Player Matchup

Danzaburou
Danzaburou
B1sm4rkus
Danzaburou
Level 145
God Stats
20W - 11L
1,668 SR
Queue Stats
131W - 119L
1,573 Elo+
Solo
Tyr
Tyr
DonCarlosss
Tyr
Level 148
God Stats
24W - 26L
1,558 SR
Queue Stats
282W - 308L
1,563 Elo+
Solo
Janus
Janus
Idenend
Janus
Level 88
God Stats
128W - 131L
1,525 SR
Queue Stats
692W - 675L
1,552 Elo+
Solo
Nemesis
Nemesis
captainAfist
Nemesis
Level 160
God Stats
5W - 4L
1,515 SR
Queue Stats
278W - 271L
1,608 Elo+
Solo
Kumbhakarna
Kumbhakarna
delawer
Kumbhakarna
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 34L
1,629 Elo+
Solo
Team Averages
Level 132
1,553 SR
1,585 Elo+

VS

Team Averages
Level 151
1,529 SR
1,601 Elo+
Gilgamesh
Gilgamesh
CYMRUJACK
Gilgamesh
Level 150
God Stats
2W - 2L
1,628 SR
Queue Stats
17W - 8L
1,645 Elo+
Party 1
Baba Yaga
Baba Yaga
Kentauros
Baba Yaga
Level 156
God Stats
6W - 9L
1,441 SR
Queue Stats
512W - 467L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
Visatome
Tsukuyomi
Level 146
God Stats
1W - 1L
1,546 SR
Queue Stats
7W - 6L
1,586 Elo+
Party 1
Hel
Hel
diogocosta11
Hel
Level 145
God Stats
3W - 4L
1,556 SR
Queue Stats
168W - 164L
1,610 Elo+
Party 2
Heimdallr
Heimdallr
diogonovais
Heimdallr
Level 158
God Stats
1W - 2L
1,473 SR
Queue Stats
165W - 169L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B1sm4rkus
Danzaburou
14
1 / 1 / 2
8,098
623
4,695
7,630
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 0 / 0
8,051
619
5,449
10,724
9,896
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Idenend
Janus
12
3 / 3 / 5
7,297
561
7,138
6,584
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
captainAfist
Nemesis
13
9 / 1 / 5
8,489
653
9,225
9,920
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
delawer
Kumbhakarna
11
1 / 0 / 9
6,998
538
4,014
9,532
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CYMRUJACK
Gilgamesh
12
0 / 2 / 0
6,349
488
4,863
8,316
5,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baba Yaga
Kentauros
Baba Yaga
10
2 / 4 / 1
6,479
498
7,427
9,132
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
Visatome
Tsukuyomi
11
2 / 5 / 1
6,913
532
5,038
10,166
3,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 1
5,874
452
3,844
7,704
2,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Heimdallr
diogonovais
Heimdallr
13
1 / 3 / 0
7,463
574
3,923
7,980
2,502
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
5
5
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
B1sm4rkus
Danzaburou
1
1
2
2
L
Gilgamesh
CYMRUJACK
Gilgamesh
0
2
0
0
W
3
0
0
3
W
Janus
Idenend
Janus
3
3
5
1.83
L
Baba Yaga
Kentauros
Baba Yaga
2
4
1
0.63
L
Tsukuyomi
Visatome
Tsukuyomi
2
5
1
0.5
W
Nemesis
captainAfist
Nemesis
9
1
5
11.5
W
Kumbhakarna
delawer
Kumbhakarna
1
0
9
5.5
L
0
3
1
0.17
L
Heimdallr
diogonovais
Heimdallr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,521
Damage
25,095
44,390
Taken
43,298
28,027
Mitigated
17,222
15,155
Healing
12,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
B1sm4rkus
Danzaburou
4,695
1,222
0
3,440
7,630
2,504
0
1,072
6,558
0
61,520
L
Gilgamesh
CYMRUJACK
Gilgamesh
4,863
1,428
0
2,153
8,316
5,797
220
1,119
7,197
0
35,546
W
5,449
346
0
4,412
10,724
9,896
0
487
10,237
0
53,062
W
Janus
Idenend
Janus
7,138
626
0
539
6,584
2,071
0
3,916
2,668
43,552
0
L
Baba Yaga
Kentauros
Baba Yaga
7,427
511
0
1,067
9,132
3,055
496
4,229
4,903
32,994
0
L
Tsukuyomi
Visatome
Tsukuyomi
5,038
1,288
0
3,374
10,166
3,446
461
2,024
8,142
0
42,268
W
Nemesis
captainAfist
Nemesis
9,225
3,824
0
2,636
9,920
5,277
0
1,790
8,130
0
56,695
W
Kumbhakarna
delawer
Kumbhakarna
4,014
445
0
4,128
9,532
8,279
0
4,059
5,473
21,052
0
L
3,844
303
1,981
2,578
7,704
2,422
192
3,707
3,997
21,544
0
L
Heimdallr
diogonovais
Heimdallr
3,923
2,497
0
1,379
7,980
2,502
0
73
7,907
0
51,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,933
Gold Earned
33,078
439
Minions Killed
345
0
Camps Cleared
0
1,438,447
Distance Traveled
1,267,787
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,098
623
137
11
0
247,736
2
L
Gilgamesh
6,349
488
64
5
0
268,049
6
W
Tyr
8,051
619
117
9
0
296,351
2
W
Janus
7,297
561
81
6
0
282,458
4
L
Baba Yaga
6,479
498
50
4
0
258,256
2
L
Tsukuyomi
6,913
532
75
6
0
249,983
2
W
Nemesis
8,489
653
78
6
0
320,334
2
W
Kumbhakarna
6,998
538
26
2
0
291,568
3
L
Hel
5,874
452
32
2
0
258,082
5
L
Heimdallr
7,463
574
124
10
0
233,417
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role