Player Matchup

Ne Zha
Ne Zha
DrJoules
Ne Zha
Level 143
God Stats
18W - 17L
1,506 SR
Queue Stats
427W - 438L
1,543 Elo+
Solo
Ganesha
Ganesha
Nasa Ora
Ganesha
Level 128
God Stats
9W - 3L
1,678 SR
Queue Stats
83W - 77L
1,550 Elo+
Party 1
Anubis
Anubis
UNSC AJ Johnson
Anubis
Level 129
God Stats
6W - 3L
1,825 SR
Queue Stats
108W - 101L
1,522 Elo+
Party 1
Ullr
Ullr
cvreyy
Ullr
Level 143
God Stats
1W - 0L
1,309 SR
Queue Stats
61W - 53L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
xNotes
Zhong Kui
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 12L
1,480 Elo+
Party 1
Team Averages
Level 134
1,563 SR
1,531 Elo+

VS

Team Averages
Level 107
1,493 SR
1,514 Elo+
Arachne
Arachne
AHeroBladeTV
Arachne
Level 79
God Stats
88W - 65L
1,609 SR
Queue Stats
643W - 565L
1,543 Elo+
Solo
Cupid
Cupid
Grand Spartan69
Cupid
Level 160
God Stats
15W - 12L
1,413 SR
Queue Stats
541W - 534L
1,552 Elo+
Solo
Ymir
Ymir
Im42Black
Ymir
Level 101
God Stats
6W - 8L
1,548 SR
Queue Stats
196W - 174L
1,537 Elo+
Party 2
Sol
Sol
KrypticSol
Sol
Level 52
God Stats
19W - 16L
1,526 SR
Queue Stats
66W - 64L
1,486 Elo+
Party 2
King Arthur
King Arthur
TheMan94-
King Arthur
Level 143
God Stats
58W - 65L
1,367 SR
Queue Stats
242W - 246L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DrJoules
Ne Zha
17
5 / 4 / 5
10,341
575
8,006
13,128
5,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
Nasa Ora
Ganesha
13
0 / 3 / 8
8,766
487
6,568
13,116
11,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 3 / 3
10,437
580
13,162
10,286
6,414
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
cvreyy
Ullr
14
5 / 4 / 1
9,488
527
8,401
12,887
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
xNotes
Zhong Kui
17
2 / 2 / 0
10,133
563
9,680
10,560
16,825
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AHeroBladeTV
Arachne
16
7 / 3 / 3
9,801
545
7,609
13,840
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 6 / 7
9,683
538
10,088
13,758
4,305
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
13
4 / 3 / 6
8,410
467
7,954
14,197
12,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 6 / 1
8,254
459
9,482
15,682
4,948
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TheMan94-
King Arthur
14
1 / 1 / 0
8,347
464
3,370
12,154
9,231
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
19
Kills
16
16
Deaths
19
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
AHeroBladeTV
Arachne
7
3
3
2.83
W
Ne Zha
DrJoules
Ne Zha
5
4
5
1.88
L
2
6
7
0.92
L
Ymir
4
3
6
2.33
L
2
6
1
0.42
W
Ganesha
Nasa Ora
Ganesha
0
3
8
1.33
L
King Arthur
TheMan94-
King Arthur
1
1
0
1
W
7
3
3
2.83
W
Ullr
cvreyy
Ullr
5
4
1
1.38
W
Zhong Kui
xNotes
Zhong Kui
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,817
Damage
38,503
59,977
Taken
69,631
44,213
Mitigated
35,519
15,058
Healing
17,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AHeroBladeTV
Arachne
7,609
6,809
0
2,162
13,840
4,092
1,024
5,510
8,330
0
54,839
W
Ne Zha
DrJoules
Ne Zha
8,006
2,911
0
3,021
13,128
5,440
0
1,994
11,134
0
83,393
L
10,088
5,375
103
4,606
13,758
4,305
208
7,168
6,590
0
66,449
L
Ymir
7,954
2,349
0
1,420
14,197
12,943
0
6,805
7,392
27,496
0
L
9,482
1,980
0
5,313
15,682
4,948
478
3,996
11,686
57,849
0
W
Ganesha
Nasa Ora
Ganesha
6,568
537
0
1,348
13,116
11,872
0
4,618
8,496
31,713
0
L
King Arthur
TheMan94-
King Arthur
3,370
223
0
3,965
12,154
9,231
0
6,435
5,719
106
46,566
W
13,162
376
0
4,946
10,286
6,414
1,102
3,168
6,991
71,796
0
W
Ullr
cvreyy
Ullr
8,401
4,176
0
1,588
12,887
3,662
212
7,502
5,298
0
39,942
W
Zhong Kui
xNotes
Zhong Kui
9,680
1,787
0
4,155
10,560
16,825
1,494
98
10,462
63,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,165
Gold Earned
44,495
500
Minions Killed
453
0
Camps Cleared
0
1,569,888
Distance Traveled
1,604,920
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,801
545
84
5
0
384,808
1
W
Ne Zha
10,341
575
122
7
0
372,966
6
L
Cupid
9,683
538
123
7
0
314,116
3
L
Ymir
8,410
467
47
3
0
319,855
6
L
Sol
8,254
459
96
5
0
290,968
3
W
Ganesha
8,766
487
25
1
0
323,530
7
L
King Arthur
8,347
464
103
6
0
295,173
3
W
Anubis
10,437
580
148
8
0
292,176
9
W
Ullr
9,488
527
77
4
0
321,928
0
W
Zhong Kui
10,133
563
128
7
0
259,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role