Player Matchup

Ne Zha
Ne Zha
ColinQuiinten
Ne Zha
Level 46
God Stats
4W - 3L
1,376 SR
Queue Stats
159W - 170L
1,447 Elo+
Solo
Sol
Sol
Guts115
Sol
Level 46
God Stats
8W - 11L
1,487 SR
Queue Stats
170W - 204L
1,451 Elo+
Party 4
Izanami
Izanami
Maxilius24
Izanami
Level 86
God Stats
36W - 15L
1,589 SR
Queue Stats
351W - 348L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
N0x1ous
Cthulhu
Level 62
God Stats
21W - 17L
1,542 SR
Queue Stats
214W - 253L
1,474 Elo+
Party 4
Ares
Ares
Shandoo2909
Ares
Level 28
God Stats
7W - 5L
1,627 SR
Queue Stats
50W - 49L
1,513 Elo+
Party 1
Team Averages
Level 54
1,524 SR
1,481 Elo+

VS

Team Averages
Level 71
1,551 SR
1,524 Elo+
Horus
Horus
AspergerJori
Horus
Level 29
God Stats
1W - 1L
1,734 SR
Queue Stats
20W - 10L
1,603 Elo+
Party 3
Baron Samedi
Baron Samedi
BlessTng
Baron Samedi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 56L
1,475 Elo+
Party 2
Artemis
Artemis
PineMarten
Artemis
Level 75
God Stats
2W - 2L
1,646 SR
Queue Stats
202W - 175L
1,515 Elo+
Party 3
Bellona
Bellona
PrayForMahou
Bellona
Level 28
God Stats
12W - 10L
1,482 SR
Queue Stats
55W - 59L
1,507 Elo+
Party 2
Scylla
Scylla
TantiBels
Scylla
Level 101
God Stats
7W - 12L
1,394 SR
Queue Stats
56W - 55L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 7
13,076
569
11,840
16,889
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Sol
20
6 / 2 / 11
13,505
587
12,945
15,015
6,615
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Maxilius24
Izanami
20
10 / 3 / 7
14,648
637
15,687
13,440
6,017
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
N0x1ous
Cthulhu
19
5 / 2 / 10
12,544
545
20,215
18,332
14,338
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
6 / 2 / 8
11,975
521
6,977
17,006
23,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 1
9,899
430
2,019
15,825
12,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
BlessTng
Baron Samedi
19
7 / 7 / 2
12,728
553
17,823
22,328
10,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
PineMarten
Artemis
17
2 / 3 / 2
10,639
463
11,088
13,062
4,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
PrayForMahou
Bellona
14
0 / 6 / 3
9,482
412
4,551
17,605
11,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
TantiBels
Scylla
15
2 / 11 / 3
10,107
439
7,043
15,909
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
34
Kills
12
12
Deaths
35
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
L
Baron Samedi
BlessTng
Baron Samedi
7
7
2
1.14
W
7
3
7
3.5
W
Sol
6
2
11
5.75
W
Izanami
Maxilius24
Izanami
10
3
7
4.5
W
Cthulhu
N0x1ous
Cthulhu
5
2
10
5
L
Artemis
PineMarten
Artemis
2
3
2
1
L
Bellona
PrayForMahou
Bellona
0
6
3
0.25
W
6
2
8
5
L
Scylla
TantiBels
Scylla
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,664
Damage
42,524
80,682
Taken
84,729
57,675
Mitigated
43,982
23,406
Healing
20,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,019
1,118
1,454
2,849
15,825
12,692
154
4,920
10,905
0
26,695
L
Baron Samedi
BlessTng
Baron Samedi
17,823
1,669
812
5,703
22,328
10,537
152
8,002
14,326
86,961
0
W
11,840
3,659
0
3,839
16,889
7,598
1,589
3,445
13,245
0
116,105
W
Sol
12,945
2,148
0
7,671
15,015
6,615
4,172
8,312
6,074
97,822
0
W
Izanami
Maxilius24
Izanami
15,687
10,103
0
1,955
13,440
6,017
3,229
3,417
9,938
0
140,608
W
Cthulhu
N0x1ous
Cthulhu
20,215
1,433
557
6,093
18,332
14,338
354
6,745
11,249
75,089
0
L
Artemis
PineMarten
Artemis
11,088
5,168
0
6,525
13,062
4,850
0
5,051
8,011
0
79,427
L
Bellona
PrayForMahou
Bellona
4,551
1,396
0
2,722
17,605
11,089
1,340
12,264
5,341
429
40,341
W
6,977
194
0
3,291
17,006
23,107
650
2,653
14,261
14,030
0
L
Scylla
TantiBels
Scylla
7,043
854
0
500
15,909
4,814
390
9,900
6,009
45,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,748
Gold Earned
52,855
673
Minions Killed
518
0
Camps Cleared
0
2,161,545
Distance Traveled
1,914,463
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,899
430
54
2
0
365,783
0
L
Baron Samedi
12,728
553
126
5
0
384,375
5
W
Ne Zha
13,076
569
164
7
0
413,036
0
W
Sol
13,505
587
162
7
0
445,004
7
W
Izanami
14,648
637
221
10
0
380,834
3
W
Cthulhu
12,544
545
111
5
0
457,283
0
L
Artemis
10,639
463
137
6
0
403,604
4
L
Bellona
9,482
412
112
5
0
420,044
2
W
Ares
11,975
521
15
1
0
465,388
5
L
Scylla
10,107
439
89
4
0
340,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role