Player Matchup

Cthulhu
Cthulhu
DanCoffee3601
Cthulhu
Level 12
God Stats
0W - 2L
1,302 SR
Queue Stats
8W - 15L
1,266 Elo+
Party 2
Chaac
Chaac
HenriqueReviveu
Chaac
Level 9
God Stats
1W - 2L
1,532 SR
Queue Stats
2W - 10L
1,175 Elo+
Solo
Charybdis
Charybdis
PH SUPREMEBR
Charybdis
Level 66
God Stats
1W - 2L
1,392 SR
Queue Stats
15W - 29L
1,295 Elo+
Party 2
Nu Wa
Nu Wa
Paulo RicardoxD
Nu Wa
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 104L
1,380 Elo+
Solo
Loki
Loki
VtuberDesventier
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 178L
1,428 Elo+
Solo
Team Averages
Level 28
1,445 SR
1,309 Elo+

VS

Team Averages
Level 25
1,481 SR
1,353 Elo+
Cerberus
Cerberus
G__beltrao15
Cerberus
Level 29
God Stats
22W - 25L
1,348 SR
Queue Stats
78W - 105L
1,391 Elo+
Party 1
Chronos
Chronos
Hajelino
Chronos
Level 30
God Stats
2W - 3L
1,243 SR
Queue Stats
14W - 30L
1,308 Elo+
Party 1
Skadi
Skadi
Hauscler
Skadi
Level 29
God Stats
27W - 22L
1,560 SR
Queue Stats
125W - 154L
1,367 Elo+
Solo
Bellona
Bellona
SL_Fernandolas
Bellona
Level 15
God Stats
5W - 1L
1,785 SR
Queue Stats
18W - 22L
1,372 Elo+
Party 1
Fenrir
Fenrir
key-funny041
Fenrir
Level 22
God Stats
8W - 11L
1,471 SR
Queue Stats
89W - 109L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 9 / 4
8,166
389
5,453
20,826
17,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 4 / 2
9,319
444
10,187
18,186
18,782
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
PH SUPREMEBR
Charybdis
13
1 / 8 / 3
8,589
409
9,497
15,523
4,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 9 / 4
9,710
462
13,267
12,223
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
8 / 4 / 2
11,842
564
14,864
15,274
5,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
G__beltrao15
Cerberus
16
8 / 3 / 8
11,153
531
10,368
13,632
13,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
Hajelino
Chronos
17
9 / 1 / 12
11,940
569
18,415
14,333
4,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Hauscler
Skadi
16
3 / 4 / 8
10,245
488
9,584
12,314
4,016
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 2 / 6
11,407
543
10,859
13,529
12,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
17
10 / 7 / 6
12,043
573
9,816
20,562
8,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
74
17
Kills
34
34
Deaths
17
15
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
9
4
0.33
W
Cerberus
G__beltrao15
Cerberus
8
3
8
4
W
Chronos
Hajelino
Chronos
9
1
12
15
W
Skadi
Hauscler
Skadi
3
4
8
1.75
L
3
4
2
1
L
Charybdis
PH SUPREMEBR
Charybdis
1
8
3
0.31
L
4
9
4
0.67
W
4
2
6
3.5
L
8
4
2
2.25
W
Fenrir
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,268
Damage
59,042
82,032
Taken
74,370
49,473
Mitigated
42,925
12,077
Healing
14,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,453
394
144
0
20,826
17,105
52
8,936
11,890
17,994
0
W
Cerberus
G__beltrao15
Cerberus
10,368
413
0
3,439
13,632
13,039
433
2,672
10,828
37,301
0
W
Chronos
Hajelino
Chronos
18,415
6,319
0
3,129
14,333
4,962
2,236
3,844
10,197
69,202
0
W
Skadi
Hauscler
Skadi
9,584
5,747
0
1,874
12,314
4,016
1,799
3,412
8,604
0
72,387
L
10,187
2,031
0
2,704
18,186
18,782
1,068
3,042
15,144
9,643
34,690
L
Charybdis
PH SUPREMEBR
Charybdis
9,497
5,556
0
3,190
15,523
4,392
342
7,159
8,364
0
52,891
L
13,267
3,112
0
1,052
12,223
3,563
0
5,031
7,192
44,307
0
W
10,859
4,943
0
4,349
13,529
12,249
1,102
4,011
9,052
0
57,634
L
14,864
3,977
0
4,987
15,274
5,631
0
4,615
10,659
0
102,558
W
Fenrir
9,816
2,873
0
1,811
20,562
8,659
1,489
6,238
13,810
0
30,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,626
Gold Earned
56,788
441
Minions Killed
449
0
Camps Cleared
0
1,879,830
Distance Traveled
2,006,422
4
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,166
389
36
2
0
356,471
0
W
Cerberus
11,153
531
43
2
0
391,619
2
W
Chronos
11,940
569
114
5
0
389,636
13
W
Skadi
10,245
488
115
5
0
380,780
5
L
Chaac
9,319
444
82
4
0
374,657
0
L
Charybdis
8,589
409
87
4
0
339,320
1
L
Nu Wa
9,710
462
81
4
0
344,911
0
W
Bellona
11,407
543
126
6
0
427,252
2
L
Loki
11,842
564
155
7
0
464,471
3
W
Fenrir
12,043
573
51
2
0
417,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role