Player Matchup

Cthulhu
Cthulhu
Silver IV
CostlessSun07
Cthulhu
Silver IV
Level 106
God Stats
5W - 4L
1,573 SR
Queue Stats
246W - 258L
555 MMR
Solo
Sobek
Sobek
Bronze III
EZIDAZIT
Sobek
Bronze III
Level 71
God Stats
0W - 2L
1,556 SR
Queue Stats
23W - 35L
734 MMR
Party 1
Chiron
Chiron
Bronze V
ExpIicitShooter
Chiron
Bronze V
Level 67
God Stats
1W - 2L
1,528 SR
Queue Stats
28W - 50L
364 MMR
Party 1
Hun Batz
Hun Batz
Silver III
WWEstick355
Hun Batz
Silver III
Level 108
God Stats
1W - 2L
1,717 SR
Queue Stats
112W - 123L
1,017 MMR
Solo
Sol
Sol
Silver III
b0ssFranku
Sol
Silver III
Level 147
God Stats
13W - 13L
1,496 SR
Queue Stats
242W - 251L
626 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,574 SR
659 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,441 SR
879 MMR
Fafnir
Fafnir
Silver II
 
Fafnir
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver III
 
Xing Tian
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver V
PaTT RiCHaRD
Artemis
Silver V
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 116L
462 MMR
Solo
Loki
Loki
Silver V
Zealithia
Loki
Silver V
Level 123
God Stats
1W - 1L
1,203 SR
Queue Stats
244W - 261L
498 MMR
Party 2
Baron Samedi
Baron Samedi
Silver V
atriospace
Baron Samedi
Silver V
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 162L
434 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 3 / 0
8,895
445
14,141
16,062
11,829
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
EZIDAZIT
Sobek
12
1 / 4 / 3
7,971
399
3,976
22,984
16,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 7 / 1
8,226
411
7,252
15,328
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
WWEstick355
Hun Batz
14
1 / 5 / 1
8,242
412
7,850
16,709
5,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 2
9,007
450
10,979
10,400
3,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayScyllaAthenaSetGilgamesh

VS

Bans
KumbhakarnaMerlinDanzaburouNu WaTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
18
2 / 1 / 3
11,152
558
11,934
22,288
19,165
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
 
Xing Tian
15
2 / 1 / 15
10,215
511
12,093
19,084
21,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
PaTT RiCHaRD
Artemis
20
14 / 1 / 1
12,297
615
17,339
8,591
4,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
17
5 / 0 / 6
10,596
530
8,626
12,604
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
atriospace
Baron Samedi
14
0 / 4 / 5
9,124
456
8,522
12,633
6,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
7
Kills
23
23
Deaths
7
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
1
3
3.5
W
Xing Tian
 
Xing Tian
2
1
15
9.5
L
Cthulhu
1
3
0
0.33
L
Sobek
EZIDAZIT
Sobek
1
4
3
0.63
L
3
7
1
0.5
W
Artemis
PaTT RiCHaRD
Artemis
14
1
1
14.5
L
Hun Batz
WWEstick355
Hun Batz
1
5
1
0.3
W
Loki
5
0
6
8
W
Baron Samedi
atriospace
Baron Samedi
0
4
5
0.63
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,198
Damage
58,514
81,483
Taken
75,200
41,689
Mitigated
56,559
27,296
Healing
30,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
11,934
4,045
0
12,158
22,288
19,165
9
10,878
10,351
73,974
0
W
Xing Tian
 
Xing Tian
12,093
1,262
0
4,145
19,084
21,694
239
6,982
11,964
33,622
0
L
Cthulhu
14,141
2,384
0
5,023
16,062
11,829
0
9,531
6,409
57,337
0
L
Sobek
EZIDAZIT
Sobek
3,976
323
246
9,957
22,984
16,241
0
7,470
15,514
19,456
0
L
7,252
4,697
469
5,130
15,328
4,590
0
5,484
9,843
0
35,535
W
Artemis
PaTT RiCHaRD
Artemis
17,339
9,667
292
2,497
8,591
4,323
787
711
7,880
0
112,312
L
Hun Batz
WWEstick355
Hun Batz
7,850
286
0
4,403
16,709
5,673
0
5,635
11,074
0
61,314
W
Loki
8,626
1,572
0
6,638
12,604
5,061
125
2,293
10,218
0
76,655
W
Baron Samedi
atriospace
Baron Samedi
8,522
1,153
1,054
4,198
12,633
6,316
200
7,084
5,549
57,765
0
L
10,979
3,324
0
2,068
10,400
3,356
111
4,307
6,093
68,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,341
Gold Earned
53,384
434
Minions Killed
553
0
Camps Cleared
0
1,685,716
Distance Traveled
1,791,698
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,152
558
128
6
0
337,667
3
W
Xing Tian
10,215
511
40
2
0
394,980
3
L
Cthulhu
8,895
445
116
6
0
350,747
2
L
Sobek
7,971
399
21
1
0
361,032
3
L
Chiron
8,226
411
66
3
0
288,354
0
W
Artemis
12,297
615
132
7
0
344,673
1
L
Hun Batz
8,242
412
105
5
0
354,488
4
W
Loki
10,596
530
133
7
0
400,000
4
W
Baron Samedi
9,124
456
120
6
0
314,378
0
L
Sol
9,007
450
126
6
0
331,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role