Player Matchup

Sol
Sol
 
Sol
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
AMDRadio
Heimdallr
Level 14
God Stats
3W - 1L
1,663 SR
Queue Stats
21W - 17L
1,596 Elo+
Party 1
Yemoja
Yemoja
BigBrainPlayz
Yemoja
Level 8
God Stats
7W - 5L
1,894 SR
Queue Stats
84W - 59L
1,722 Elo+
Party 1
Gilgamesh
Gilgamesh
PenguPeeks
Gilgamesh
Level 15
God Stats
2W - 1L
1,242 SR
Queue Stats
107W - 58L
1,635 Elo+
Party 1
Mulan
Mulan
nintend0wii
Mulan
Level 13
God Stats
8W - 6L
1,660 SR
Queue Stats
39W - 28L
1,602 Elo+
Party 1
Team Averages
Level 13
1,592 SR
1,611 Elo+

VS

Team Averages
Level 21
1,530 SR
1,594 Elo+
Anhur
Anhur
GetA55A55IN72
Anhur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,558 Elo+
Party 2
Agni
Agni
InComingForYou
Agni
Level 24
God Stats
1W - 1L
1,352 SR
Queue Stats
7W - 5L
1,526 Elo+
Solo
Ymir
Ymir
PanGuan911
Ymir
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 8L
1,601 Elo+
Solo
Nemesis
Nemesis
Uniited09
Nemesis
Level 26
God Stats
21W - 15L
1,634 SR
Queue Stats
63W - 57L
1,583 Elo+
Party 2
Mulan
Mulan
Wolfcry0144
Mulan
Level 29
God Stats
2W - 3L
1,666 SR
Queue Stats
5W - 6L
1,703 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
3 / 0 / 1
9,539
596
7,303
10,305
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
AMDRadio
Heimdallr
14
3 / 0 / 4
8,512
532
11,544
8,377
2,577
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 6
8,224
514
6,193
11,371
6,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
PenguPeeks
Gilgamesh
16
5 / 1 / 2
9,938
621
9,779
10,158
8,632
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 2
8,521
533
2,820
10,389
5,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,993
437
3,503
9,236
2,385
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 2 / 1
9,063
566
10,241
10,631
3,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 2 / 0
6,823
426
3,817
10,532
4,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Uniited09
Nemesis
12
1 / 3 / 1
7,774
486
4,776
9,367
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 1
8,319
520
7,365
13,086
9,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
5
5
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
Heimdallr
AMDRadio
Heimdallr
3
0
4
5
W
3
2
6
3
L
0
4
2
0.25
L
0
2
1
0.25
L
3
2
0
1.5
W
Gilgamesh
PenguPeeks
Gilgamesh
5
1
2
6
L
Nemesis
Uniited09
Nemesis
1
3
1
0.5
L
1
5
1
0.3
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,639
Damage
29,702
50,600
Taken
52,852
27,821
Mitigated
26,058
22,424
Healing
13,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,303
1,133
178
6,758
10,305
3,705
1,278
5,222
5,083
61,349
0
W
Heimdallr
AMDRadio
Heimdallr
11,544
6,335
0
5,414
8,377
2,577
163
1,950
6,427
0
57,094
W
6,193
753
345
646
11,371
6,962
22
5,512
5,859
28,551
0
L
3,503
1,822
0
2,521
9,236
2,385
779
1,519
7,717
0
31,388
L
10,241
248
0
4,562
10,631
3,785
635
6,934
3,332
74,157
0
L
3,817
420
0
250
10,532
4,757
84
2,107
8,351
10,264
0
W
Gilgamesh
PenguPeeks
Gilgamesh
9,779
2,463
0
4,051
10,158
8,632
0
312
9,846
9,383
48,193
L
Nemesis
Uniited09
Nemesis
4,776
1,602
0
2,825
9,367
5,660
0
1,911
7,335
0
50,503
L
7,365
2,055
0
3,087
13,086
9,471
0
2,049
10,276
0
53,123
W
2,820
196
0
5,032
10,389
5,945
0
1,062
9,327
0
62,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,734
Gold Earned
38,972
521
Minions Killed
439
0
Camps Cleared
0
1,662,811
Distance Traveled
1,644,980
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,539
596
140
9
0
330,261
3
W
Heimdallr
8,512
532
107
7
0
314,496
4
W
Yemoja
8,224
514
39
2
0
304,037
5
L
Anhur
6,993
437
62
4
0
277,520
2
L
Agni
9,063
566
148
9
0
317,469
6
L
Ymir
6,823
426
10
1
0
338,999
3
W
Gilgamesh
9,938
621
126
8
0
361,158
5
L
Nemesis
7,774
486
101
6
0
409,698
2
L
Mulan
8,319
520
118
7
0
301,294
0
W
Mulan
8,521
533
109
7
0
352,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role