Player Matchup

Charybdis
Charybdis
TeteuSky
Charybdis
Level 28
God Stats
2W - 2L
1,713 SR
Queue Stats
28W - 24L
1,501 Elo+
Solo
Ganesha
Ganesha
airborne_lake1
Ganesha
Level 28
God Stats
4W - 1L
1,429 SR
Queue Stats
100W - 109L
1,443 Elo+
Solo
Izanami
Izanami
barcacuca
Izanami
Level 5
God Stats
17W - 13L
1,393 SR
Queue Stats
74W - 64L
1,304 Elo+
Solo
Arachne
Arachne
dsadwqzay
Arachne
Level 16
God Stats
1W - 0L
1,162 SR
Queue Stats
8W - 8L
1,577 Elo+
Solo
Merlin
Merlin
jbrodi99
Merlin
Level 21
God Stats
13W - 12L
1,515 SR
Queue Stats
56W - 38L
1,501 Elo+
Solo
Team Averages
Level 20
1,442 SR
1,465 Elo+

VS

Team Averages
Level 25
1,525 SR
1,419 Elo+
Chaac
Chaac
 
Chaac
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
G__beltrao15
Cerberus
Level 29
God Stats
22W - 25L
1,372 SR
Queue Stats
78W - 105L
1,401 Elo+
Party 1
Chronos
Chronos
Hajelino
Chronos
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 30L
1,322 Elo+
Party 1
Medusa
Medusa
SL_Fernandolas
Medusa
Level 15
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 22L
1,385 Elo+
Party 1
Set
Set
gerentefami
Set
Level 29
God Stats
0W - 1L
1,754 SR
Queue Stats
104W - 105L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
TeteuSky
Charybdis
16
0 / 2 / 0
10,329
492
7,716
11,656
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 2 / 10
10,097
481
8,987
11,276
10,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
barcacuca
Izanami
17
6 / 0 / 3
11,083
528
9,620
9,794
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
dsadwqzay
Arachne
14
4 / 3 / 3
9,772
465
4,643
16,062
6,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
jbrodi99
Merlin
19
7 / 1 / 2
12,216
582
15,348
12,127
6,410
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 0 / 0
11,216
534
11,972
17,095
18,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
G__beltrao15
Cerberus
12
0 / 4 / 2
8,365
398
5,389
13,511
6,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Hajelino
Chronos
15
0 / 3 / 1
10,062
479
5,732
13,956
4,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 5 / 0
8,467
403
6,774
12,746
3,051
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 6 / 2
8,996
428
4,673
12,362
5,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
18
Kills
7
8
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
0
0
5
L
Cerberus
G__beltrao15
Cerberus
0
4
2
0.25
L
Chronos
Hajelino
Chronos
0
3
1
0.17
L
1
5
0
0.2
W
Charybdis
TeteuSky
Charybdis
0
2
0
0
W
1
2
10
3
W
Izanami
barcacuca
Izanami
6
0
3
7.5
W
Arachne
dsadwqzay
Arachne
4
3
3
1.83
L
1
6
2
0.33
W
Merlin
jbrodi99
Merlin
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,314
Damage
34,540
60,915
Taken
69,670
30,465
Mitigated
38,520
21,289
Healing
20,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,972
2,208
0
11,045
17,095
18,541
0
2,977
14,118
431
65,361
L
Cerberus
G__beltrao15
Cerberus
5,389
256
0
3,548
13,511
6,721
283
5,310
8,201
32,135
0
L
Chronos
Hajelino
Chronos
5,732
1,738
0
2,379
13,956
4,559
2,106
7,374
6,582
57,165
0
L
6,774
2,587
0
1,591
12,746
3,051
739
5,188
7,558
0
53,996
W
Charybdis
TeteuSky
Charybdis
7,716
4,795
0
4,688
11,656
3,448
0
816
9,859
0
62,042
W
8,987
712
0
347
11,276
10,409
0
2,873
8,250
41,168
0
W
Izanami
barcacuca
Izanami
9,620
6,724
0
4,582
9,794
3,410
2,707
2,394
7,349
0
88,463
W
Arachne
dsadwqzay
Arachne
4,643
2,584
0
6,039
16,062
6,788
288
1,300
14,571
0
63,692
L
4,673
1,553
0
2,197
12,362
5,648
0
3,868
8,494
0
55,704
W
Merlin
jbrodi99
Merlin
15,348
1,616
21
5,612
12,127
6,410
852
4,223
7,904
98,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,497
Gold Earned
47,106
559
Minions Killed
485
0
Camps Cleared
0
1,945,725
Distance Traveled
1,958,590
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,216
534
127
6
0
425,481
6
L
Cerberus
8,365
398
45
2
0
388,596
1
L
Chronos
10,062
479
131
6
0
373,548
6
L
Medusa
8,467
403
95
5
0
364,050
4
W
Charybdis
10,329
492
128
6
0
355,180
1
W
Ganesha
10,097
481
22
1
0
397,921
2
W
Izanami
11,083
528
186
9
0
387,821
5
W
Arachne
9,772
465
74
4
0
401,536
8
L
Set
8,996
428
87
4
0
406,915
5
W
Merlin
12,216
582
149
7
0
403,267
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role