Player Matchup

Agni
Agni
Im A Monster223
Agni
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 76L
1,659 Elo+
Party 3
Bellona
Bellona
Shadowclocked
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,774 Elo+
Party 1
Jing Wei
Jing Wei
Smokeythewrath
Jing Wei
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,458 Elo+
Solo
Cerberus
Cerberus
Xerplus
Cerberus
Level 43
God Stats
3W - 4L
1,808 SR
Queue Stats
22W - 28L
1,421 Elo+
Party 1
Loki
Loki
YesThisiLike
Loki
Level 12
God Stats
2W - 6L
1,555 SR
Queue Stats
98W - 100L
1,685 Elo+
Party 3
Team Averages
Level 16
1,573 SR
1,599 Elo+

VS

Team Averages
Level 19
1,501 SR
1,585 Elo+
Thanatos
Thanatos
AlfieMead
Thanatos
Level 14
God Stats
6W - 1L
1,247 SR
Queue Stats
48W - 15L
1,736 Elo+
Party 2
Apollo
Apollo
JDecimatR
Apollo
Level 4
God Stats
6W - 2L
1,640 SR
Queue Stats
19W - 4L
1,696 Elo+
Party 2
Discordia
Discordia
PsychosisEffect
Discordia
Level 71
God Stats
14W - 7L
1,776 SR
Queue Stats
441W - 283L
1,711 Elo+
Party 2
Izanami
Izanami
YuliRX
Izanami
Level 3
God Stats
1W - 3L
1,340 SR
Queue Stats
3W - 7L
1,422 Elo+
Party 4
Jormungandr
Jormungandr
elbucciarati
Jormungandr
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 7L
1,359 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 3
9,939
523
13,200
14,713
4,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
13
0 / 9 / 0
7,871
414
4,336
14,417
7,454
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
12
3 / 7 / 4
8,408
443
6,065
12,963
3,499
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Xerplus
Cerberus
11
2 / 6 / 6
7,866
414
7,809
19,093
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
6 / 4 / 1
9,736
512
4,136
13,149
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlfieMead
Thanatos
20
15 / 1 / 7
12,950
682
17,399
19,423
11,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
JDecimatR
Apollo
16
7 / 1 / 9
10,670
562
15,919
10,440
3,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
PsychosisEffect
Discordia
19
8 / 4 / 4
12,560
661
12,684
11,208
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
YuliRX
Izanami
14
0 / 6 / 2
8,308
437
4,222
10,572
3,395
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
elbucciarati
Jormungandr
14
3 / 4 / 3
9,117
480
5,301
15,108
10,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
15
Kills
33
33
Deaths
16
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AlfieMead
Thanatos
15
1
7
18.5
L
4
7
3
0.79
W
Apollo
JDecimatR
Apollo
7
1
9
11.5
W
Discordia
PsychosisEffect
Discordia
8
4
4
2.5
L
Bellona
0
9
0
0
L
Jing Wei
3
7
4
0.71
L
Cerberus
Xerplus
Cerberus
2
6
6
0.83
L
6
4
1
1.63
W
Izanami
YuliRX
Izanami
0
6
2
0.17
W
Jormungandr
elbucciarati
Jormungandr
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,546
Damage
55,525
74,335
Taken
66,751
32,582
Mitigated
32,223
14,162
Healing
26,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AlfieMead
Thanatos
17,399
4,615
0
16,772
19,423
11,087
0
5,172
13,967
0
99,150
L
13,200
349
0
2,814
14,713
4,942
0
4,335
9,982
69,189
0
W
Apollo
JDecimatR
Apollo
15,919
10,454
0
3,407
10,440
3,439
957
4,603
5,765
0
51,136
W
Discordia
PsychosisEffect
Discordia
12,684
1,401
120
5,117
11,208
3,449
158
5,947
5,051
90,138
0
L
Bellona
4,336
1,112
0
2,078
14,417
7,454
0
281
14,136
0
35,151
L
Jing Wei
6,065
4,063
0
1,463
12,963
3,499
297
3,693
9,228
0
31,567
L
Cerberus
Xerplus
Cerberus
7,809
1,196
0
3,083
19,093
12,333
0
5,833
13,178
24,348
0
L
4,136
1,085
0
4,724
13,149
4,354
0
3,405
9,538
0
61,150
W
Izanami
YuliRX
Izanami
4,222
3,221
0
1,570
10,572
3,395
2,293
1,643
8,725
0
59,320
W
Jormungandr
elbucciarati
Jormungandr
5,301
2,343
0
0
15,108
10,853
579
3,226
11,649
34,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,820
Gold Earned
53,605
414
Minions Killed
532
0
Camps Cleared
0
1,690,801
Distance Traveled
1,818,981
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,950
682
140
7
0
407,874
8
L
Agni
9,939
523
142
7
0
328,854
3
W
Apollo
10,670
562
93
5
0
358,957
0
W
Discordia
12,560
661
185
10
0
377,003
4
L
Bellona
7,871
414
68
4
0
377,037
0
L
Jing Wei
8,408
443
57
3
0
272,313
2
L
Cerberus
7,866
414
32
2
0
340,582
0
L
Loki
9,736
512
115
6
0
372,015
3
W
Izanami
8,308
437
77
4
0
355,240
0
W
Jormungandr
9,117
480
37
2
0
319,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role