.88
W
Cthulhu
OGN illusion
Cthulhu
7
2
15
7.25
L
3
8
7
0.81
W
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,768
Damage
56,921
68,115
Taken
65,516
34,689
Mitigated
50,227
14,016
Healing
34,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Kreeth
Hel
23,848
396
12,053
11,518
21,149
8,839
345
8,863
12,286
53,517
0
L
10,939
585
280
2,010
24,825
18,148
0
12,072
12,333
22,560
0
L
Bastet
17,812
5,672
0
0
19,350
7,897
308
9,922
9,218
0
31,724
W
Cthulhu
OGN illusion
Cthulhu
14,310
2,010
436
6,426
28,236
35,063
583
14,458
13,778
30,693
0
L
19,017
1,424
1,628
10,098
23,940
8,644
272
15,631
7,705
68,568
0
W
18,763
6,405
0
3,813
16,131
6,325
1,495
7,153
8,978
0
49,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
39,813
157
Minions Killed
181
8
Camps Cleared
6
944,277
Distance Traveled
1,030,213
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,761
672
70
4
2
361,318
1
L
Ares
11,573
609
22
1
1
331,297
0
L
Bastet
11,538
607
31
2
1
305,547
3
W
Cthulhu
13,448
708
45
2
0
334,297
0
L
Ra
11,947
629
104
5
6
307,433
0
W
Pele
13,604
716
66
3
4
334,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role