Player Matchup

Ymir
Ymir
FlippingNuggets
Ymir
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 49L
1,357 Elo+
Solo
Nike
Nike
Macaroni95
Nike
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,460 Elo+
Solo
Scylla
Scylla
WentBack
Scylla
Level 29
God Stats
2W - 1L
1,571 SR
Queue Stats
60W - 67L
1,534 Elo+
Solo
Danzaburou
Danzaburou
ZaddyAttack
Danzaburou
Level 12
God Stats
5W - 2L
1,487 SR
Queue Stats
22W - 22L
1,414 Elo+
Party 1
Fenrir
Fenrir
parblaze1
Fenrir
Level 5
God Stats
9W - 3L
1,403 SR
Queue Stats
26W - 20L
1,396 Elo+
Party 1
Team Averages
Level 15
1,492 SR
1,432 Elo+

VS

Team Averages
Level 19
1,401 SR
1,302 Elo+
Bakasura
Bakasura
Antolee
Bakasura
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,253 Elo+
Party 3
King Arthur
King Arthur
DarkEdwardWings
King Arthur
Level 16
God Stats
1W - 5L
1,265 SR
Queue Stats
25W - 31L
1,321 Elo+
Party 2
Artemis
Artemis
Ismawhite
Artemis
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 14L
1,253 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Nattramm
Morgan Le Fay
Level 19
God Stats
10W - 11L
1,411 SR
Queue Stats
49W - 62L
1,345 Elo+
Party 2
Olorun
Olorun
PlumBlossom
Olorun
Level 23
God Stats
1W - 5L
1,330 SR
Queue Stats
55W - 73L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
6,759
451
1,445
13,457
12,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 3 / 4
8,495
566
6,024
8,402
2,383
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
WentBack
Scylla
16
5 / 0 / 2
9,459
631
5,216
7,426
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ZaddyAttack
Danzaburou
14
6 / 3 / 2
8,587
572
9,485
10,084
3,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
parblaze1
Fenrir
15
10 / 4 / 6
9,495
633
9,747
9,300
3,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antolee
Bakasura
13
4 / 5 / 1
7,965
531
4,897
9,834
4,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
DarkEdwardWings
King Arthur
9
1 / 6 / 1
6,256
417
4,344
11,964
5,363
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
Ismawhite
Artemis
10
4 / 5 / 4
7,294
486
6,290
6,526
1,840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Nattramm
Morgan Le Fay
12
1 / 5 / 0
7,226
482
3,010
7,460
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
12
7 / 4 / 5
7,952
530
9,516
10,078
4,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
25
Kills
17
17
Deaths
25
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Antolee
Bakasura
4
5
1
0.9
L
King Arthur
DarkEdwardWings
King Arthur
1
6
1
0.25
W
0
7
2
0.14
L
Artemis
Ismawhite
Artemis
4
5
4
1.2
W
4
3
4
2
L
Morgan Le Fay
Nattramm
Morgan Le Fay
1
5
0
0.2
L
Olorun
7
4
5
2.38
W
Scylla
WentBack
Scylla
5
0
2
6
W
Danzaburou
ZaddyAttack
Danzaburou
6
3
2
2.33
W
Fenrir
parblaze1
Fenrir
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,917
Damage
28,057
48,669
Taken
45,862
25,434
Mitigated
18,112
8,779
Healing
8,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Antolee
Bakasura
4,897
2,922
0
2,944
9,834
4,058
0
1,810
7,918
0
40,989
L
King Arthur
DarkEdwardWings
King Arthur
4,344
655
0
720
11,964
5,363
0
709
11,245
0
24,231
W
1,445
595
0
435
13,457
12,732
650
3,792
9,337
20,460
0
L
Artemis
Ismawhite
Artemis
6,290
3,823
0
605
6,526
1,840
208
690
5,836
0
25,893
W
6,024
3,497
0
1,560
8,402
2,383
193
457
7,876
0
43,054
L
Morgan Le Fay
Nattramm
Morgan Le Fay
3,010
245
0
1,124
7,460
2,684
36
1,592
5,718
38,095
0
L
Olorun
9,516
4,591
279
2,711
10,078
4,167
84
1,522
8,484
25,805
2,838
W
Scylla
WentBack
Scylla
5,216
320
62
3,100
7,426
2,636
1,505
1,920
5,264
63,766
0
W
Danzaburou
ZaddyAttack
Danzaburou
9,485
3,989
0
2,862
10,084
3,781
2,212
2,805
7,169
0
59,431
W
Fenrir
parblaze1
Fenrir
9,747
3,140
0
760
9,300
3,902
325
2,301
6,846
0
48,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,795
Gold Earned
36,693
455
Minions Killed
320
0
Camps Cleared
0
1,305,774
Distance Traveled
1,202,940
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,965
531
89
6
0
269,288
0
L
King Arthur
6,256
417
47
3
0
222,025
4
W
Ymir
6,759
451
36
2
0
236,266
0
L
Artemis
7,294
486
52
3
0
194,135
1
W
Nike
8,495
566
98
7
0
248,533
0
L
Morgan Le Fay
7,226
482
93
6
0
258,524
0
L
Olorun
7,952
530
39
3
0
258,968
0
W
Scylla
9,459
631
139
9
0
259,306
6
W
Danzaburou
8,587
572
102
7
0
261,972
4
W
Fenrir
9,495
633
80
5
0
299,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role