Player Matchup

Pele
Pele
HENSLY420
Pele
Level 24
God Stats
10W - 14L
1,514 SR
Queue Stats
24W - 33L
1,494 Elo+
Party 2
He Bo
He Bo
Jogadux
He Bo
Level 28
God Stats
6W - 5L
1,455 SR
Queue Stats
51W - 45L
1,412 Elo+
Solo
Neith
Neith
RicksTix22
Neith
Level 6
God Stats
4W - 6L
1,500 SR
Queue Stats
27W - 35L
1,450 Elo+
Solo
Hel
Hel
sameaoencima
Hel
Level 16
God Stats
3W - 3L
1,568 SR
Queue Stats
14W - 14L
1,383 Elo+
Solo
Sylvanus
Sylvanus
wailim200052
Sylvanus
Level 29
God Stats
1W - 0L
1,683 SR
Queue Stats
35W - 38L
1,494 Elo+
Party 2
Team Averages
Level 21
1,544 SR
1,446 Elo+

VS

Team Averages
Level 10
1,381 SR
1,449 Elo+
Yemoja
Yemoja
Gorodskoyboy
Yemoja
Level 11
God Stats
0W - 1L
1,226 SR
Queue Stats
1W - 2L
1,478 Elo+
Party 1
Sol
Sol
Kakawka003
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,471 Elo+
Party 1
Sun Wukong
Sun Wukong
Lemon787
Sun Wukong
Level 17
God Stats
0W - 1L
1,178 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
SaikQ
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,366 Elo+
Solo
Thanatos
Thanatos
holub99
Thanatos
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
8 / 3 / 5
7,023
638
4,153
7,442
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Jogadux
He Bo
12
7 / 1 / 3
7,620
693
6,234
4,230
827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
13
11 / 0 / 1
8,149
741
6,153
4,433
1,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 0 / 2
6,635
603
3,341
3,574
2,018
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
wailim200052
Sylvanus
10
0 / 2 / 10
6,664
606
1,939
7,205
4,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
6
0 / 5 / 2
4,436
403
1,182
4,565
2,869
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 4 / 0
4,519
411
979
4,682
1,146
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
Lemon787
Sun Wukong
8
0 / 5 / 1
5,013
456
1,448
7,047
3,102
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
SaikQ
Medusa
9
3 / 8 / 0
5,781
526
4,143
8,062
2,331
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
holub99
Thanatos
7
3 / 8 / 0
5,116
465
3,919
8,250
2,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
29
Kills
6
6
Deaths
30
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
5
2
0.2
W
Pele
8
3
5
3.5
W
He Bo
Jogadux
He Bo
7
1
3
8.5
L
0
4
0
0
L
Sun Wukong
Lemon787
Sun Wukong
0
5
1
0.1
W
Neith
11
0
1
11.5
L
Medusa
SaikQ
Medusa
3
8
0
0.38
L
Thanatos
holub99
Thanatos
3
8
0
0.38
W
3
0
2
4
W
Sylvanus
wailim200052
Sylvanus
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,820
Damage
11,671
26,884
Taken
32,606
10,652
Mitigated
12,214
10,935
Healing
4,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,182
527
327
52
4,565
2,869
105
2,211
2,354
7,446
0
W
Pele
4,153
1,095
0
2,738
7,442
1,764
923
469
6,933
0
22,801
W
He Bo
Jogadux
He Bo
6,234
257
0
250
4,230
827
1,610
380
3,846
41,622
0
L
979
720
20
647
4,682
1,146
29
1,695
2,987
14,291
0
L
Sun Wukong
Lemon787
Sun Wukong
1,448
215
0
522
7,047
3,102
84
2,754
4,293
0
20,159
W
Neith
6,153
3,283
304
2,722
4,433
1,922
3,418
68
4,365
0
52,312
L
Medusa
SaikQ
Medusa
4,143
1,546
0
110
8,062
2,331
120
2,077
5,985
0
23,378
L
Thanatos
holub99
Thanatos
3,919
1,440
0
3,245
8,250
2,766
0
2,777
5,473
0
20,622
W
3,341
270
129
2,276
3,574
2,018
1,800
540
3,034
22,467
0
W
Sylvanus
wailim200052
Sylvanus
1,939
890
496
2,020
7,205
4,121
711
660
6,545
12,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,091
Gold Earned
24,865
279
Minions Killed
182
0
Camps Cleared
0
1,015,269
Distance Traveled
860,856
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,436
403
19
2
0
161,180
0
W
Pele
7,023
638
47
4
0
240,663
0
W
He Bo
7,620
693
73
7
0
202,671
0
L
Sol
4,519
411
32
3
0
148,340
1
L
Sun Wukong
5,013
456
42
4
0
186,126
2
W
Neith
8,149
741
95
9
0
182,239
5
L
Medusa
5,781
526
51
5
0
163,708
2
L
Thanatos
5,116
465
38
3
0
201,502
1
W
Hel
6,635
603
41
4
0
188,891
1
W
Sylvanus
6,664
606
23
2
0
200,805
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role