Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Lucky_YUMB
Ares
Level 63
God Stats
11W - 5L
1,697 SR
Queue Stats
422W - 332L
1,520 Elo+
Party 1
Cupid
Cupid
Squashed_YUMB
Cupid
Level 12
God Stats
14W - 7L
1,722 SR
Queue Stats
19W - 17L
1,423 Elo+
Party 1
Team Averages
Level 78
1,640 SR
1,481 Elo+

VS

Team Averages
Level 25
1,404 SR
1,322 Elo+
Artemis
Artemis
 
Artemis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RUBIVIH
Zeus
Level 26
God Stats
1W - 3L
1,264 SR
Queue Stats
31W - 93L
1,189 Elo+
Party 2
Vamana
Vamana
el_p-to_estevez
Vamana
Level 29
God Stats
7W - 15L
1,448 SR
Queue Stats
60W - 107L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
18 / 2 / 6
11,122
927
18,405
10,400
5,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 1 / 12
9,849
821
7,301
11,662
12,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 12
8,159
680
4,357
7,857
2,833
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 7 / 1
7,258
605
7,563
9,248
3,093
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
RUBIVIH
Zeus
10
2 / 11 / 1
8,037
670
6,877
12,338
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
1 / 8 / 3
8,002
667
7,618
14,130
6,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
26
Kills
4
5
Deaths
26
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
18
2
6
10.5
L
Artemis
 
Artemis
1
7
1
0.21
W
7
1
12
13
L
Zeus
RUBIVIH
Zeus
2
11
1
0.23
W
1
2
12
3.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,063
Damage
22,058
29,919
Taken
35,716
20,339
Mitigated
15,062
5,076
Healing
4,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
18,405
10,059
0
1,689
10,400
5,079
958
2,009
8,391
0
50,534
L
Artemis
 
Artemis
7,563
3,422
0
810
9,248
3,093
294
1,802
7,446
0
29,117
W
7,301
1,114
0
3,137
11,662
12,427
136
3,196
8,466
16,750
0
L
Zeus
RUBIVIH
Zeus
6,877
951
120
934
12,338
5,162
26
2,308
10,030
17,686
0
W
4,357
1,900
30
220
7,857
2,833
1,183
1,944
5,913
0
18,490
L
7,618
2,963
0
2,171
14,130
6,807
0
3,800
10,330
0
20,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,130
Gold Earned
23,297
114
Minions Killed
107
5
Camps Cleared
5
573,437
Distance Traveled
509,961
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,122
927
59
5
4
171,310
0
L
Artemis
7,258
605
48
4
3
167,784
3
W
Ares
9,849
821
19
2
0
206,344
2
L
Zeus
8,037
670
24
2
0
145,344
0
W
Cupid
8,159
680
36
3
1
195,783
0
L
Vamana
8,002
667
35
3
2
196,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role