Player Matchup

Ymir
Ymir
ChinaFit
Ymir
Level 20
God Stats
4W - 3L
1,454 SR
Queue Stats
24W - 17L
1,502 Elo+
Party 2
Sylvanus
Sylvanus
Moonrick7c11
Sylvanus
Level 29
God Stats
3W - 0L
1,722 SR
Queue Stats
45W - 43L
1,406 Elo+
Party 2
Medusa
Medusa
Sir Spooky chan
Medusa
Level 29
God Stats
8W - 7L
1,415 SR
Queue Stats
150W - 165L
1,405 Elo+
Solo
Ra
Ra
itsmehoneyd
Ra
Level 6
God Stats
2W - 4L
1,300 SR
Queue Stats
8W - 10L
1,349 Elo+
Party 2
Aphrodite
Aphrodite
slayer of red98
Aphrodite
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 30L
1,432 Elo+
Solo
Team Averages
Level 23
1,478 SR
1,419 Elo+

VS

Team Averages
Level 28
1,471 SR
1,430 Elo+
Nox
Nox
Elichikao
Nox
Level 15
God Stats
2W - 2L
1,603 SR
Queue Stats
23W - 22L
1,407 Elo+
Party 1
Aphrodite
Aphrodite
HABIDRD15RMK
Aphrodite
Level 15
God Stats
5W - 5L
1,684 SR
Queue Stats
39W - 48L
1,473 Elo+
Solo
Heimdallr
Heimdallr
Mass_Khaos420
Heimdallr
Level 31
God Stats
3W - 8L
1,488 SR
Queue Stats
58W - 77L
1,443 Elo+
Solo
Pele
Pele
Oishi Emi
Pele
Level 64
God Stats
0W - 2L
1,290 SR
Queue Stats
21W - 17L
1,418 Elo+
Party 1
Da Ji
Da Ji
Shxniiii
Da Ji
Level 17
God Stats
1W - 4L
1,292 SR
Queue Stats
32W - 28L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
4 / 6 / 33
14,773
1,055
22,292
29,373
43,959
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Moonrick7c11
Sylvanus
20
1 / 4 / 22
12,920
923
13,322
24,507
19,825
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
21 / 10 / 16
17,960
1,283
42,917
28,908
11,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 4 / 19
13,245
946
13,463
10,761
4,087
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
slayer of red98
Aphrodite
20
11 / 4 / 21
15,854
1,132
18,827
22,568
12,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

111

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 5 / 17
15,121
1,080
21,864
17,197
6,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
HABIDRD15RMK
Aphrodite
20
3 / 8 / 23
13,975
998
17,828
24,174
19,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Mass_Khaos420
Heimdallr
20
4 / 11 / 19
13,762
983
26,878
25,071
11,076
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Pele
20
10 / 8 / 13
14,801
1,057
25,383
24,122
11,599
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
Shxniiii
Da Ji
20
3 / 8 / 17
13,325
952
16,940
27,317
15,368
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
117
40
Kills
28
28
Deaths
40
111
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
6
33
3.42
L
8
5
17
3.3
L
Aphrodite
HABIDRD15RMK
Aphrodite
3
8
23
1.81
L
Heimdallr
Mass_Khaos420
Heimdallr
4
11
19
1.23
W
Sylvanus
Moonrick7c11
Sylvanus
1
4
22
3
L
Pele
10
8
13
2.06
L
Da Ji
Shxniiii
Da Ji
3
8
17
1.44
W
21
10
16
2.9
W
3
4
19
3.13
W
Aphrodite
slayer of red98
Aphrodite
11
4
21
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,821
Damage
108,893
116,117
Taken
117,881
91,774
Mitigated
63,996
40,996
Healing
18,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
22,292
4,083
1,307
1,356
29,373
43,959
0
11,519
17,854
42,017
0
L
21,864
1,902
0
1,050
17,197
6,901
0
12,112
5,085
45,901
0
L
Aphrodite
HABIDRD15RMK
Aphrodite
17,828
5,082
4,698
6,577
24,174
19,052
0
14,548
9,626
36,841
0
L
Heimdallr
Mass_Khaos420
Heimdallr
26,878
11,112
0
1,309
25,071
11,076
0
15,117
9,954
0
55,012
W
Sylvanus
Moonrick7c11
Sylvanus
13,322
1,447
10,415
7,034
24,507
19,825
0
9,664
14,843
21,571
0
L
Pele
25,383
9,953
377
4,355
24,122
11,599
0
12,387
11,735
0
36,976
L
Da Ji
Shxniiii
Da Ji
16,940
4,836
0
385
27,317
15,368
0
13,740
13,577
0
30,788
W
42,917
20,147
0
3,808
28,908
11,866
0
7,948
20,960
0
79,321
W
13,463
2,523
727
0
10,761
4,087
0
3,399
7,362
36,690
0
W
Aphrodite
slayer of red98
Aphrodite
18,827
2,133
6,377
9,972
22,568
12,037
0
7,162
15,406
35,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,752
Gold Earned
70,984
243
Minions Killed
223
8
Camps Cleared
7
1,330,352
Distance Traveled
1,201,905
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,773
1,055
43
3
3
234,534
0
L
Nox
15,121
1,080
66
5
3
260,019
0
L
Aphrodite
13,975
998
48
3
1
237,775
0
L
Heimdallr
13,762
983
58
4
2
238,494
0
W
Sylvanus
12,920
923
11
1
2
304,229
1
L
Pele
14,801
1,057
20
1
1
220,244
0
L
Da Ji
13,325
952
31
2
0
245,373
0
W
Medusa
17,960
1,283
91
7
2
250,073
0
W
Ra
13,245
946
62
4
1
231,671
2
W
Aphrodite
15,854
1,132
36
3
0
309,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role