Player Matchup

Achilles
Achilles
CDQMuismat
Achilles
Level 14
God Stats
0W - 2L
1,545 SR
Queue Stats
3W - 4L
1,215 Elo+
Party 2
Geb
Geb
CK0895
Geb
Level 18
God Stats
2W - 5L
1,289 SR
Queue Stats
31W - 47L
1,354 Elo+
Solo
Vulcan
Vulcan
Drakenpimol420
Vulcan
Level 21
God Stats
0W - 4L
1,072 SR
Queue Stats
3W - 6L
1,343 Elo+
Party 2
Team Averages
Level 18
1,302 SR
1,304 Elo+

VS

Team Averages
Level 84
1,600 SR
1,451 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
RCustodio2000
Ra
Level 29
God Stats
4W - 3L
1,757 SR
Queue Stats
69W - 91L
1,370 Elo+
Party 1
King Arthur
King Arthur
minigante2
King Arthur
Level 123
God Stats
7W - 13L
1,543 SR
Queue Stats
286W - 332L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CDQMuismat
Achilles
9
1 / 7 / 0
6,608
661
6,818
12,257
8,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Geb
CK0895
Geb
9
0 / 3 / 1
6,630
663
2,632
8,699
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 4 / 1
6,293
629
6,779
6,079
2,641
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
5 / 0 / 7
7,851
785
5,887
6,700
2,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 10
7,631
763
7,406
5,156
1,697
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
minigante2
King Arthur
11
6 / 1 / 5
7,903
790
8,450
9,220
3,613
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
14
14
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
0
7
8.5
L
Achilles
CDQMuismat
Achilles
1
7
0
0.14
L
Geb
CK0895
Geb
0
3
1
0.17
L
0
4
1
0.13
W
3
0
10
8
W
King Arthur
minigante2
King Arthur
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,229
Damage
21,743
27,035
Taken
21,076
16,543
Mitigated
7,671
3,548
Healing
8,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,887
1,814
0
2,131
6,700
2,361
0
3,137
3,306
18,986
0
L
Achilles
CDQMuismat
Achilles
6,818
1,560
0
845
12,257
8,920
0
5,363
6,894
0
19,817
L
Geb
CK0895
Geb
2,632
368
0
839
8,699
4,982
0
4,991
3,708
4,799
0
L
6,779
1,080
0
1,864
6,079
2,641
0
3,748
2,331
22,805
0
W
7,406
661
2,586
1,939
5,156
1,697
0
3,093
1,733
26,093
0
W
King Arthur
minigante2
King Arthur
8,450
1,935
359
1,714
9,220
3,613
67
2,633
6,302
0
24,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,531
Gold Earned
23,385
79
Minions Killed
125
3
Camps Cleared
6
515,991
Distance Traveled
622,429
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,851
785
34
3
6
216,641
3
L
Achilles
6,608
661
24
2
3
164,455
2
L
Geb
6,630
663
5
1
0
163,939
1
L
Vulcan
6,293
629
50
5
0
187,597
1
W
Ra
7,631
763
53
5
0
204,639
2
W
King Arthur
7,903
790
38
4
0
201,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role